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It's not really "hallways" or pathways though. I would say the developers went the middleground between that and vast open areas though. And it fulfills the definition of Open World. It is Open World, they just used tricks to mitigate the performance issues caused by the NPCs. They still did a really good work on making the best out of it.
Tho I definitely agree, I think were it not for the immense CPU appetite of the game, we would have gotten vast open areas. ... Thats maybe something for DD3 though.
Especially if you're young and never been in that age where all games where extreme linear.
I bet in 40 years some kid will say the same thing you just said about a game that you find an extreme good open world game.
https://youtu.be/bxRSr_JoPf0?si=MgjAnrYrQyz1DZSj
https://youtu.be/NK-bSIi-vDI?si=M8u-i-c3ym7M7pHF
Battahl for example isn't a hallway - if you want to compare it to architecture, then it would be a convention center, as you can walk in circles unimpeded and there are elevated paths and the like. You also cannot fully use "invisible walls" as a defense, as most open world games do in some capacity. Even something like "Metal Gear Solid : Phantom Pain" or whatever the full open world one was had them.
Lastly - areas you shouldn't be able to go (such as the ocean) also let you traverse them if capable. I installed the "better levitate" mod, set the timer to 10 minutes for the skill, and literally flew from Vernsworth directly to Volc Island Camp. Not only did I make it, but nothing broke with the game (placed a portstone, did some small stuff, and went back to start the main quests). Hell - you can even stand on the still sunken Gran Soren tower sticking out of the water (which honestly I expected to be non-physical geometry until my pawns spawned behind me on it).
Getting somewhere is a meaningless experience if you can just go a straight line.
There are many secret paths etc. to be discovered, so the game rewards you for thinking about how to best get somewhere.
Another private account who doesn't own the game. DD1 barely even had grass.
I don't get why people who don't own the game are most frustrated at this game than others who do own the game.
Even if you try to make an excuse of refunding the game, it still doesn't change the point that you don't have the game.
Unless it's just for clown award farming, in that case my mistake. Keep going.
Also you don't own the game, or you made the game private. No idea why even.
Seems you're just a troll farming for steam points, or by at this point you're just doing what other trolls are doing just because they're doing it.
Multiple approaches to an objective satisfy the requiremnt. I would argue a bad open world map is just a flat open plain where you can walk anywhere.
Some boundaries are set in terms of elevation and direct paths or world boundaries due to it being a scripted space.
In order for a scripted space to feel larger and more interesting, it is often designed in turns and curves. Some roads do this so you don't fall asleep on long drives. It is also used in places like Las Vegas to trap and control traffic and manipulate your sense of time. Hell even grocerie stores do this to trick you into buying snacks at the checkout lane.
This is an open world utilizing effective manipulation of scripted spaces to make travel feel expansive. Problem is when you realize the deception...but EVERY game is a scripted space...you just get fooled easier in some than others.