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Yet it can't do anything on it's own.
I think if they changed the possession function to have that target not keep chasing the player down and started to swing around wildly, hitting both friends and foes, then it would be more viable. Also the mist form should be more persistent if the player is hit. Any tiny flinch and you lose your main mechanic and have to run in circles trying to summon it again.
Doing no damage is kind of bad, but doing indirect damage may be more reasonable.
That's weird, I did this as Trickster and my pawn immediately cast Maelstrom and sucked all the guards up into the stratosphere.
I assume you could just take off your weapon and punch the guards to death, regardless.
Fights ONLY took 2x as long? Mine took around four to five times. Trickster turns a pack of 5 goblins into a potential game over scenario...
It doesn't even lack damage, just its damage comes indirectly through your pawns. Aromatic Resurgence not only buffs your pawns' damage dramatically, it also makes them hyper-aggressive (they really focus on going all out on the enemy, even moreso than the Go! command) and completely immune to death. That's right, for the duration of the buff, your pawns can't be downed. It takes my team of pawns under a minute to destroy a dragon.
Other skills I always keep in my loadout are...
Suffocating Shroud will aggro everything to your illusion (or you), seemingly by applying a hidden debuff that hard-locks illusion/you as their target for the duration (Provocation augment is a waste for Trickster, btw), so you just use it once in a while.
Tricky Terrace is a beautiful crowd control spell for small targets - they trip when they walk over it. You can basically keep everything on the floor as long as you want. Great for buying time to resummon your illusion if it dies.
The maister skill, Dragon's Delusion, easily knocks down just about any large monster (aside from dragons, ironically) in 1-2 uses. It also makes smaller targets run far away, making it easy to just disengage them if you don't feel like fighting at the moment.
If you're playing Trickster and damage seems to be low, then your pawn setup needs some work. Ditch the mage - we both know you have one. You don't need one as Trickster. Your pawns can't die, and you should rarely ever be getting hit. Taking a mage just lowers your damage, really. Just haul around a handful of healing items, instead.
I took a Warrior built for knockdown, a Thief with Skull Splitter and Implicate (for harpies), and a Sorcerer who liked to do nothing but try to cast Maelstrom (which is a shame, since I recruited him for Augural Flare, but whatever works). Zero problems with anything unless I'm foolish enough to let myself get hitstun locked by multiple enemies.
If you really want something more to do in battle, grab some tomes and bring them along. Anodyne and pretty much the rest of the Mage skill kit is available in tome form, and the city near where you unlock Trickster has a book store. Since Trickster has decent Magick, the vocation can make good use of them.