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(I hate skyrim...but) skyrim started with heavy mod support and then bethesda "acquired" the mods/made their own version and put those mods "out of business" when they started that bethesda store thing. Some of the mods were such high quality of life or interesting interactions they became "apart of the game".
Free dev work by the community also creates well, a community and prolongs the life of a game.
In the old times (I am old) people would make mods/maps for quake/halflife and such and some of those became official maps and game mods. TF2 I think was a mod of half life.
Some mods are just pure cheating, some of them are quality of life. This is a single player game with multiplayer aspects. At most you see decked out or hacked pawns in the rift, don't hire them, or play offline and hire the official capcom pawns. The moded gamers won't affect you then and it shouldn't be an issue, save for a moral one for you.
2. Devs don't always listen, especially when its a bigger company like Capcom. Just look at Bethesda where mods are often required just to keep their games from crashing or to make basic quests actually work. I'm not saying DD2 is Bethesda levels of jank but I am saying that now that they've made their money they have no obligation to listen to consumers who have already paid for the product and who cannot make them anymore money on this product.
There are difficulty mods for making the game harder.
There are plenty of visual mods, that just change looks.
There are logistics & UI mods that make dealing with inventory less sucky.
Not every mod is a "cheat", to make things easy.
I would argue they do have an obligation if they care about reputation and damage control for the investors hearing bad news about a game/company. These things DO affect companies and developers.
Granted, some companies can take a hit better than others, and Capcom is a "big company" so maybe they don't need to care a lot right now, but they are not immune.
Devs don't how many players are using mods, since there's nothing about using mods that tells the devs you're using them. You can say "it disables achievements", but this game doesn't even disable achievements, and even if it did, it won't tell the devs that it's because of mods.
Also players have been doing nothing but whining about flaws and features in this game on these forums. Maybe you should scroll around a bit so you can see them?
Dragon's Dogma 1 was one of those things that wasn't supposed to succeed and was kind of lighting in a bottle when it became a cult classic in the west.
If the game doesn't do well they might just scrap future DLC ideas or any sequel plans, but I honestly doubt they'll be a sequel anyway. The way I see it, most of the negative reviews are way past the refund time and the player base is naturally dropping as people either beat the game or drop it so they've already made their money.
In particular a Japanese developer definitely isn't going to.
Besides that, modding is one of the biggest reasons why PC gaming is so prestigious. For instance: have an issue with a game; there's probably a mod for it. Want more content; there's probably a mod for it. Want hot, hot, weeifus; there's probably a mod for it. User generated mods are as old as time immemorial. It's a tradition that kept some of the best PC games alive and going for decades.
2: No, the developers aren't going to change things more or less because of mods
3: Every part of your post is based in a fictional world inside your own head
4: You have an incredibly unhealthy fixation with how other people play video games