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Load DD:DA - walk from Cassardis to Blue Moon Tower and time it
Load DD2 - walk from Melve to Volcanic Island camp and time it
Compare times
This would arguably be "the walk" for both games from one end of the world to the other, and so being able to compare the times would give you a pretty close gauge.
Now if we are talking about interest points, I feel like DD2 has the same exact amount of points of interest as DDDA, and DDDA has a significantly smaller map. So that's telling all on its own.
Not counting the mountains which don't have invisible walls over them and can be scaled via Levitation shenanigans, you missed a huge chunk off the top of the map where the 5 spelltomes girl lives, the cave above that, and the whole Waterfall Cave area of the map.
So you're not an explorer. Or at least not a cartographer.
Some people will cut off combat to loot. I cut off combat to grind my face against cave walls to get rid of 100% of the fog of war.
I've definitely tried climbing several places in the mountains and ran into invisible walls. They are fairly common in DD2 actually (If you go outside the bounds of where you should be).
This is different from the first games map, which has clearly defined borders. In that map, if you see it, its a playable area.
I hope this post is helpful for others in informing their purchase.
With that and water, I'd say only about 80% of the shown area is actually explorable. Further subtracting all the area that's just sheer cliff faces and I'd say less than 65% of the area is really usable in terms of exploring and fighting.
It's a whole bunch of fixed corridors with some empty "sponge"-like areas of pseudo freedom, a bit like the Fable games, peppered with the same treasure chests. Add in some of the simpler two-loop Skyrim dungeons, and you've got the layout of everything. DD1 had areas that at least felt a lot more free and explorable.
The closest game I can think of in terms of exploration feel might be Dragon's Age 2 - you know the one that was super-rushed by EA, left largely blank, and just had monsters just spawning at random under the guise that it was just a fiction of storytelling after the fact, with an unreliable narrator. That landscape had that same sort of empty psuedo-open feel, where very little landscape contained meainingful content - and most of that was janky or unfinished feeling.
DD2 is just more emptiness, and the new regions are frankly quite boring.