Dragon's Dogma 2

Dragon's Dogma 2

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Gadzooks Jun 28, 2024 @ 8:06am
Over an hour to compile shaders so far
i7 7700k
32gb ram
AMD 6800xt (newest drivers)
Samsung SSD

Background apps closed (other than steam)

Not making a good first impression. I could have installed 7 copies of Kings quest back on my old 486 PC in the 90s off of floppy disks in this amount of time.
Last edited by Gadzooks; Jun 28, 2024 @ 8:06am
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Showing 1-15 of 29 comments
potato Jun 28, 2024 @ 8:13am 
cause your cpu is too old and too slow

took about a minute for me
Last edited by potato; Jun 28, 2024 @ 8:13am
Gadzooks Jun 28, 2024 @ 8:15am 
yeah, cpu is old, but its hardly being tasked.

all the cores arent seeing higher than 60% load during the compiling.

I can load up any other game that compiles shaders and it not only goes faster on this old CPU, but it makes full use of it (putting the cores at 99-100%)
Xeriath Jun 28, 2024 @ 8:15am 
Sorry to read that it takes so long for you. I needed 2 minutes and 52 seconds, because somebody asked today how long it takes and I used a stopwatch for it.

For sure this is not helpful if you only have a timeframe from 2 hours to test the game with the trial.
potato Jun 28, 2024 @ 8:16am 
yea but your cpu doesn't even meet the minimum reqs

shaders or not, it's doubtful it will be playable for you
Gadzooks Jun 28, 2024 @ 8:17am 
I own a lot of games... well over 1000.

A good amount of them needed shader compiling.

Average time on my older CPU is typically between 2 and 10 minutes at the most.
AxellSlade Jun 28, 2024 @ 8:25am 
Weird, I installed the game with the free 2 hour thing, my setup is worse than yours but the SSD and it took maybe 10 minutes:

i7 7700K
16Gb RAM
RX 6750 XT
1TB NVME

The SSD is probably the culprit there.
SadPlatty© Jun 28, 2024 @ 8:27am 
Originally posted by Gadzooks:
I own a lot of games... well over 1000.

A good amount of them needed shader compiling.

Average time on my older CPU is typically between 2 and 10 minutes at the most.
Those should be the exceptions then maybe - not the rule going forward. Have you played Callisto Protocal and if so, how long did it take to compile that?

For me - that takes a couple of minutes, while this game took me 30 or so (i5 4670k - I know my CPU is not good enough, but the game runs and I got my 200 hours/2 runs so far out of it).

Compared to something else newer - Robot Cop, I loaded that almost instantly (but it did crash after 45 minutes due to load - I will try it again though at some point).
potato Jun 28, 2024 @ 8:28am 
Originally posted by Gadzooks:
I own a lot of games... well over 1000.

A good amount of them needed shader compiling.

Average time on my older CPU is typically between 2 and 10 minutes at the most.
not every game is equal and those 1000 games are probably not nearly as demanding as this
Last edited by potato; Jun 28, 2024 @ 8:29am
Gadzooks Jun 28, 2024 @ 9:22am 
Originally posted by SadPlatty©:
Have you played Callisto Protocal and if so, how long did it take to compile that?

So I went and installed Calisto Protocol for the first time after reading this.

Took around 5.5 Minutes to compile the shaders. Much more reasonable. Ironically, I also dont meet the minimum requirements listed for this game either, but the benchmark ran at high settings at a solid 60 FPS (I used vsync), and the shaders compiled fine.

Last edited by Gadzooks; Jun 28, 2024 @ 9:24am
potato Jun 28, 2024 @ 9:24am 
callisto is a much smaller game, has much less to compile
Gadzooks Jun 28, 2024 @ 9:26am 
Originally posted by potato:
callisto is a much smaller game, has much less to compile

What are you on?

Both were very similar in download size. In fact, Calisto was bigger.
potato Jun 28, 2024 @ 9:28am 
Originally posted by Gadzooks:
What are you on?
not size on disk, assets and game world
Gadzooks Jun 28, 2024 @ 9:38am 
Originally posted by potato:
Originally posted by Gadzooks:
What are you on?
not size on disk, assets and game world

Well, for the record, assets are just files on disk.

I think you might be under the assumption that because this game is open world that its somehow bigger. That would only be the case if the number of assets was bigger. You would be surprised how many assets in an open world game are reused.

And, just to humor the situation, based on the shader compilation times, 5.5 minutes vs about 65 minutes, that would mean this game has over 10 times the number of assets.

Or, given the somewhat similar file size of each game, its safer to say that the shader compilation process for DD2 is done worse than the one for Calisto. DD2 seems to use its own engine, where as Calisto uses Unreal.

Again, I could understand one game of similar system and graphical detail taking 10 and another taking 20, even 30... but 5.5 minutes vs 65 minutes... something isnt right.


Either way, I hadnt looked at the min requirements until it was pointed out, so I wont be buying the game for now anyway.
potato Jun 28, 2024 @ 9:40am 
Originally posted by Gadzooks:
Well, for the record, assets are just files on disk.
no

callisto is a 6 hour game, the game world is much smaller, has much less assets

if say callisto has 1000 shaders to compile, dd2 has 10 times that
Gadzooks Jun 28, 2024 @ 9:44am 
Originally posted by potato:
Originally posted by Gadzooks:
Well, for the record, assets are just files on disk.
no

callisto is a 6 hour game, the game world is much smaller, has much less assets

if say callisto has 1000 shaders to compile, dd2 has 10 times that

Thats not how it works

Playtime has nothing to do with the number of assets in a game.

Someone could design a 10 minute game with 100 times as many assets as Dragons Dogma 2.

I get the principle of what you are trying to convey, but your technical statements are way off.
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Date Posted: Jun 28, 2024 @ 8:06am
Posts: 29