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So larger vram size gfx cards and increasing in game texture quality (size) clears up the playdoh walls.
For me I set textures to high(0.25gb), works great for a budget 8gb gpu, it avoided textures not loading as well as crashes which previously ocassionally happened as well as improved my fps.
If your card is maxed out and your settings are maxed out, then you need to upgrade your system.
If your settings are not pumped up, then increase in game texture quality and see if that helps.
Yeah, that's why I hover at 1gb, for a sweet spot of textures, without overly taxing my system into the "red" on in game vram counter.
For the invalidation of older ones, that should not be the case, as I tested this by standing at the fountain in Vermund and anything lower than 1gb the textures would pop back and forth between low resolution and high. Also in caves I would get the same playdoh look at 1gb, but when I pumped it up to 3gb that cleared up the bad textures (but possibly introduced a crash for me later in game, as that was the only crash I ever had and it was after increasing texture size).