Dragon's Dogma 2

Dragon's Dogma 2

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Augural Flare - Im doing something wrong
People have written Its one of the best Sorcerer Skills..I see in YT videos the players do SOMETHING after using the skill on, say, a boss. But in my case,,I just fire the skill and it just "sticks" to whatever part of the boss and after a few seconds explodes. Is there something else I should be doing to "add on" to the skill once its "attached" to the boss or creature?
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Showing 1-15 of 19 comments
Arkady Apr 21, 2024 @ 11:43am 
The combo is cast AF on a weakpoint and then have an archer or a thief cast a skill of multiple hits on that weak point (i.e Skullcrusher thief's skills) to blow up the boss with the AF explosion. What AF is an explosion based on the number of hits done on the same spot.
Varagonax Apr 21, 2024 @ 12:06pm 
Originally posted by Lord_Sadist:
People have written Its one of the best Sorcerer Skills..I see in YT videos the players do SOMETHING after using the skill on, say, a boss. But in my case,,I just fire the skill and it just "sticks" to whatever part of the boss and after a few seconds explodes. Is there something else I should be doing to "add on" to the skill once its "attached" to the boss or creature?
You need to be hitting the spot you stuck the flare on with repeated attacks. Archers and Thieves are the better classes to do this with in terms of pawns, but as a sorcerer you can set it off nicely with Hagol and/or High Levin.

As with all things, it works better on a stationary, downed target and on weakpoints.
VersataMeridian Apr 21, 2024 @ 12:12pm 
Originally posted by Arkady:
The combo is cast AF on a weakpoint and then have an archer or a thief cast a skill of multiple hits on that weak point (i.e Skullcrusher thief's skills) to blow up the boss with the AF explosion. What AF is an explosion based on the number of hits done on the same spot.

how do I tell my thief or archer pawn to to target the AF?
Angel Apr 21, 2024 @ 12:14pm 
Originally posted by Lord_Sadist:
Originally posted by Arkady:
The combo is cast AF on a weakpoint and then have an archer or a thief cast a skill of multiple hits on that weak point (i.e Skullcrusher thief's skills) to blow up the boss with the AF explosion. What AF is an explosion based on the number of hits done on the same spot.

how do I tell my thief or archer pawn to to target the AF?

you can hit it yourself as well
SlugHead Apr 21, 2024 @ 12:16pm 
Originally posted by Lord_Sadist:
Originally posted by Arkady:
The combo is cast AF on a weakpoint and then have an archer or a thief cast a skill of multiple hits on that weak point (i.e Skullcrusher thief's skills) to blow up the boss with the AF explosion. What AF is an explosion based on the number of hits done on the same spot.

how do I tell my thief or archer pawn to to target the AF?
The short answer is that you don't. Think most people use it in conjunction with other class skills while using warfarer. You can cast it then fast pew pew with your own staff at the spell for more damage though.
Arkady Apr 21, 2024 @ 12:19pm 
Originally posted by SlugHead:
Originally posted by Lord_Sadist:

how do I tell my thief or archer pawn to to target the AF?
The short answer is that you don't. Think most people use it in conjunction with other class skills while using warfarer. You can cast it then fast pew pew with your own staff at the spell for more damage though.
Pretty much this, also you can go with a thief+archer on your team and pray for em to do lot of hits on your AF (they usually do)
AvG Apr 21, 2024 @ 12:23pm 
If you want the pawns to focus on the spot then you need to think what spot the pawn will likely hit, so I would put the flare on their feet when they are inexperienced but on their weakpoint when their badge is finished.
D. Flame Apr 21, 2024 @ 12:28pm 
You have to attack it to rev it up.

Basically, you cast it, and it sticks.
When it sticks it starts a count down.
Every time you attack it, it adds a stack.
When the timer hits zero, it explodes more for every stack you built up.

If you have zero stacks, it basically fizzles out and doesn't do ♥♥♥♥.
If you have a ton of stacks, it is the strongest attack in the game.
Varagonax Apr 21, 2024 @ 12:30pm 
Originally posted by D. Flame:
You have to attack it to rev it up.

Basically, you cast it, and it sticks.
When it sticks it starts a count down.
Every time you attack it, it adds a stack.
When the timer hits zero, it explodes more for every stack you built up.

If you have zero stacks, it basically fizzles out and doesn't do ♥♥♥♥.
If you have a ton of stacks, it is the strongest attack in the game.
Definitely isn't, even if you give it every stack possible for its entire duration. Although it IS very strong.

The honour for the skill that does the most damage goes to Martyrs Bolt.
D. Flame Apr 21, 2024 @ 12:42pm 
Originally posted by Varagonax:
Originally posted by D. Flame:
You have to attack it to rev it up.

Basically, you cast it, and it sticks.
When it sticks it starts a count down.
Every time you attack it, it adds a stack.
When the timer hits zero, it explodes more for every stack you built up.

If you have zero stacks, it basically fizzles out and doesn't do ♥♥♥♥.
If you have a ton of stacks, it is the strongest attack in the game.
Definitely isn't, even if you give it every stack possible for its entire duration. Although it IS very strong.

The honour for the skill that does the most damage goes to Martyrs Bolt.
The trick is that you cast it once, store it using the Sorcerer's other skill, cast it a second time, attack it a few times to create a time gap, cast the stored version, then spam attacks on both of them (even better if you have thieves spamming spin to win on them).

Then one explodes for massive damage, but it also revs the second stack up to insane levels, which then explodes for game breaking levels. And unlike Martyr's bolt, it doesn't drain your max HP, so you can use it repeatedly.

If you are playing Warfarer, you can ramp it up to insane levels all on your own.
Varagonax Apr 21, 2024 @ 12:48pm 
Originally posted by D. Flame:
Originally posted by Varagonax:
Definitely isn't, even if you give it every stack possible for its entire duration. Although it IS very strong.

The honour for the skill that does the most damage goes to Martyrs Bolt.
The trick is that you cast it once, store it using the Sorcerer's other skill, cast it a second time, attack it a few times to create a time gap, cast the stored version, then spam attacks on both of them (even better if you have thieves spamming spin to win on them).

Then one explodes for massive damage, but it also revs the second stack up to insane levels, which then explodes for game breaking levels. And unlike Martyr's bolt, it doesn't drain your max HP, so you can use it repeatedly.

If you are playing Warfarer, you can ramp it up to insane levels all on your own.
For a single all heal elixir you can do similar things for about the same overall time:attack. The difference being that LITERALLY nothing survives a single fully charged martyrs bolt.
Last edited by Varagonax; Apr 21, 2024 @ 12:48pm
D. Flame Apr 21, 2024 @ 12:53pm 
Originally posted by Varagonax:
Originally posted by D. Flame:
The trick is that you cast it once, store it using the Sorcerer's other skill, cast it a second time, attack it a few times to create a time gap, cast the stored version, then spam attacks on both of them (even better if you have thieves spamming spin to win on them).

Then one explodes for massive damage, but it also revs the second stack up to insane levels, which then explodes for game breaking levels. And unlike Martyr's bolt, it doesn't drain your max HP, so you can use it repeatedly.

If you are playing Warfarer, you can ramp it up to insane levels all on your own.
For a single all heal elixir you can do similar things for about the same overall time:attack. The difference being that LITERALLY nothing survives a single fully charged martyrs bolt.
Nothing will survive the flare either, and you won't have to waste a rare consumable.

Well, the bubble wrap dragons would probably survive both.
Varagonax Apr 21, 2024 @ 1:01pm 
Originally posted by D. Flame:
Originally posted by Varagonax:
For a single all heal elixir you can do similar things for about the same overall time:attack. The difference being that LITERALLY nothing survives a single fully charged martyrs bolt.
Nothing will survive the flare either, and you won't have to waste a rare consumable.

Well, the bubble wrap dragons would probably survive both.
Eh, expensive. Not that rare, considering there's a guaranteed one for sale in Sacred Arbor that respawns like every 3 days. You could farm glymmercoal for the cash to buy it and the ferrystones on cooldown and still turn a profit.

And maybe. But only because their health is explicitly tied to their eyes and horn, and they protect the most of them so you couldnt hit them if you tried.
Nall Apr 21, 2024 @ 1:16pm 
You don't even have to do anything crazy, the mages basic attack will power the flare up to good levels all by itself. If you have a sorc that can cast it though, pair it with Skullsplitter and watch enemies heads explode like that guy in Scanners.
LongTimeNoSiege Apr 21, 2024 @ 2:02pm 
I find it's best if you use it on Warfarer then swap to a bow to use spiral arrow on it.
Like someone else said, you can use spellhold to store one, then cast another and rev it up a bit with basic attacks, then cast another and swap to bow to really ramp things up to an absurd degree.
Of course, that leaves you with no other skill slots, so it's best to carry around a weapon that's useful against small enemies on its own like sword & board or duospear to deal with trash enemies.
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Date Posted: Apr 21, 2024 @ 11:38am
Posts: 19