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Put 2 and 2 together and it is instantly apparent that fighting the dragon to the death is maybe not the best of ideas. What I admit is that crawling/stabbing is extremely obtuse because at least DG1 had the honesty of having an actual end-game where you then realize your mistake. But DG2 for some reason does not have that.
The crawling/stabbing thing is, even if I did it at first try without guides pretty wacky though, not sure how someone could know this without having played DG1 to full true end.
If you are gonna have writing like that in your game you need to make it more clear, especially when you can EASILY confuse two different things. Having dialogue in a game like "You must fight the dragon to win!" but then having 3 different dragons and killing two of them makes you fail the game, is not good writing. The writers need to CLARIFY to the player their intentions. Don't pretend to me like this is a hard concept to grasp dude. The dialogue is not clear at all.
Edit: To clarify my own comment, I'm not saying the game has dragons that fail you if you kill them, that was an example of unclear writing.
https://www.reddit.com/r/DragonsDogma/comments/1buhxyc/the_true_world_has_been_reached_the_true_cycle/