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took about a minute for me
all the cores arent seeing higher than 60% load during the compiling.
I can load up any other game that compiles shaders and it not only goes faster on this old CPU, but it makes full use of it (putting the cores at 99-100%)
For sure this is not helpful if you only have a timeframe from 2 hours to test the game with the trial.
shaders or not, it's doubtful it will be playable for you
A good amount of them needed shader compiling.
Average time on my older CPU is typically between 2 and 10 minutes at the most.
i7 7700K
16Gb RAM
RX 6750 XT
1TB NVME
The SSD is probably the culprit there.
For me - that takes a couple of minutes, while this game took me 30 or so (i5 4670k - I know my CPU is not good enough, but the game runs and I got my 200 hours/2 runs so far out of it).
Compared to something else newer - Robot Cop, I loaded that almost instantly (but it did crash after 45 minutes due to load - I will try it again though at some point).
So I went and installed Calisto Protocol for the first time after reading this.
Took around 5.5 Minutes to compile the shaders. Much more reasonable. Ironically, I also dont meet the minimum requirements listed for this game either, but the benchmark ran at high settings at a solid 60 FPS (I used vsync), and the shaders compiled fine.
What are you on?
Both were very similar in download size. In fact, Calisto was bigger.
Well, for the record, assets are just files on disk.
I think you might be under the assumption that because this game is open world that its somehow bigger. That would only be the case if the number of assets was bigger. You would be surprised how many assets in an open world game are reused.
And, just to humor the situation, based on the shader compilation times, 5.5 minutes vs about 65 minutes, that would mean this game has over 10 times the number of assets.
Or, given the somewhat similar file size of each game, its safer to say that the shader compilation process for DD2 is done worse than the one for Calisto. DD2 seems to use its own engine, where as Calisto uses Unreal.
Again, I could understand one game of similar system and graphical detail taking 10 and another taking 20, even 30... but 5.5 minutes vs 65 minutes... something isnt right.
Either way, I hadnt looked at the min requirements until it was pointed out, so I wont be buying the game for now anyway.
callisto is a 6 hour game, the game world is much smaller, has much less assets
if say callisto has 1000 shaders to compile, dd2 has 10 times that
Thats not how it works
Playtime has nothing to do with the number of assets in a game.
Someone could design a 10 minute game with 100 times as many assets as Dragons Dogma 2.
I get the principle of what you are trying to convey, but your technical statements are way off.