Dragon's Dogma 2

Dragon's Dogma 2

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dodger 2 MAY 2024 a las 7:28
Taking down golems
In DD1, if you weren't playing a dagger type, then you really needed a dagger-type as a pawn. Or, at least that was the case for the equivalent golem type as what I've seen in DD2. And so I've always kep a thief as one of my pawns in DD2, Just to deal with the goelms. (It doesn't hurt that they are really fast at killing enemies in general.) However, in DD2, I am a little annoyed that theif pawns keep stealing from my group. Can other vocations do the full take-down of golems in DD2. Meaning, get to all the magick metal parts on a golem? Or am I stuck with always needing a thief pawn in my group?
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The Debauchery 2 MAY 2024 a las 13:14 
If the pawns have the Simple inclination (which no pawns should, since it is a complete liability) then they will grab anything they find.
It isn't technically "stealing" since it goes straight into YOUR storage the instant you dismiss the Pawn... but it is a nuisance, yes.

And you don't need a "Dagger Type" Pawn to take down Golems in either game. Sorcerers can manage it WITH the right spells. High Frigor is the most effective, I find. Maelstrom & Meteoron will wreck a Golem pretty quickly aside from the last medal or two, but they'll do it so quickly the Golem gets enraged and it becomes significantly more difficult to finish off until it calms down. High Seism works pretty well, but is inferior to High Frigor in most other ways AND janks the camera every time it is cast.
Still, Thief and Archer pawns do tend to be more efficient when it comes to Golems... not least since spellcaster pawns will just spam random spells, most of which don't do a damned thing.

It is also worth noting that pawns with the Golem Medal will push its legs until it topples over and its head falls off, which is a LOT more advantageous than you might think.

And if you happen to be playing a Trickster, I'd recommend unequipping your weapon and just attacking the medals unarmed.
lailaamell 2 MAY 2024 a las 13:28 
funny thing the frigor can hurt golems for i guess the ice structure you summon deals physical dmg
Última edición por lailaamell; 2 MAY 2024 a las 13:28
The Debauchery 2 MAY 2024 a las 13:28 
Publicado originalmente por lailaamell:
funny thing the frigor can hurt golems
It is about 50% physical damage. Physical damage hurts Golems, even if it comes from a spell.
dodger 2 MAY 2024 a las 13:58 
Publicado originalmente por The Debauchery:
If the pawns have the Simple inclination (which no pawns should, since it is a complete liability) then they will grab anything they find.
It isn't technically "stealing" since it goes straight into YOUR storage the instant you dismiss the Pawn... but it is a nuisance, yes.

And you don't need a "Dagger Type" Pawn to take down Golems in either game. Sorcerers can manage it WITH the right spells. High Frigor is the most effective, I find. Maelstrom & Meteoron will wreck a Golem pretty quickly aside from the last medal or two, but they'll do it so quickly the Golem gets enraged and it becomes significantly more difficult to finish off until it calms down. High Seism works pretty well, but is inferior to High Frigor in most other ways AND janks the camera every time it is cast.
Still, Thief and Archer pawns do tend to be more efficient when it comes to Golems... not least since spellcaster pawns will just spam random spells, most of which don't do a damned thing.

It is also worth noting that pawns with the Golem Medal will push its legs until it topples over and its head falls off, which is a LOT more advantageous than you might think.

And if you happen to be playing a Trickster, I'd recommend unequipping your weapon and just attacking the medals unarmed.
What you say about DD1, I am not referring to the generic golem. There was a type of golem with the medals, or discs, or whatever they were called, in DD1. And that kind could only be killed by damaging/attacking each disc. From what I've observed, I think that's actually still true in DD2, Except, again from observation and inference, it looks like the discs can be damaged by spells which do physical damage. Such as Meteoron. But even then, trying to get those last few discs with Meteoron looks like it would be time consuming, at best. So, in that game, the vocations that had a skill to help them climb up the golem and attack the discs with daggers was very useful
Ok, that was lengthy, and not so pertinent.
Regarding how the thief 's steals can just be moved around in inventory: I thought so. But. Yesterday, I had a lantern dissapear, just as it was getting dark. And it wasn't in the thief pawn's inventory to move back. At that point, I quit out of the game, came back an hour later or so, and the lantern was back in my inventory. 1) Go figure. 2) Annoying.
AH-1 Cobra 2 MAY 2024 a las 14:05 
HIgh Seism can break golem amulets no problem, including the annoying to reach ones under their foot.
dodger 2 MAY 2024 a las 14:36 
Publicado originalmente por AH-1 Cobra:
HIgh Seism can break golem amulets no problem, including the annoying to reach ones under their foot.
Useful to know, thanks.
Asphe 2 MAY 2024 a las 14:41 
Might be something to do with the Badge as well. It's not unusual for my entire party to climb golems. My main pawn like to lop off the head, regardless of vocation. As a sorcie, she can solo one with Seism & Flare. Otherwise, I have to take care of the medal on the foot myself
Brother Skolas 2 MAY 2024 a las 14:46 
Publicado originalmente por Faust Wither:
yea golem is pain in the ass, if you warrior or magic caster, this is why i play as archer now.
just cast maelstorm
LongTimeNoSiege 2 MAY 2024 a las 16:11 
Golems aren't immune to magic damage anymore (just resistant), and just like the first game they're super weak to Bolide anyway (and Maelstrom/Seism too).
The only time golems should give you trouble are the ones with the hidden amulet that only pops out when they're stunned.
dodger 2 MAY 2024 a las 16:37 
Publicado originalmente por LongTimeNoSiege:
Golems aren't immune to magic damage anymore (just resistant), and just like the first game they're super weak to Bolide anyway (and Maelstrom/Seism too).
The only time golems should give you trouble are the ones with the hidden amulet that only pops out when they're stunned.
I didn't know about a hidden amulet, thanks for teh info. I'll google that. Also, nice to know in DD2 that golems are no longer immune to magic damage.
dodger 2 MAY 2024 a las 16:40 
Publicado originalmente por Asphe:
Might be something to do with the Badge as well. It's not unusual for my entire party to climb golems. My main pawn like to lop off the head, regardless of vocation. As a sorcie, she can solo one with Seism & Flare. Otherwise, I have to take care of the medal on the foot myself
I suppose maybe in DD2, vocations other than the dagger/archer types now have a skill for climbing monsters. In DD:DA, that special skill did exist, although I don't remember the name of it. I don't know if other vocations could climb golems and the like in DD:DA, I just always assumed that was a ranger type thing in that game.
LongTimeNoSiege 2 MAY 2024 a las 17:08 
Publicado originalmente por dodger:
Publicado originalmente por LongTimeNoSiege:
Golems aren't immune to magic damage anymore (just resistant), and just like the first game they're super weak to Bolide anyway (and Maelstrom/Seism too).
The only time golems should give you trouble are the ones with the hidden amulet that only pops out when they're stunned.
I didn't know about a hidden amulet, thanks for teh info. I'll google that. Also, nice to know in DD2 that golems are no longer immune to magic damage.
Well keep in mind they're heavily resistant. A full saggitarius volley will do maybe 5-10% of an HP bar's worth of damage. So it's not quite nothing, but not great either. Every class has ways to deal physical damage though.


Publicado originalmente por dodger:
Publicado originalmente por Asphe:
Might be something to do with the Badge as well. It's not unusual for my entire party to climb golems. My main pawn like to lop off the head, regardless of vocation. As a sorcie, she can solo one with Seism & Flare. Otherwise, I have to take care of the medal on the foot myself
I suppose maybe in DD2, vocations other than the dagger/archer types now have a skill for climbing monsters. In DD:DA, that special skill did exist, although I don't remember the name of it. I don't know if other vocations could climb golems and the like in DD:DA, I just always assumed that was a ranger type thing in that game.
Every vocation in DD1 could and would climb, but DD1 pawn AI was more complex. Pawns would climb depending on bestiary knowledge, inclination, and enemy type. You could force them to climb more by giving them climbing-focused augments, but that was not advisable unless they were a strider.
lailaamell 2 MAY 2024 a las 23:58 
Publicado originalmente por The Debauchery:
Publicado originalmente por lailaamell:
funny thing the frigor can hurt golems
It is about 50% physical damage. Physical damage hurts Golems, even if it comes from a spell.
Also the meister skill from magick bow does aswell but nothing really survievs that one fully charged
Soul 3 MAY 2024 a las 0:21 
golems in this game I think are a lot easier to take down than the first game...

I mean in here there are golems in general are all medal discs on their bodies you attack and vulnerable spot opens up where discs were at..... no more running around looking for discs like its an easter egg hunt...

in this game magic based classes have an easier time too.... I mean ive taken a sorcerer up against a golem.... meteoron pretty much melted it.... both maelstrom and meter spells are way more effective in this game in dealing damage it seemed to me.... reason being I had to pretty much rely on exequy spell when dealing with golems in first game....
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Publicado el: 2 MAY 2024 a las 7:28
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