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After that, as long as your tanking pawn is alive, you are able to free cast whenever. Turns game into ez mode pretty much, especially once you can just stand around and summon meteors as necessary. I mean its fun, but its making the game very easy.
Subtlety was something I considered and forgot about. I ran my pawn as a fighter with the Warrior augment that draws aggro and it was very effective. I could be in an enemies face and they would ignore me and chase her. Not that she's mainly a support mage she doesn't have it equipped. I try to hire fighter and warrior pawns that have it when I can.
In addition to Acode's recommendation for having a pawn that draws aggro, I personally ran Thundermine to prevent smaller enemies from closing in while casting. You basically become untouchable so long as you're close enough to one.
Thundermine feels like a must-have overall. It's basicly Mystic Knight's sigil from the first game and usually buys enough time to case Salamander for CC and DOT.
I still wish the push attack or Magick Agent would have come back to clear a bit of breathing room. Even though the push didn't do much damage the dismissive feeling of it felt really badass and it was good for keeping trash away.
I slapped three levels of it on a greatsword and that's what I gathered as well. It seems very good for when I run Warrior and lets me clear out the weaker enemies to deal with the bigger targets.
It's mainly the goblins and harpies that flank me that give me heck. My character is nearing level 60 and I just unlocked the dwarvern smith.
I might swap my main pawn back to a tank when running sorcerer again like I was doing (we would swap tank and caster roles depending on what I wanted to do).
The problem with Thundermine is the same feature that makes it good. It knocks back enemies. This might be good for defense, but it also knocks back and spreads out enemies so far that fights take longer. The question is: do you really need extra protection against trashmobs?
It feels more situational than a must-have for me.
I was using the Verdum smithing on robes. I spent a lot of time as a Warrior and some of the stats carried over so when I wear my Incantor's set my physical defense is comparable to the Grand Cuirass.
I usually just run my main pawn and I so definitely a bit. I only hire wandering pawns if I'm drake hunting or expecting problems.
It's usefull at least to add thief pawn(preferably with plunder) it occasionaly will steal ferrystones\wakeshard\wakestones.