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(I haven't been 'hyped' by a game in quite a while, and it's led to a lot more enjoyment of games. Not setting unrealistic expectations that then get dashed, for instance. /shrug)
That's AI writing. Or psychosis.
Sometimes creators and corporate structures just decide to push out a really, really bad game.
This one is only like 1/3rd bad. The problem is that still leaves DD1 as the better game in almost all regards - so it's really a wasted sequel.
Not that it couldn't be fixed - but it takes a heavy effort like No Man's Sky to have the humility to fix a game that much. And I've never seen a large company put that much effort into a 'finished' game.
Indeed - Bethesda spent all those years rereleasing Skyrim, and they never fixed even 2% of their base design decisions and flaws. They just rebuilt with large address awareness(then 64 bit), packed in a few community features, added someone's fishing mod pet project, and patted their back.
The underlying problem is if anyone picked up the project to fix it, there's a psychological effect of teams called the "not invented here syndrome" that makes anyone taking over a project want to dump just huge swaths of the work, rather than fix anything. The automatic drive is to reinvent and reconfigure every element.
Which makes fixing a game end up costing nearly the same as developing one from scratch.
Which always seemed odd to me - I've fixed a LOT of old code for large projects, and never had that instinct... but I think it's something big egos run into a lot.
and how hed know if it were impacted by denuvo if he bought the ps5 version i'll never know.
112 hours in, still having fun.
They all got the money.
Now you're fcked little girl.