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I only realized its ♥♥♥♥♥♥ earlier today when I tried to do it again lol
But yea trying to replicate the bug would be interesting, and maybe we can report it to capcom somehow.
I don't mind failing a quest, but since the quest is still in my log it gives me a false feeling of hope lol
My question, is this quest at all important to the endgame? If not I am ignoring it. I am just trying to wrap up quests before going to the unmoored world.
also you might've not broke the quest yet if you did nto interact with carraige
take all your gear off (including rings), dismiss your pawns (throw the main pawn in the brine) and walk up to the phantom oxcart slowly at night talking to the driver
he should tell you to get in
Currently just standing around naked in kitty town by the locked gate.
Reloading my save, I did the same thing, snuck into the oxcart, got out to fight the goblins, then called my pawns and he realized I was not a pawn.
I then went back to the oxcart meeting place and the driver was there this time. As I approached (still naked no gear/rings/lantern) he automatically rolled away, I followed, but not too close. Upon reaching the goblins checkpoint, it gives you a "meanwhile at the border checkpoint" cutscene and continues the quest as normal. Instead of you getting beat up, you watch the pawns from a distance (I did not try to run up and stop anything). and then it continues the story onto backbattahl immediately after that (no more running) takes you to the locked door and you are behind the oxcart as if you road it like normal and the fight continues.
(update)
ok after the fight, I'm bugged and can't open inventory or escape menu or interact with anything. Will try to restart game or something. Tried jumping into ocean to brine myself but it didn't even kill me, just ran around all glitchy.
(update 2)
Alt f4'ed game, came back. Had to chase oxcart again but the final fight at door didn't bug me out and was able to complete quest as normal.
ima dismiss all my pawns to be safe lol
So camp out by river till night time then follow behind (don't sprint up to it, just. Jog and maybe sprint to keep it in audible range where you can see subtitles of guy talking)
I'll do an innrest at vernworth; just incase something gets glitched too hard -- and then I'll do regular camps at the fire nearby
So tells me the intended way of playing works, but gamers are unpredictable and they might not be doing the game the way it was intended or missing information. Most of these broken quests are due to lack of player understanding, but I did in fact get bugged twice trying to trouble shoot this, so I won't say there are not actual bugged scripts.