Dragon's Dogma 2

Dragon's Dogma 2

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Zarkkill Apr 9, 2024 @ 4:54am
I literally cannot beat this game wtf (Spoilers ofc)
So I beat the final boss:
cutscene
throne room
talk to the guy who is very obviously The Seneshal
cutscene
talk to him again
cutscene
sends me back to fight the final boss *again* (without restoring any of the items I used in the fight btw)
"Ok I guess I have to fight the final boss a second time?"
Kill the final boss *again*
cutscene
throne room
talk to the guy who is very obviously The Seneshal
cutscene
talk to him again
cutscene
sends me back to fight the final boss for a *third* time in a row.
"Ok something can't be right here"

I don't understand how to complete this game.
Originally posted by lIIllllIlIIIIIlI:
You complete it by not talking to him. Or, by using Godsbane on yourself while riding the dragon.
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Showing 16-26 of 26 comments
Zarkkill Apr 9, 2024 @ 12:46pm 
Originally posted by Netsa:
Lol, I did wonder what would happen if I just fought the dragon again instead of stabbing myself. I only knew to stab myself because I had already played DD1 and was waiting for my chance to do it, so I don't think this is much of a stretch.

It's not the best designed segment. I think the intention is that if you don't figure out to do anything with the sword, you would instead just sit on the throne eventually?

It's not like the godsbane is lit up, or there's any particular message telling you to use it. Heck, even in DD1, the main reason I knew to stab myself there was because I read it online. I think the designer of this game just doesn't understand cues. :\
Well at least in DD1 you are given the hint that it's the only weapon that can kill the Seneshal so it makes sense that eventually the player would get bored of killing random people as god and just kill themselves. In DD2 there's not even a hint that you can use it on the dragon, they needed to include a line of dialogue somewhere that's like "But some may choose to use the godsbane blade on the dragon's heart" or something, just give us any indication that it's a viable option.
Netsa Apr 9, 2024 @ 1:01pm 
Originally posted by Zarkkill:
Well at least in DD1 you are given the hint that it's the only weapon that can kill the Seneshal so it makes sense that eventually the player would get bored of killing random people as god and just kill themselves. In DD2 there's not even a hint that you can use it on the dragon, they needed to include a line of dialogue somewhere that's like "But some may choose to use the godsbane blade on the dragon's heart" or something, just give us any indication that it's a viable option.
Heavy spoilers ahead, but what makes it kind of funny is that you don't use it on the dragon's heart, you just stab yourself with it. Even though barely any of that subplot is present. I think the reasoning is that you're linked together, so by killing both of you at the same time, you're defying fate by failing to lead the kingdom to prosperity, but also not allowing the dragon to create another Arisen, which makes god angry enough to release the brine and kill off that version of the world... or something. It's not until after that, in the endgame, that you stab a dragon with it.
Zarkkill Apr 9, 2024 @ 3:00pm 
I was just saying how I think they could have communicated to the player the series of actions they needed to take, I know you don't actually stab the dragon with it but saying something along those lines would at least plant the idea that maybe a player should try it
Ratkon Apr 9, 2024 @ 3:02pm 
OP stuck in a time loop.
eRe4s3r Apr 10, 2024 @ 2:19am 
But that is the point, the game is telling you that you, and many other Arisen, are stuck in an ETERNAL CYCLE that CONSTANTLY REPEATS. The game is also telling you what you are expected to do (in world) that leads to this cycle repeating infinitely.

Put 2 and 2 together and it is instantly apparent that fighting the dragon to the death is maybe not the best of ideas. What I admit is that crawling/stabbing is extremely obtuse because at least DG1 had the honesty of having an actual end-game where you then realize your mistake. But DG2 for some reason does not have that.

The crawling/stabbing thing is, even if I did it at first try without guides pretty wacky though, not sure how someone could know this without having played DG1 to full true end.
Last edited by eRe4s3r; Apr 10, 2024 @ 2:19am
Zarkkill Apr 10, 2024 @ 8:16am 
Originally posted by eRe4s3r:
But that is the point, the game is telling you that you, and many other Arisen, are stuck in an ETERNAL CYCLE that CONSTANTLY REPEATS. The game is also telling you what you are expected to do (in world) that leads to this cycle repeating infinitely.

Put 2 and 2 together and it is instantly apparent that fighting the dragon to the death is maybe not the best of ideas. What I admit is that crawling/stabbing is extremely obtuse because at least DG1 had the honesty of having an actual end-game where you then realize your mistake. But DG2 for some reason does not have that.

The crawling/stabbing thing is, even if I did it at first try without guides pretty wacky though, not sure how someone could know this without having played DG1 to full true end.
Bruh the whole game is based on the cycle of NG+ how tf are you supposed to rationalize that he is referring specifically to the microcosm of the final fight and not the whole game?
If you are gonna have writing like that in your game you need to make it more clear, especially when you can EASILY confuse two different things. Having dialogue in a game like "You must fight the dragon to win!" but then having 3 different dragons and killing two of them makes you fail the game, is not good writing. The writers need to CLARIFY to the player their intentions. Don't pretend to me like this is a hard concept to grasp dude. The dialogue is not clear at all.

Edit: To clarify my own comment, I'm not saying the game has dragons that fail you if you kill them, that was an example of unclear writing.
Last edited by Zarkkill; Apr 10, 2024 @ 8:17am
[-iD-] Apr 10, 2024 @ 8:18am 
Originally posted by Zarkkill:
Originally posted by eRe4s3r:
But that is the point, the game is telling you that you, and many other Arisen, are stuck in an ETERNAL CYCLE that CONSTANTLY REPEATS. The game is also telling you what you are expected to do (in world) that leads to this cycle repeating infinitely.

Put 2 and 2 together and it is instantly apparent that fighting the dragon to the death is maybe not the best of ideas. What I admit is that crawling/stabbing is extremely obtuse because at least DG1 had the honesty of having an actual end-game where you then realize your mistake. But DG2 for some reason does not have that.

The crawling/stabbing thing is, even if I did it at first try without guides pretty wacky though, not sure how someone could know this without having played DG1 to full true end.
Bruh the whole game is based on the cycle of NG+ how tf are you supposed to rationalize that he is referring specifically to the microcosm of the final fight and not the whole game?
If you are gonna have writing like that in your game you need to make it more clear, especially when you can EASILY confuse two different things. Having dialogue in a game like "You must fight the dragon to win!" but then having 3 different dragons and killing two of them makes you fail the game, is not good writing. The writers need to CLARIFY to the player their intentions. Don't pretend to me like this is a hard concept to grasp dude. The dialogue is not clear at all.
the goal is to stop the cycle, the people and the worlds inhabitants WANT you to keep going through the cycle so they can live in their psuedo utopia. All because thats how its always worked and they need their leader.
Last edited by [-iD-]; Apr 10, 2024 @ 8:19am
Zarkkill Apr 10, 2024 @ 12:31pm 
Originally posted by -iD-:
Originally posted by Zarkkill:
Bruh the whole game is based on the cycle of NG+ how tf are you supposed to rationalize that he is referring specifically to the microcosm of the final fight and not the whole game?
If you are gonna have writing like that in your game you need to make it more clear, especially when you can EASILY confuse two different things. Having dialogue in a game like "You must fight the dragon to win!" but then having 3 different dragons and killing two of them makes you fail the game, is not good writing. The writers need to CLARIFY to the player their intentions. Don't pretend to me like this is a hard concept to grasp dude. The dialogue is not clear at all.
the goal is to stop the cycle, the people and the worlds inhabitants WANT you to keep going through the cycle so they can live in their psuedo utopia. All because thats how its always worked and they need their leader.
Yes, I understand that, my point was that the whole game is a cycle with the NG+ feature and of course the lore of the game, so one could assume that to break the cycle you need to kill the dragon and do something afterward, that is one way to interpret it especially if you played DD1. Your point was the reference to breaking the cycle should be enough to let the player know they need to act, but simply telling the player through in game dialogue to do something so vague is a far cry from "obvious" especially given the game has multiple things you could consider a "cycle" in it, and furthermore there are many ways you could be expected to break it.
[-iD-] Apr 10, 2024 @ 12:36pm 
Originally posted by Zarkkill:
Originally posted by -iD-:
the goal is to stop the cycle, the people and the worlds inhabitants WANT you to keep going through the cycle so they can live in their psuedo utopia. All because thats how its always worked and they need their leader.
Yes, I understand that, my point was that the whole game is a cycle with the NG+ feature and of course the lore of the game, so one could assume that to break the cycle you need to kill the dragon and do something afterward, that is one way to interpret it especially if you played DD1. Your point was the reference to breaking the cycle should be enough to let the player know they need to act, but simply telling the player through in game dialogue to do something so vague is a far cry from "obvious" especially given the game has multiple things you could consider a "cycle" in it, and furthermore there are many ways you could be expected to break it.
this can explain it better than i can, im not even a big enough nerd to remotely gather all the info needed to put it all together. but its all there except for the mistranslated stuff:
https://www.reddit.com/r/DragonsDogma/comments/1buhxyc/the_true_world_has_been_reached_the_true_cycle/
Zarkkill Apr 10, 2024 @ 4:01pm 
Yeah and that's all quite interesting, but players shouldn't need an essay on the game lore to figure out how to beat the game lol
risbolla Apr 10, 2024 @ 4:14pm 
Originally posted by -iD-:
Originally posted by Zarkkill:
Yes, I understand that, my point was that the whole game is a cycle with the NG+ feature and of course the lore of the game, so one could assume that to break the cycle you need to kill the dragon and do something afterward, that is one way to interpret it especially if you played DD1. Your point was the reference to breaking the cycle should be enough to let the player know they need to act, but simply telling the player through in game dialogue to do something so vague is a far cry from "obvious" especially given the game has multiple things you could consider a "cycle" in it, and furthermore there are many ways you could be expected to break it.
this can explain it better than i can, im not even a big enough nerd to remotely gather all the info needed to put it all together. but its all there except for the mistranslated stuff:
https://www.reddit.com/r/DragonsDogma/comments/1buhxyc/the_true_world_has_been_reached_the_true_cycle/
thanks for the share. these translation errors are egregious. explains quite a bit of why the themes and subject matter of dd2 appears to diverge so much from ddda in the english translation
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Date Posted: Apr 9, 2024 @ 4:54am
Posts: 26