Dragon's Dogma 2

Dragon's Dogma 2

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Valkyrie May 5, 2024 @ 1:27pm
Unmoored world, got 3 questions - spoilers ahead
Please don't hard spoil, but the blue dude told me I had to haste, so I am guessing this is time relevant.

There are 4 areas that seems need exploring, some light pillar thingies.
I read somewhere and almost spoiled it to myself, that if you destroy these things, the time counting stops, but you need to avoid sleeping (inn, home, camp), or the time progresses.

Questions:

1- if I don't sleep at all, does time progression matter? (since days progress and pass even without resting)
2 - if I destroy all the light pillars, do I trigger endgame immediately, or can I explore all I want until I decide to go to last quest?
3 - if I don't sleep at all or rest in any way, can I explore indefinitely?

Thank you in advance to anyone who takes the time to answer, for those who already saw this kind of post, sorry for the bother. (I just wanted to create a post where I explained I dont want hard spoilers, so that I could safely read the answers).

Again, many thanks in advance :FF7Rflower:
Last edited by Valkyrie; May 5, 2024 @ 1:31pm
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Showing 1-8 of 8 comments
DumbKet May 5, 2024 @ 2:00pm 
1- Unmoored world has 12 days in total. When you get to the end it'll give you a pop up when you try to rest that simply says "You can no longer rest" or some such. Not sure if time passes honestly just from wandering around. Hard to tell. I always just rush the beacons/ go to the Talos super quick.

2- Destroying all the light beacons halts the progress of the red mist, preventing it eating all the areas.. You wont progress to new game+ until you interact with the last red pillar in the seashrine ruins.

3- I'm not too sure on that. Since once you hit the 12 day mark you can no longer rest (Also if you don't do the beacons you lose large portions of the map every couple days). Theoretically you can explore however long you want, but eventually you wont be able to rest to respawn the big mobs.
Last edited by DumbKet; May 5, 2024 @ 2:03pm
1. Still yes. It matters less, but 12 days is the cap
2. You want to get rid of these except for the sea shrine as quickly as possible. You also want to convince people to leave as quickly as possible, and have a pawn that speaks elven
3. 12 day limit cannot be altered
omed_86 May 5, 2024 @ 2:42pm 
Originally posted by Grr. SG CMD Majah Lazah:
1 and have a pawn that speaks elven
I didn't have one, I instead had the daughter and the son of the leader help out. Funnily the son was actually dead the last time I checked, that boy keeps dying lol I revived him twice before. But this time he came back on his own.
IchigoMait May 5, 2024 @ 2:50pm 
3. if you never get hit or well die, sure
Last edited by IchigoMait; May 5, 2024 @ 2:51pm
Valkyrie May 6, 2024 @ 9:49am 
Thank you everyone for the replies!! :FF7Rflower:

Originally posted by IchigoMait:
3. if you never get hit or well die, sure

You can always wakestone yourself or allheal elixir, I suppose :)
Zeel Ara May 6, 2024 @ 10:13am 
Originally posted by Valkyrie:
Thank you everyone for the replies!! :FF7Rflower:

Originally posted by IchigoMait:
3. if you never get hit or well die, sure

You can always wakestone yourself or allheal elixir, I suppose :)

Wakestones are plentiful in unmoored. "Heal" your main pawn by letting it die and rezzing it at stone, and get your own health back with wakestones.

There is no functional end to unmoored, exactly because it is so easy to amass more wakestones than you can ever find a need for. As long as you take out the light beams and halt the mist, you can play in unmoored forever.
Last edited by Zeel Ara; May 6, 2024 @ 10:15am
Valkyrie May 6, 2024 @ 11:32am 
Originally posted by Ratley:
Originally posted by Valkyrie:
Thank you everyone for the replies!! :FF7Rflower:



You can always wakestone yourself or allheal elixir, I suppose :)

Wakestones are plentiful in unmoored. "Heal" your main pawn by letting it die and rezzing it at stone, and get your own health back with wakestones.

There is no functional end to unmoored, exactly because it is so easy to amass more wakestones than you can ever find a need for. As long as you take out the light beams and halt the mist, you can play in unmoored forever.

Oh, for real? People were claiming that the max is 12 days :o
Zeel Ara May 6, 2024 @ 11:52am 
There is a max amount of times you can rest, that might be the 12 days people are talking about. But there is no upper limit to how long you can stay there, as long as you can find ways to recover your health. And wakestones do that easily. If you for some reason have trouble keeping up a supply, grab a thief pawn with implicate and plunder.

I guess you can use allheal as well, but I don'y personally know of a way to generate an infinite amount of them, unlike wakestones that drop from all enemies.

EDIT: Worth nothing that there's not really all that much to do in unmoored. You'll run out of reasons to be there a hell of a lot faster than you'll run out of wakestones.
Last edited by Zeel Ara; May 6, 2024 @ 11:56am
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Date Posted: May 5, 2024 @ 1:27pm
Posts: 8