Dragon's Dogma 2

Dragon's Dogma 2

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Benson Apr 10, 2024 @ 10:18pm
Pawn says "i've found this (something) may I show you it's location?" but nothing.
So when the pawn says they have found something and can you show it's location, what am I meant to do?

The first time was a rift stone and he pointed in the direction so I just went there, now another one said a chest but doesn't show me where it is, I tried to talk to her to say "show me the location" but nothing. How is this meant to work?
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Showing 1-14 of 14 comments
Go0lden_Archer Apr 10, 2024 @ 10:24pm 
when a pawn starts talking about it, press the "Go" (1 on keyboard) option, and pawn will lead the way. Sometimes however they lead you to stuff that you've already collected, rarely though.

As for pawns with medals for campfires, they will also lead you to caves and special chests you haven't discovered yet when they talk about it, but with them, safestt option is to talk to them when they tell you about it, and ask for a guide.
Arthur Morrigan Apr 10, 2024 @ 10:34pm 
You have to tell them "Go" within the first three words of them beginning to tell you where something is. If you wait for them to finish telling they know where something is, it's already too late to have them show you where it is.
Asphe Apr 10, 2024 @ 10:37pm 
If you think you missed the window of opportunity, you can go back to an earlier save OR do a Save and Return to Title, reload the save and there's a chance the pawn will pipe up again.
Benson Apr 11, 2024 @ 6:34pm 
Thanks, I wondered what the 'go' command did. Well that sounds annoying such a limited window, hopefully they fix that.
Jamation Apr 11, 2024 @ 6:40pm 
An easy way to tell if they are actually leading you towards what they called out or if a fight broke their sequence is if you see a "!" in front of their name. If that's present they're running you towards something. Sometimes a fight can interrupt their path but if you wait around a minute afterwards and don't push anything there's like a 50/50 shot they'll pop their "!" again and continue leading you towards the destination.
Same with if they are leading you towards a quest thing you'll see the hand in front of their name.

But if they do break at the very beginning when they say "there's a blah this way" they will stop and point in the general direction of whatever they're trying to go to so you can try exploring the way they point
1CMF Apr 11, 2024 @ 6:51pm 
If you have a pawn with "quest knowledge" it may overrule the local discovery guidance. So unset your priority quest and hit "go", and it may pick up and show you that item again.
Raven Apr 11, 2024 @ 8:32pm 
Don't let them lead you with a shortcut! They usually fall off a cliff into the brine showing me. meh
Rubyeyed Apr 11, 2024 @ 8:59pm 
If a pawn starts to talk about some chest or cave etc. you press Go (1 by default) and they should lead you there. Although, if you press 1 and one of the pawns shows as a hand icon on the minimap/radar then this pawn just hijacked the prompt and wants to lead you to the currently selected quest.

btw if pawns start saying something like "I think there is something there worth checking master" or whatever iteration of and an exclamation mark appears on your minimap it is a seeker's token location.

Edit:

Originally posted by Benson:
Thanks, I wondered what the 'go' command did. Well that sounds annoying such a limited window, hopefully they fix that.

Also, in combat Go command lets your pawns run further away so they can climb onto the monster or reposition or do whatever. Keeping them always close restricts them in battle. Just saying since it seems to be not clear.
Last edited by Rubyeyed; Apr 11, 2024 @ 9:01pm
IGNIS Apr 12, 2024 @ 12:05am 
Add me if you wish play my ♟️pawn 60+
Seekrt Apr 12, 2024 @ 12:08am 
You might also get an exclamation point (!) added to your map.
Sharkon Apr 12, 2024 @ 12:11am 
if a pawn says something like "I know at least one thing that might be of interest for you" then just talk to that pawn (dialogue) and select "i need guidance" and more options appear such as "nearest treasure chest/campfire/unexplored dungeon"....
Sifer2 Apr 12, 2024 @ 12:17am 
You have to hit go before they stop offering to guide you as well. And sometimes enemies attacking can make them stop guiding even after the fight is over. Also when they make an explanation point pop up in the wilderness most of the time it's a seeker medal.
Nilred Mar 1 @ 12:29am 
Thanks guys, i was looking for it!
Larco Mar 1 @ 2:32am 
I think most of it's covered here but just to summarise I think there's 4 different things they do (that I've foiund anyway) and theyre all a bit different.

- "there's something over there" /"aught catches the eye" - seeker token. No action required. Just look round.
- "I'm familiar with this quest" and a hand icon - hit "go" and theyll lead you to the quest marker.
- "On my travels in other worlds I found..." - exclamation mark - they know a chest or riftstone nearby; hit go and they'll lead you there.
- "I'm deeply familiar with this area" - They have the area badge. You need to open dialogue with them and talk to them to tell them what you want. Usually a camptie, sometimes resources.

The issue you're probably finding is that these can overwrite each other + if you get into combat they'll focus on that. The solution to the former is not to have a quest active in the tracker; the solution to the latter is to wait a few seconds, then hit go again. Usually they'll pick up where they left off. Not always tho
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Date Posted: Apr 10, 2024 @ 10:18pm
Posts: 14