Dragon's Dogma 2

Dragon's Dogma 2

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Adam__86 Apr 28, 2024 @ 7:26am
2
Why do people defend the SAVE SYSTEM in DD2?
The current system is very anti-user. I don't really understand the reasoning behind it and why they didn't just do what most games do and have manual saves that don't get overwritten by autosaves. You could even keep the Last Inn Save as a backup system. However, the current system is just stupid and punishes players for things that either wasn't their fault or required prior knowledge of.

Granted, it is far from the biggest issue, but its still a stupid decision that has made the experience of DD2 feel tainted
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Showing 1-15 of 148 comments
FauxFurry Apr 28, 2024 @ 7:31am 
Manual saves are not overwritten by auto-saves. DD2 save system is not Dark Souls' save system.
Arbadacarba Apr 28, 2024 @ 7:42am 
It’s a design choice, having an open save system changes the feel of things.
Should I go fight that X-name big monster now or finish escorting this NPC to safety, that’s not even a choice if you can just make a new hard save slot before every decision,
It would remove any potential weight to situations and im guessing the creator thinks that’s important.
You may not like it but it’s not inherently bad.
miki Apr 28, 2024 @ 7:43am 
Its made for kids on console. They would throw tantrums if they would die on a different system.
Adam__86 Apr 28, 2024 @ 7:44am 
Originally posted by FauxFurry:
Manual saves are not overwritten by auto-saves. DD2 save system is not Dark Souls' save system.
Yes they are. You have two options - Load from Last Save (which is either the last manual or autosave) or Load from Last Inn Save. If I manual save I can not load that save if an autosave occurs afterwards
Adam__86 Apr 28, 2024 @ 7:48am 
Originally posted by Arbadacarba:
It’s a design choice, having an open save system changes the feel of things.
Should I go fight that X-name big monster now or finish escorting this NPC to safety, that’s not even a choice if you can just make a new hard save slot before every decision,
It would remove any potential weight to situations and im guessing the creator thinks that’s important.
You may not like it but it’s not inherently bad.
That should be down to player discretion. Its not like the game invests itself in meaningful decisions since you can resurrect important NPCs and they behave like nothing happens
Arbadacarba Apr 28, 2024 @ 7:48am 
Originally posted by Adam__86:
Originally posted by FauxFurry:
Manual saves are not overwritten by auto-saves. DD2 save system is not Dark Souls' save system.
Yes they are. You have two options - Load from Last Save (which is either the last manual or autosave) or Load from Last Inn Save. If I manual save I can not load that save if an autosave occurs afterwards
Your inn save is not overwritten by autosave or manual save the inn save is permanent. You could inn save at the beginning and then load that inn save 400 hrs later and be back at the start, so long as you did not sleep at an inn between that time.
Last edited by Arbadacarba; Apr 28, 2024 @ 7:51am
Adam__86 Apr 28, 2024 @ 7:52am 
Originally posted by Arbadacarba:
Originally posted by Adam__86:
Yes they are. You have two options - Load from Last Save (which is either the last manual or autosave) or Load from Last Inn Save. If I manual save I can not load that save if an autosave occurs afterwards
Your inn save is not overwritten by a new inn save is permanent. You could inn save at the beginning and then load that inn save 400 hrs later and be back at the start, so long as you did not sleep at an inn between that time.
I am aware of that but those saves are not the same as manual saves on the fly, especially since by design you will spend majority of the time miles from a town. Campsites should work like Inn Saves too
beluga25 Apr 28, 2024 @ 7:53am 
Originally posted by Arbadacarba:
It’s a design choice, having an open save system changes the feel of things.
Should I go fight that X-name big monster now or finish escorting this NPC to safety, that’s not even a choice if you can just make a new hard save slot before every decision,
It would remove any potential weight to situations and im guessing the creator thinks that’s important.
You may not like it but it’s not inherently bad.

If you're concerned about gravitas and the potential weight of decisions then MAKE YOUR DECISION and live with the consequences. Let the rest of us save and play in peace.

For once someone SHOULD sell out their integrity. Players who "get" the devs design philosophy won't save-scum and the devs will in turn sell more games for lack of
complaints about the save system.
Arbadacarba Apr 28, 2024 @ 7:54am 
Originally posted by Adam__86:
Originally posted by Arbadacarba:
Your inn save is not overwritten by a new inn save is permanent. You could inn save at the beginning and then load that inn save 400 hrs later and be back at the start, so long as you did not sleep at an inn between that time.
I am aware of that but those saves are not the same as manual saves on the fly, especially since by design you will spend majority of the time miles from a town. Campsites should work like Inn Saves too
That’s the point though, it requires you to make choices because you know you’re stuck with that choice unless you want to reload your last inn save.
Without that nothing would matter much.
Adam__86 Apr 28, 2024 @ 7:57am 
Originally posted by beluga25:
Originally posted by Arbadacarba:
It’s a design choice, having an open save system changes the feel of things.
Should I go fight that X-name big monster now or finish escorting this NPC to safety, that’s not even a choice if you can just make a new hard save slot before every decision,
It would remove any potential weight to situations and im guessing the creator thinks that’s important.
You may not like it but it’s not inherently bad.

If you're concerned about gravitas and the potential weight of decisions then MAKE YOUR DECISION and live with the consequences. Let the rest of us save and play in peace.

For once someone SHOULD sell out their integrity. Players who "get" the devs design philosophy won't save-scum and the devs will in turn sell more games for lack of
complaints about the save system.

The philosophy is flawed because the game already negates meaningful decisions. Besides other games with much more indepth important decisions separate manual and autosave with no negative impact on the game or experience
justfaded Apr 28, 2024 @ 8:01am 
It's an autosave system like the souls games except it's more lenient by giving you one manual save slot. I understand it's confusing though.
justfaded Apr 28, 2024 @ 8:01am 
Originally posted by miki:
Its made for kids on console. They would throw tantrums if they would die on a different system.
Console players are so much more chill than pc players.
Adam__86 Apr 28, 2024 @ 8:02am 
Originally posted by Arbadacarba:
Originally posted by Adam__86:
I am aware of that but those saves are not the same as manual saves on the fly, especially since by design you will spend majority of the time miles from a town. Campsites should work like Inn Saves too
That’s the point though, it requires you to make choices because you know you’re stuck with that choice unless you want to reload your last inn save.
Without that nothing would matter much.
No, its just stupid decision making. If they really wanted people not to save scum they wouldn't have added Inn Saves. The current system doesn't make decisions feel important, it just makes the experience frustrating that if something messes up you have to either lose hours of progress or wait 7 in-game days
justfaded Apr 28, 2024 @ 8:04am 
Originally posted by Adam__86:
Originally posted by Arbadacarba:
Your inn save is not overwritten by a new inn save is permanent. You could inn save at the beginning and then load that inn save 400 hrs later and be back at the start, so long as you did not sleep at an inn between that time.
I am aware of that but those saves are not the same as manual saves on the fly, especially since by design you will spend majority of the time miles from a town. Campsites should work like Inn Saves too
This guy is calling the save and continue option a manual save, which is confusing people.

Hey OP, when people say manual save, they are only talking about inn saves. The save and continue is there to force an autosave.

Again it's a much more lenient version of traditional autosaving.
Adam__86 Apr 28, 2024 @ 8:04am 
Originally posted by justfaded:
It's an autosave system like the souls games except it's more lenient by giving you one manual save slot. I understand it's confusing though.

Its not confusing its just bad design. Besides DS isn't really a narrative RPG, its more a linear action reflex game.
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Date Posted: Apr 28, 2024 @ 7:26am
Posts: 148