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lot of points.... to cover but I can add a bit to some...
I believe the point of the false Arisen was pretty much just a test subject.... not just a political tool....
they wanted to give him the godsway powers to mimic an Arisen... and had him there to "defeat" the dragon easy like.... if they could do it successfully.... then their main goal could be achieved...
which is to do away with having an Arisen take the throne.... you find a letter that explains Disa's motivations to why she did the things she did.... not all Arisen have made good rulers in the past.... one was reffered as the "mad one" or something like that even.... think it might have been the one at the bottom of the seafloor shrine who founded the nation of vernworth....
but historically.... you have a nation that essentially had its king chosen by the Dragon when he would choose the Arisen... they wanted more say over who should actually run the kingdom themselves and not have the Dragon determine their leader pretty much...
also the village elder in harve mentions a few pieces of info....
like the former Arisen at the bottom of the seafloor.... was actually a god... that went down from his throne... meaning pretty much he was seneschal or god at one point...
and the brine is pretty much an agent of the watchers.... that is living and uses the giant as its pawn to keep the dragon in check... meaning if it does too much damage its supposed to awaken and I guess stop it.... which when your given the godsbane at first it "wakes" up..... and when you empower it... it starts to go after the point where they wanna summon the dragon to control it... because its a threat to breaking the cycle... they dont want you to use it on the dragon...
also... the unmoored world.... is the real world.... the elder mentions how the world we're living in is an illusion and all.... when you use the godsbane you dispel the illusion and see the world on the brink of destruction.... which also shows buildings that are around that were in the first game.... like as in the exact same locations if you put the maps overlapping each other.... ancient battlegrounds and bluemoon tower for instance are in their exact spots as in first game..... the game even has a different title screen when you reach unmoored world... before unmoored world title screen says "dragons dogma".... when your in unmoored world it says "dragons dogma 2".... like a hint that the unmoored world is just a future version of the first game making it "2"...
why are you even upset?
A bunch of realities being simulated, and this one disconnects from the simulation....but then at the end when the world is perfect again. Is that the system taking over, or is that the simulation working away from the system and operating independently but not in apocalypse mode?
it actually is explained in this game.... about the cycle and all.... notes and other characters talk about it.... like talking to the pawn lady in the borderwatch area.... and talking to other former Arisen in this game who failed to kill the dragon... also notes scattered about...
Furthermore, the Mad Sovran is the founder of Vermund. He's not a product of Vermund's political structure revolving around the Arisen. Either he, or someone proceeding after him, put that structure in place. Disa may have believed he was a product of the political structure, but she's pretty bluntly wrong.
If Talos was supposed to be some anti-dragon measure, it's a horrible one. It pretty bluntly fails to do anything of value before your pawn uses it to take down a couple Brine Dragon things. That said, we don't really see anything other than the fact that it's trying to pursue Phaseus for some reason (rather than you).
it kinda reminds me of the plot of "cabin in the woods".... the horror movie where they do ritual sacrifice with monsters against certain people.... and turns out their cruelty is just to give appeasement to an elder god from going crazy and destroying the world....
seems like a similar concept....
I saw notes in the lab that explain their relationship a bit more... plus side quest from Sven shows they were in communications with each other.... basically Phaseus needed funding and such... and the stuff he was researching is well... forbidden.... so having backers in another country helps him with furthering research... but the queen doesnt even know all that he's doing behind the scenes... she just want her goals achieved.... which ultimately is the assassination of both you and the false Arisen she propped up... so that her son can become ruler instead....
the mad sovran who founded vermund is at the bottom of the seafloor that you meet that gives you the godsbane..... the hermit mentions that he was once a god that descended to the earth.... meaning he was the Seneschal before abandoning his role to live among mortals...
as for Talos.... it seems like the key thing here is it was meant as an "anti-dragon" measure.... not anti there's a whole army already there with ballistas and such conveniently placed around the path....
I think the reason it went after him is because he was trying to break the cycle... which in the case if he succeeded would control the dragon.... at that point his goals were a lot closer than yours carrying the empowered godsbane... I mean they were gonna try to summon the dragon to control him.... what were you gonna do with the godsbane?.... you had no idea where the dragon was or is.... only that one day your gonna face him....
and the rivage elder even mentions how the brine is sentient.... he said that he talked to it and how it prevents ships from sailing... keeping everyone land locked....
The dwarf with "OP-Equipment" isn't dadicated. It sells exact the same EQ as the vendor on Vuilcan island.. even less, because I believe to rememeber he sells only weapons...
The master skills. Ok. You can miss those. (I even didn't find the master for warrior, I must admit.)
Master-quests can be considered side-quests of course. But I somehow didn't count them. (And they weren't availbale in DDDA, so not comparable in the first place.) Of course, some also have a story. But some are also just handed over... (fighter, trickster, magic archer, warfarer) as soon as you unlock the vocation or have the master at an according affinity. Although trickster has a seond task to fulfill for the masters-skill it's neither a quest nore a real chore to get it. And trickster itself isn't a quest, too, btw.
The sphinx.. I didn't meet her, yet. Same is true for the Medusa.
I also didn't reach the unmoored world, yet. And btw. You also got a lot of dedicated EQ in the post-game in DDDA, which isn't availbale sooner. (at least without BBI.) And we're talking about quests, not loot. or other things you can get without quests. (but just by finding out.)
Finding the Medusa isn't a quest. (you need to find out, instead)
Finding the sphinx isn't a quest (you need to find out, instead.)
Sure, you will get Quests from the Sphinx, once you found out. Sure you can easily miss some of the master-skills (bow, warrior, mage, Archmage) if you don't bother to search.
But those are all Quests where I consider, that you search activly for them, especially if you watched reviews.
As in DDDA, they're extremly easy missed imho. If you straight go to Gran Soren after the fight with the Hydra, you will miss the entire Quina/Selene-Questline and therefore special items.
If you ignore the camera-change to Alinore after meeting the Duke, you will miss a whole dungeon.
Both things seem unimportant first. (in comparison to additional skills,..)
You more or less can't miss Fornival, on the other hand. He will have a big exclemation-mark over his head. Sure, you also can miss that, if you ignore it, but this isn't a stealthy hint like the camera-change to Alinore or a definitly missable Chracter, because you choose another way than backtracking.
So I still think - at least most - side-quests in DDDA are more important than in DD II. But I also said, the stories of the side-quests are more interesting in DD II. The only exeption is the Quina/Selene-Questline. (and maybe the story about Alinore. But this is significantly shorter.)
Edit: and btw. You literally walk over that dwarf... And I must admit, that I was surprised of the rewards he will provide eventually. But it's only missable if you don't bother.
Furthermore, what makes you (or at least Talos) think Phaseus was an actual threat to the cycle? He summons a Lesser Dragon and starts celebrating (even after you just killed the False Sovran), as if he's ended the cycle right then and there. Shouldn't he be worried about that you just stabbed (or whatever) the False Sovran to death if the False Sovran was necessary for his plan? Then his pet Lesser Dragon literally gets immediately stomped by that actual Dragon, which is somehow your fault (according to Phaseus), showing just how pathetic of an attempt it was in the first place.
And yes, the Mad Sovran is both the Seneschal and founder of Vermund. This is part of the issue with the story. How do you continue the cycle without killing him? Every time an Arisen has tried to do so, he's instead defeated them in combat and shattered their souls using Godsbane (which I assume stops them from reincarnating as the Dragon, which would normally happen when defeated by the Seneschal after killing the Dragon, but that's not explicitly stated). Shouldn't you have to go challenge him to retake the duties of Seneschal and properly take the mantle as steward of the cycle going forward? Instead you're just king of Vermund in the normal ending, which seems pretty meaningless in regards to the cycle.
And the actual dragon would probably ♥♥♥♥ all over Talos. Talos works fine against smaller stuff, like the Brine dragons it faces off against, where it can literally grasp them in a single hand, but the actual Dragon is much larger and much more formidable.