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I check the Vernworth spots using the elf city as a teleport spot. Usually find at least 2 out of the 4 spots, then teleport to the south and check the drake spots near rivers.
Some games do it like that, you need to complete a quest then rest, you get that fade out after escort quests, I’m wondering if a hidden benefit to them are large enemy respawns.
As an example if a drake is in the river spot closer to the elf forest he usually wasn't in the mountain circle near the cave leading to the Dragonforged. But the drake near the river has a 50/50 chance of wandering into the water and brine himself, so he wasn't always up either.
I haven't studied in detail yet but I noticed there are 3 or 4 different sets of enemies that can spawn by the big rock near the grand broken bridge that sometimes has a cyclops sleeping by it. Sometimes its a few harpies and some goblins, sometimes its just goblins and one hobgoblin and so on. These would be the different world sets I would be speaking of that can help identify what spawn is up, and was a fun little aspect of BBI, determining if Death was available or where he was. It is a huge undertaking with a lot of teleporting to record these sets so I am not surprised it isn't solved yet.
Drakes take 5, LD take seven.
The >tower< dragon does not respawn.
Wow, thanks for that great answer. That helped me a lot. Now i know better. Thank you :)
I tend to start from volcano base and go towards magic archer woman path to fight golem for magic medals to sell.... then go back to base and down the long canyon to the beach where a dragon usually spawns.... then go back to volcano camp and go towards the excavation site and go down the bottom path to the lava pool where a dragon or a golem will spawn....
go back to volcano camp and rest for 7 days.... once at an inn and rest on a bench to pass time.... then repeat and they should respawn...