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2- Destroying all the light beacons halts the progress of the red mist, preventing it eating all the areas.. You wont progress to new game+ until you interact with the last red pillar in the seashrine ruins.
3- I'm not too sure on that. Since once you hit the 12 day mark you can no longer rest (Also if you don't do the beacons you lose large portions of the map every couple days). Theoretically you can explore however long you want, but eventually you wont be able to rest to respawn the big mobs.
2. You want to get rid of these except for the sea shrine as quickly as possible. You also want to convince people to leave as quickly as possible, and have a pawn that speaks elven
3. 12 day limit cannot be altered
You can always wakestone yourself or allheal elixir, I suppose :)
Wakestones are plentiful in unmoored. "Heal" your main pawn by letting it die and rezzing it at stone, and get your own health back with wakestones.
There is no functional end to unmoored, exactly because it is so easy to amass more wakestones than you can ever find a need for. As long as you take out the light beams and halt the mist, you can play in unmoored forever.
Oh, for real? People were claiming that the max is 12 days :o
I guess you can use allheal as well, but I don'y personally know of a way to generate an infinite amount of them, unlike wakestones that drop from all enemies.
EDIT: Worth nothing that there's not really all that much to do in unmoored. You'll run out of reasons to be there a hell of a lot faster than you'll run out of wakestones.