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The SphinxParent one is simple too, just pay attention to who made that pawn, the only valid ones are the CAPCOM ones, pretty simple.
The one riddle that got me stuck though is the one about carrying the jar to the desert city. I completely gave up on the sphinx questline due to this ♥♥♥♥♥♥ jar.
Bring the guy to the jar.
Spoiler alert: He wasn't.
Literally, only the first riddle was semi-clever.
First riddle is a good starter.
The Finder's Token one is a bit too hardcore if you don't have a mod that sticks a quest marker on it. At the very least there should be some hint regarding where to find it.
The one for bringing your beloved should NOT have counted Pawns as a valid answer unless their affection is over the love threshold already. It should have required bringing an NPC...... or a mirror. A mirror should have been a valid answer.
The one for giving over your most valuable item loses all of its oomph if you know you're just going to get two of it. It would have been far cooler if the Sphinx had asked you to hand over your weapons, then gave you a unique version of that weapon in return (and you'd have to NG+ to collect all the unique Sphinx weapons).
The SphinxParent one is far too much set-up for what amounts to word trickery. It probably should have been its own quest to find the remains of a dead sphinx and retrieve something from it.
The riddle for finding the Sphinx a second time is definitely the stupidest, especially if you're like me and just rode from the first temple to the second clutching onto her chest.
The riddle for counting how many riddles you've answered is also utterly silly...
I feel like either of those could have been substituted for something better... like asking you to present something commonplace for you but which another Arisen might never find in their world (i.e. their unique berry).
The jar one I'm okay with.
The Dante / Virgil one I'm okay with.
And the one for killing a fighter while doing only chip damage is fine... I guess. I mean it could be worse.
Excellent!
(I don't suffer from this 'immersion' thing, so it's never 'killed'. Thank god - I actually get to enjoy games, unlike you poor immersionists.)
The point is, that the whole Game was designed based on the Rule Number 1 :
"How to make all players spend as much Gold as possible into the Game, and so how to make them all desire to buy anything for real money out of our (theyr) in Game Shop".
Just hold in mind, how many wakestones you need only for to travel back and forwards to the Sphinx ? Each wokestone costs 10k Gold. ?
How exactly do you travel using wakestones? /eyeroll
There are also no ferrystones, nor gold, in the "Game Shop".
Then when I leave for new game+ I can just buy these out and never need to worry about finding the token ever again.