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Should I go fight that X-name big monster now or finish escorting this NPC to safety, that’s not even a choice if you can just make a new hard save slot before every decision,
It would remove any potential weight to situations and im guessing the creator thinks that’s important.
You may not like it but it’s not inherently bad.
If you're concerned about gravitas and the potential weight of decisions then MAKE YOUR DECISION and live with the consequences. Let the rest of us save and play in peace.
For once someone SHOULD sell out their integrity. Players who "get" the devs design philosophy won't save-scum and the devs will in turn sell more games for lack of
complaints about the save system.
Without that nothing would matter much.
The philosophy is flawed because the game already negates meaningful decisions. Besides other games with much more indepth important decisions separate manual and autosave with no negative impact on the game or experience
Hey OP, when people say manual save, they are only talking about inn saves. The save and continue is there to force an autosave.
Again it's a much more lenient version of traditional autosaving.
Its not confusing its just bad design. Besides DS isn't really a narrative RPG, its more a linear action reflex game.