Dragon's Dogma 2

Dragon's Dogma 2

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cernodan May 8, 2024 @ 12:19pm
Dragon Dogma 2 vs Elden Ring
Right now,
Dragon Dogma has ~6k players and it's been out for ~2 months,
Elden Ring has ~30k players and it's been out for ~2 years.

Before someone claims the games are different, I beg to differ. The games have more elements in common then they have differences, so it invites comparison.

Now, based on factual numbers, why do you think there's such a difference?
Does one have a more devoted fan base?
Is one game simply better then the other?
Is Itsuno's "katana" smaller then Miyazaki's ?
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Showing 1-15 of 52 comments
helba1 May 8, 2024 @ 12:22pm 
Originally posted by cernodan:
Right now,
Dragon Dogma has ~6k players and it's been out for ~2 months,
Elden Ring has ~30k players and it's been out for ~2 years.

Before someone claims the games are different, I beg to differ. The games have more elements in common then they have differences, so it invites comparison.

Now, based on factual numbers, why do you think there's such a difference?
Does one have a more devoted fan base?
Is one game simply better then the other?
Is Itsuno's "katana" smaller then Miyazaki's ?
The games are different.

I for one love DD but have zero interest in any souls like.
Vinnolo May 8, 2024 @ 12:25pm 
comparing a very mainstream series to a very niche title, so niche that everyone was surprised by the amount of copies sold in first week
Migromul May 8, 2024 @ 12:31pm 
If ER wouldn't be a souls-like I probably would still have installed it... But it's just too punishing for my taste.

DD II could be a bit more diffiuclt, sure. But that it isn't as punishing as ER or other souls-like-mechanic games makes this much better imho.

Also: DD series has much more combat-variation, with true ranged options and unlimited magic.

I don't care about the player-base. I like DD-series more. Period.
The Debauchery May 8, 2024 @ 1:06pm 
Why do people keep making these threads ad nauseum?
Is this board ever going to be free of the perpetual whining spam?
cernodan May 8, 2024 @ 1:10pm 
Originally posted by The Debauchery:
Why do people keep making these threads ad nauseum?
Is this board ever going to be free of the perpetual whining spam?
I made a thread to discuss this and hear what people have to say.
If the topic was not to your liking, you had the option to ignore it, but, ironically, you joined to whine about the supposed whiners, thus contributing nothing.
Yeah, totally similar games. Just in one of them you can't pick up enemies, you can't throw them, you can't climb them, there are no unique systems like Pawn that can be created by each player and shared among other players. You can just stabby stab every enemy with your 'big' katana seeing their health bar going down... like every other game.
PIG May 8, 2024 @ 2:18pm 
without a doubt elden ring, but you gonna rage alot
Last edited by PIG; May 8, 2024 @ 2:19pm
Despiser May 8, 2024 @ 3:16pm 
Originally posted by cernodan:
Right now,
Dragon Dogma has ~6k players and it's been out for ~2 months,
Elden Ring has ~30k players and it's been out for ~2 years.

Before someone claims the games are different, I beg to differ. The games have more elements in common then they have differences, so it invites comparison.

Now, based on factual numbers, why do you think there's such a difference?
Does one have a more devoted fan base?
Is one game simply better then the other?
Is Itsuno's "katana" smaller then Miyazaki's ?

Yet you have made no comparisons. You are waiting for others to do it for you? At least contribute something since you made the topic. They both suffer from frame rate issues but that's where the similarity ends. ER did resolve it to some degree but that was after winning GOTY so it appears it wasn't priority. I liked both equally, a solid 8/10, but not a fan of the corridor style open worlds.
Varagonax May 8, 2024 @ 3:30pm 
Originally posted by cernodan:
Right now,
Dragon Dogma has ~6k players and it's been out for ~2 months,
Elden Ring has ~30k players and it's been out for ~2 years.

Before someone claims the games are different, I beg to differ. The games have more elements in common then they have differences, so it invites comparison.

Now, based on factual numbers, why do you think there's such a difference?
Does one have a more devoted fan base?
Is one game simply better then the other?
Is Itsuno's "katana" smaller then Miyazaki's ?
The similarities stop and end at the comparison of genres, that being jARPGs within a fantasy setting and even then, they actually have far less in common then you are implying.

Dragons Dogma is a high fantasy game mostly set around plot and exploration, whereas even though exploration IS important in Elden Ring, its a dark fantasy (I daresay grimdark fantasy) where the core of the game relies heavily on the boss fights.

The boss fights are different. Dragons Dogma relies on cinematic and immersive real time combats that focus on making the player character feel powerful despite facing down a powerful foe. Elden Ring is about humbling the player, with slow, aggressive combat intended to feel strategic because you are weak and the boss is strong. The difference is that in Dragons Dogma, you feel heroic for victory but in Elden Ring you feel triumphant you finally succeeded.

Dragons Dogma is a power fantasy game, intended from the ground up to empower the player to be the irrefutable hero of the story. Elden Ring is grungy inversion of the trope, where you're a nameless individual who doesn't matter and wins the day through sheer tenacity of spirit.

Power progression is very different. Dragons Dogma has strict class alignments and your power will scale based on the classes you choose to play, but Elden Ring is classless and with enough time and energy invested into it you can do literally everything on one character.

Elden Ring is a story about hopelessness and corruption. Dragons Dogma is a tale of hope and defiance.
Dollmaker May 8, 2024 @ 3:34pm 
Theyre different...

For starters one belongs (Sorta) to a well know franchise, being Fromsoft's Souls Series.

And second, it has actual MP, unlike DD that only has the Pawn system but no real MP.

The MP alone greatly extends its longevity by allowing people to play with others, or even kill each other with Invasions.

While i do think ER is the better game, its unfair to compare the two when they're too different.
Last edited by Dollmaker; May 8, 2024 @ 4:41pm
Whoami May 8, 2024 @ 3:34pm 
Originally posted by cernodan:
Right now,
Dragon Dogma has ~6k players and it's been out for ~2 months,
Elden Ring has ~30k players and it's been out for ~2 years.

Before someone claims the games are different, I beg to differ. The games have more elements in common then they have differences, so it invites comparison.

Now, based on factual numbers, why do you think there's such a difference?
Does one have a more devoted fan base?
Is one game simply better then the other?
Is Itsuno's "katana" smaller then Miyazaki's ?
this has already been done in another thread when the game first came out. the only similarities is they are both video games
[-iD-] May 8, 2024 @ 3:56pm 
multiplayer especially coop multiplayer with a seamless coop mod will ALWAYS retain players over a singleplayer game that has an end and a point where there isn't really anything that you can do but level up. and by then the game gets boring since leveling up past a certain point just makes everything a cake walk.
Last edited by [-iD-]; May 8, 2024 @ 3:57pm
Originally posted by cernodan:
Right now,
Dragon Dogma has ~6k players and it's been out for ~2 months,
Elden Ring has ~30k players and it's been out for ~2 years.

Before someone claims the games are different, I beg to differ. The games have more elements in common then they have differences, so it invites comparison.

Now, based on factual numbers, why do you think there's such a difference?
Does one have a more devoted fan base?
Is one game simply better then the other?
Is Itsuno's "katana" smaller then Miyazaki's ?

Your premise is utter ♥♥♥♥♥♥♥♥. The games are nothing alike and never have been.
cernodan May 8, 2024 @ 3:59pm 
Originally posted by Whoami:
this has already been done in another thread when the game first came out. the only similarities is they are both video games
I believe the comparison has more worth after a while, once the players chewed the game. And if that's the only similarity you see, then I see no further reason to engage with you in discussion.


Originally posted by Despiser:
Yet you have made no comparisons. You are waiting for others to do it for you? At least contribute something since you made the topic. They both suffer from frame rate issues but that's where the similarity ends. ER did resolve it to some degree but that was after winning GOTY so it appears it wasn't priority. I liked both equally, a solid 8/10, but not a fan of the corridor style open worlds.
While this may seem coy, I simply didn't want to influence the discussion and wanted people to give their gut impression.
That being said, from my point of view, here is what I find similar.
  • both games put an emphasis on combat over story, with DD's story being shallow and serviceable enough, while ER focuses on environmental story telling; while some may complain about the vagueness and Zanzibarts, there's no denying which story makes for better discussion and engagement
  • both games are action with light RPG elements set in a fantasy world
  • both games feature a system where you engage with other players indirectly (pawn and finger messages)
  • both games are open world
  • both games selling point is the battle of bosses/large enemies, albeit with different implementations (one can argue, that depending on the class, for example sorcerer, you more or less do the same thing)
  • both games have a rudimentary crafting and enchanting system
  • both games only allow a small number of skills being equipped
  • both games can be completed naked, as armor is just drip and stats mean nothing if you're moderately skilled
  • both games have the same difficult boss, that's killed more players then anything, that being "gravity"


Originally posted by Varagonax:
The similarities stop and end at the comparison of genres, that being jARPGs within a fantasy setting and even then, they actually have far less in common then you are implying.

Dragons Dogma is a high fantasy game mostly set around plot and exploration, whereas even though exploration IS important in Elden Ring, its a dark fantasy (I daresay grimdark fantasy) where the core of the game relies heavily on the boss fights.

The boss fights are different. Dragons Dogma relies on cinematic and immersive real time combats that focus on making the player character feel powerful despite facing down a powerful foe. Elden Ring is about humbling the player, with slow, aggressive combat intended to feel strategic because you are weak and the boss is strong. The difference is that in Dragons Dogma, you feel heroic for victory but in Elden Ring you feel triumphant you finally succeeded.

Dragons Dogma is a power fantasy game, intended from the ground up to empower the player to be the irrefutable hero of the story. Elden Ring is grungy inversion of the trope, where you're a nameless individual who doesn't matter and wins the day through sheer tenacity of spirit.

Power progression is very different. Dragons Dogma has strict class alignments and your power will scale based on the classes you choose to play, but Elden Ring is classless and with enough time and energy invested into it you can do literally everything on one character.

Elden Ring is a story about hopelessness and corruption. Dragons Dogma is a tale of hope and defiance.
Best post so far. :steamthis:
ZARIOS May 8, 2024 @ 4:37pm 
Always this type of low IQ opinions.
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Date Posted: May 8, 2024 @ 12:19pm
Posts: 52