Dragon's Dogma 2

Dragon's Dogma 2

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Has anyone successfully hunted a Dullahan?
Hi Arisen,

is it really possible to kill a Dullahan? With difficulty scaling they hit super hard in my game, have along stun and a good defense.
And after 60-90 seconds they just disappear.

To crown it all they spawn super rare.

I also have never managed to hire a pawn with a Dullahan badge - not even one in progression.

So, is it manageable or just pure luck?

Thanks in advance for tips.
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Showing 1-15 of 30 comments
Ryvaku Apr 8, 2024 @ 9:29am 
They spawn before dawn. You have a short time span to kill it. It has spawn locations. Not rare. It's time based which is stupid.
Edelgris Apr 8, 2024 @ 9:31am 
Fully possible. I don't know what you mean about "difficulty scaling".

I've encountered Dullahans in the middle of the night. It doesn't feel like they only spawn at dawn.
Last edited by Edelgris; Apr 8, 2024 @ 9:32am
Crowhead Apr 8, 2024 @ 9:31am 
Hire a mage with empyrean (holy bubble) and sorcerer with Flare, spam basic attacks for detonation, thief with Heavens key(holy enchantment) also works
Capcheeks Apr 8, 2024 @ 9:31am 
Later on in the game they're pretty much EVERYWHERE so yeah, killed plenty of them myself.
M.T. Fish Apr 8, 2024 @ 9:33am 
I did for the quest.

I almost ran into one during the Dwarvern Smithing quest but luckily he didn't aggro before the cutscene ending the quest played. Sadly he despawned.

I've heard they pop up near areas with water but I cannot confirm.
Mechanique Apr 8, 2024 @ 9:35am 
Put Exalted (from Drabnir's Grotto) + counter slash on your main pawn and watch them solo the dullahan
Fractured Apr 8, 2024 @ 9:38am 
Ya, Flared it to death in a couple of seconds lol.
Louis Cypher Apr 8, 2024 @ 9:41am 
Originally posted by Edelgris:
Fully possible. I don't know what you mean about "difficulty scaling".

I've encountered Dullahans in the middle of the night. It doesn't feel like they only spawn at dawn.
This game has a dynamic difficulty scaling. Not much is known but based on your performance the game gets more difficult. For some player it seems buggy.
One guy performed so good, only Drakes spawn in his game.

What I noticed in my game is:
- I need the same time to kill a Cyclops now with level 63 and op gear as when I was level 20 with low gear -> they must get more health and defense and stagger resistance
-normal Ogre hit much harder and can 3 shot me, at the beginning it was far easier to kill them
- Concerning Dullahan the one in the side mission was manageable, but if I encounter them now, they get barely damage and hit hard.

@all
Thank you I try it with holy damage and Sorcerer Flare. Good that they are later everywhere.
IchigoMait Apr 8, 2024 @ 9:49am 
Killed one from a quest at level 30, in the misty woods or whatever area.
Just don't get hit and stagger it. Used dread arrow skill at that moment.
[-iD-] Apr 8, 2024 @ 9:52am 
just so you know there isn't a badge for the dullahan anyway so you'll never hire a pawn with one literally.
i've killed 4 of them, they are pretty rare but fully possible to kill with the right skills.
Last edited by [-iD-]; Apr 8, 2024 @ 9:53am
Hero Apr 8, 2024 @ 10:02am 
Heavens Key, and Skullspliter does the job in a few seconds.
Deadking9k (Ger) Apr 8, 2024 @ 10:24am 
does the scaling really change the spawning of enemies? i die plenty of times, because i try to reach every hidden corner, and fall to my death. (ofc i dont use a wakestone, because that is wasted if i lose 2 sek of progress.)

if yes, this difficulty changing is really bad. i always tought that enemies spawn is fixed with some randomness (eg on spot 1 only one monster spawns if spot 2 is empty).

edit: killed about 3 dullahans, and failed vs one, because i was a mage and all my pawns decided to jump into the river and drown).
Last edited by Deadking9k (Ger); Apr 8, 2024 @ 10:26am
Louis Cypher Apr 8, 2024 @ 10:38am 
Originally posted by Deadking9k (Ger):
does the scaling really change the spawning of enemies? i die plenty of times, because i try to reach every hidden corner, and fall to my death. (ofc i dont use a wakestone, because that is wasted if i lose 2 sek of progress.)

if yes, this difficulty changing is really bad. i always tought that enemies spawn is fixed with some randomness (eg on spot 1 only one monster spawns if spot 2 is empty).

edit: killed about 3 dullahans, and failed vs one, because i was a mage and all my pawns decided to jump into the river and drown).

Seems so. Where I encountered normal lizards before, I encounter now Rock Lizards and Lighnting Lizards - even at the roads around Vernworth. And I haven't progressed the story.
Instead of normal Goblins near the beginning there are now a mix of Hobgoblins, normal ones and Hacker.

The only fixed things seem the dungeon spawns.
Deadking9k (Ger) Apr 8, 2024 @ 10:42am 
Originally posted by Louis Cypher:

Seems so. Where I encountered normal lizards before, I encounter now Rock Lizards and Lighnting Lizards - even at the roads around Vernworth. And I haven't progressed the story.
Instead of normal Goblins near the beginning there are now a mix of Hobgoblins, normal ones and Hacker.

The only fixed things seem the dungeon spawns.

dang, so if i want to farm dragons, i need to push my difficulty to the max. does anyone know what changes the difficulty?
fergazer Apr 8, 2024 @ 10:43am 
my pawns killed him in Unmoored World, i did nothing. i was on my way to red beam near Venmorth.
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Date Posted: Apr 8, 2024 @ 9:27am
Posts: 30