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I really feel Capcom should retune the stats for each smithing style path so each is useful. Currently, Vermundian is just dead and a trap for new players.
Both of the Dwarf guys require a hefty amount of legwork to reach and the added travel annoyance.
Might have been better if it had been made an unlock that can apply to all shops once unlocked rather than be stuck in a NG+ needing to unlock it again.
warven makes weapons and armor heavier, not an issue IF you dragonforge that piece of equipment.
In armor, Vermundian gives marginally more stats. In weapons they give the same.
I don't know, many enchantments are good enough when they are available. For endgame is stupid to not go dwarven, maybe with staves and magic, but that's it.
I wouldn't classify it was "endgame". Two methods, either the escort or the chain with Sara to unlock it. The stats it gives almost force the player to only use it.
Feel like wasted opportunity for Vermundian style to be useful.
It should be used on EVERYTHING by the way, the stat drop to strength or magic is not worth giving up the added CC and resistances dwarven offers.
You lose a bit of physical damage or resistance for oodles more knockback damage or resistance. Generally speaking, it's better than Battahl just for that, as knockback is poise, if you can throw your enemies around and tank a few blows before being thrown around yourself, that's better defensively than just stacking more physical resistance.
I can't remember exactly, but I think Dwarven is also the heaviest form of enhancement too, but that's hardly an issue anyway, and becomes completely moot when you Dragonforge, which halves the weapons weight.
Dwarven is locked behind two quests (there's two dwarfs in the game, both of which can offer enhancement - well, one of them is another dwarfs human apprentice) and isn't immediately accessible, like Battahli or Elven, but it's likely the last one you'll unlock.
If anything I'd say Dwarven might be a little overtuned in the damage department, making Battahl seem redundant and Vermund feel like a noob trap, honestly. They should probably reduce how much extra damage Dwarven enhancement adds, just to give Battahli enhancement a fighting chance.
For me, it's Dwarven all the way on armour and weapons, because knockback is just king. I also wear two of those rings that grant +100 knockback as well, just because I hate being stunlocked to death by a bunch of knackers anyway.
But I'd put Elven on Magick Bows, Staffs, etc, and possibly perma-enchanted weapons.