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which is probably why you dont understand the story in the first place.... to know more you have to pay attention....
there is a lot of story in this game that is hidden throughout... the game isnt force feeding you all the details.... you gotta travel around and explore to find it...
its kinda like dark souls lore.... you can play the game normally and not really know whats going on.... you have to talk to the characters and read a lot to find out more about the history of the world...
As far as my experience with the game, I've got hundreds of hours across multiple platforms. On PC alone I have over 100 hours, entirely played on hard mode, with my level being in the 170s or so (I know, not 200, but whatever).
No, those exclusive skills were not useless. Skull Splitter was good, and I loved Snakebite for taking down fast enemies, like Hellhounds. Furthermore, as was mentioned earlier in this thread, those master skills actually contributed to making the Magick Archer not just strong, but actually incredibly strong.
"Fornival" is the quest I meant with the gold idol as important item. (BTW, he can provide you with two additional good items: the cloak which transferes healing to your party and the one-shot-arrow (forget the name.) )
But there is no rng at all with the quest of the gold-idol. All things on that quest are scripted, including the fall over at the start.
But Quina is also important, and much more interesting. She will give you a realy good buff item, which you can forge. The first one is a quest-iitem and only given one-time. But it's extremly good. Better as the ne'er-do-parts, you'll get later.
The wich wood is also important: Only there will you be able to get the arisens bond. And you will only get there, if you start the quina-questline.
If you don't react to Alinor, after meeting the duke, you will miss a whole dungeon.
And btw. the gold idol isn't that important. All things sold by Caxton or Madeleine can be found... And the silver-idol will also provide a lot of additional things. (And for that you need only to kill a cyclops, by accepting a blackboard-quest at the pawns guild.)
You won't get Madeleins shop in the first place, btw. If you don't do the quest for Mason after getting to Gran Soren. But loot (regardless if found or bought) tisn't all, you know...
You get nothing like that, for completing side-quests in DD II... Except access to the brothel, maybe, but that's not even a side-quest...
Although, you still can miss it, if you don't do the regarding quests like it is suppost to be, or even at all, which is possible, I think.
For example. I missed meeting Wilhelmina the first time in my second start, because I got catched by guards. But instead of letting them put me into jail, I outright just killed all that opposed me... Playing a thief at that moment, and therefore completing the quest without meeting Wilhelmina. And I believe it's not even nessecary to do the quest, where you will meet Wilhelmina the second time... But both are main story-quests, not side-quests.
So my statement stands: side-quests in DDDA are not more interesting than those in DD II, but much more important.
Actually good list of issues. While the game poorly explains them, this is the best I can extrapolate.
So this world not being "fun" anymore because we went off script is the worldforged/watcher/pathfinder saying, screw this show, I'm getting rid of it. We apparently stop the destruction and happilly ever after...or is that part of the entertainment and we are playing back into the hands of "the cycle"?
Not perfect at all, and a lot of plot holes, but the game tries to explain them a little if you dig. It's trying to be like dark souls elusive, but just not quite there.
the cycle refers to the Dragon and the Arisen cycle....
where the dragon shows up and causes destruction.... and finds someone worthy to become an Arisen... and the Arisen has to defeat the dragon.... there are break periods in between when the next dragon shows up....
like in the first game the ruler of the kingdom then was a former Arisen that made a deal with the dragon instead of killing it.... and he was still on the throne when the next Arisen showed up... but a few decades past I believe at least.... since the former Arisen was still immortal cause the dragon had his heart still.... when dragon died though he got his heart back and aged super fast to how old he should have been....
And play a little more DD1 before doing any statement , 100 hours +/- its too little to understand why devs took the decitions they took.
You should have to play the game on normal then hard , then a ng+ on hard for base game. And 2 runs for DLC on normal and 2 on hard , and get to ∞ level. Testing every vocation very deeply at least to really know of what you're talking about.
nobody is asking for perfection but relesing an rpg without a "new game" option in 2024, just to name one of the issues, it's pretty indicative of how half baked this game was on release, and still is after 1 month
The sphinx??
the maister skills???
the medusa hint on the griffind side mission?
The unique equipment around the unmoored world?
the list can go on and on since almost every sidemission have something important
The Seneschal was the first king of Vernworth. The Mad Sovran, who abandoned his duties to reign as a man in the world, and who lost his mind after finding out he wasn't at the apex of the world, and instead just a cog in the machine that is the cycle. He proceeds to try to destroy everything around him, and kills every Arisen who attempts to challenge him using the Godsbane, which shatters their souls in the process.
It's possible that the Greater Will can override the authority of the Seneschal and force a world renewal to some extent, but that doesn't explain where the current iteration of the Dragon and Arisen actually fit into the cycle.
The best I can come up with is that the Pathfinder and the Dragon are pretty clearly trying to goad you into breaking the cycle, and then preventing the apocalypse that follows that action, but that doesn't explain how the normal ending fits into things (other than the fact that the Pathfinder is there to be like, " Are you sure you wanted to do things this way?").
The reason I started on hard mode on PC is because I had plenty of experience going in from my play on console beforehand.
I did play the game on normal originally, because hard mode didn't even exist when the original Dragon's Dogma came out, which I played through multiple times before Dark Arisen was released. Which is also why I'm able to confidently call ♥♥♥♥♥♥♥♥ on people claiming Dark Arisen was some big deal that completely changed the game and made it amazing, while the original release was bad. Dark Arisen didn't change much. I know, because I played the hell out of the original release and Dark Arisen later.