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It isn't technically "stealing" since it goes straight into YOUR storage the instant you dismiss the Pawn... but it is a nuisance, yes.
And you don't need a "Dagger Type" Pawn to take down Golems in either game. Sorcerers can manage it WITH the right spells. High Frigor is the most effective, I find. Maelstrom & Meteoron will wreck a Golem pretty quickly aside from the last medal or two, but they'll do it so quickly the Golem gets enraged and it becomes significantly more difficult to finish off until it calms down. High Seism works pretty well, but is inferior to High Frigor in most other ways AND janks the camera every time it is cast.
Still, Thief and Archer pawns do tend to be more efficient when it comes to Golems... not least since spellcaster pawns will just spam random spells, most of which don't do a damned thing.
It is also worth noting that pawns with the Golem Medal will push its legs until it topples over and its head falls off, which is a LOT more advantageous than you might think.
And if you happen to be playing a Trickster, I'd recommend unequipping your weapon and just attacking the medals unarmed.
Ok, that was lengthy, and not so pertinent.
Regarding how the thief 's steals can just be moved around in inventory: I thought so. But. Yesterday, I had a lantern dissapear, just as it was getting dark. And it wasn't in the thief pawn's inventory to move back. At that point, I quit out of the game, came back an hour later or so, and the lantern was back in my inventory. 1) Go figure. 2) Annoying.
The only time golems should give you trouble are the ones with the hidden amulet that only pops out when they're stunned.
Every vocation in DD1 could and would climb, but DD1 pawn AI was more complex. Pawns would climb depending on bestiary knowledge, inclination, and enemy type. You could force them to climb more by giving them climbing-focused augments, but that was not advisable unless they were a strider.
I mean in here there are golems in general are all medal discs on their bodies you attack and vulnerable spot opens up where discs were at..... no more running around looking for discs like its an easter egg hunt...
in this game magic based classes have an easier time too.... I mean ive taken a sorcerer up against a golem.... meteoron pretty much melted it.... both maelstrom and meter spells are way more effective in this game in dealing damage it seemed to me.... reason being I had to pretty much rely on exequy spell when dealing with golems in first game....