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The community of DD1 continuing to play after the game was released was VERY tiny. Somehow this game got a lot of hype. I suspect, the community will shrink back down to a core similar to DD1.
Honestly without hard numbers, we can't quantify this, but general community talk about the two, I heard very little of DD1 and I had DD2 thrown in my face prior to launch and then huge negative response post launch due to people not understanding the game.
I bought DD1 in 2015 I think? I didn't play it until 4 or 5 months ago on a whim. My initial reaction was, wtf why did I buy this, but I got to understand it better and soon appreciated it for all it's jank. That is helping me now better appreciate the second game.
Of course some people like the first 3 trilogies of star wars, others love the second trilogy. No one likes the 3rd 😝. But exposure points in life and and "core memories" often help make early adopters appreciate the originals over remakes.
-edit-
Just realized you were comparing live service games with a single player game, not DD1 to DD2. Elden Ring is kind of an exception, as it is similar to DD1/2 in the sense of an open world game with limited online interactions, but the online interaction with players is somehow more direct than in DD1/2.
The soulsborne online experience was originally shrouded in mystique and you didn't even realize it was an online game till way after the fact and that red spirit was an actual player, then the shock and amazement kicks in and you love it (or hate the cheaters).
Then why did people play Dark Arisen for thousands of hours and over multiple years?
Release (January 2016) had 13,191.5
(assuming this is a flat number and not "thousand players")
February 2016 - 3,944.9 players (70.10% loss of players)
March 2016 - 1,372.9 players
---skip forward a year---
March 2017 - 763.5 players.
July 2017 there was a bump - 1,143.8 players
For the continuing years it fluctuated between 500-1000 players.
March 2024 - 6,130.5 players (+210.44% gain)
This was probably people getting ready for DD2
DD2 does not have the longevity behind it for trend analysis, but:
March 2024 - 130,734 players
Last 30 days - 93,874.9 players (28.19% loss of players).
So by statistics, DD:DA lost more players in a month than DD2. The giant following people mention was 100s of people, maybe 1000s.
Very very very small community that kept playing and loving the original game for years.
(this only shows steam, and not console players)
That said, even it started out far better on PC than DD2.
But if you add up the total gaming hours and number of owners... I very much doubt that DD2 will catch up until it's in a Humble Bundle or free on Epic/Amazon or something.
Totally fair, because DD:DA was the recap "final" version of the game (like releasing skyrim 20 something times over the years) , so I am sure most beat it and moved on by then.
What this does show is the supposed "continued community" fallacy that people swear by as a reason this game is bad versus the first.
Also by the above stats, DD:DA did not launch better than DD2.
Player hours is not a stat I don't think I can tally up, or I would like to compare those too.
ddda sold 2.1m after a year for ps3/xbox360
dd2 sold 2.5m in two weeks.
if your counting only pc ddda sold only 200k units in its first week.