Dragon's Dogma 2

Dragon's Dogma 2

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Dungeons?
Where are they? A cave with a linear path from entrance to exit is a dungeon? Most " Dungeons" are 2 to 4 small rooms... Not to mention the loot inside them is terrible, no reason to camp and farm really anything.
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Showing 16-30 of 52 comments
Ponyeater Apr 7, 2024 @ 4:50am 
Originally posted by Damian Ramirez:
Originally posted by Ponyeater:
DD:DA was a lot better about this, even without Dark Arisen upgrade.

There were several unique dungeons with monster encounters in DD1. DD2 does not have this. So enjoy for what it's worth, but the caves, tombs and occasional hidden moldy cellar are all you will get on that front.
''several unique dungeons'' , game have 9 caves , mostly linear caves 1 in 1 out , cave theme. With saurians/goblins and ogre/cyclop as a boss. that doesnt sound unique at all
It's you again. Still ignoring the obvious important point of what I said.

No Unique Dungeons in DD2 < quantitative less but completely Unique Dungeons in DD1

DD1 had less dungeons overall, but each was unique. You keep saying this thing about there only being some caverns. Well, if that is the case, why do people remember them so vividly while thinking them dull here? And it's not just me...

https://www.reddit.com/r/DragonsDogma/comments/1bt5lud/replaying_the_first_one_and_the_dungeons_are/
https://www.escapistmagazine.com/dragons-dogma-has-the-best-dungeons-people-havent-played/
Damian Ramirez Apr 7, 2024 @ 4:54am 
Originally posted by Knavenformed:
Originally posted by Damian Ramirez:
''several unique dungeons'' , game have 9 caves , mostly linear caves 1 in 1 out , cave theme. With saurians/goblins and ogre/cyclop as a boss. that doesnt sound unique at all

He means the Goblin Fort, Waterfall Cave, Bluemoon Tower, Everfall, Bandit castle, Shortcut mines, Cassardis well etc.

Things that come close in DD2 are the Cenotaph, Dragonsblood Tower, Waterfall Cave, Bandit Hideout, but their spacial useage and encounters are a bit lacking
>Medusa Cave
>Infected Dragon Fortress
>Mist Forest
>Sphinx Fortress
>Gorechimera cave
>Drabnir Grotto

i will also add the Cenotaph you said to that list.

Caves being a bit lacking its not a bad thing , expecting a game with 60 caves all being extremely good its unrealistic , and making the game smaller to a DD1 size wont make it any better. Having different quality of dungeons its actually a good thing
VoiD Apr 7, 2024 @ 4:57am 
There is that one where you fight your first chimera, and lich, but most of them are just caves yeah
Ponyeater Apr 7, 2024 @ 4:57am 
Originally posted by Damian Ramirez:
Originally posted by Knavenformed:

He means the Goblin Fort, Waterfall Cave, Bluemoon Tower, Everfall, Bandit castle, Shortcut mines, Cassardis well etc.

Things that come close in DD2 are the Cenotaph, Dragonsblood Tower, Waterfall Cave, Bandit Hideout, but their spacial useage and encounters are a bit lacking
>Medusa Cave
>Infected Dragon Fortress
>Mist Forest
>Sphinx Fortress
>Gorechimera cave
>Drabnir Grotto

i will also add the Cenotaph you said to that list.

Caves being a bit lacking its not a bad thing , expecting a game with 60 caves all being extremely good its unrealistic , and making the game smaller to a DD1 size wont make it any better. Having different quality of dungeons its actually a good thing
Not gonna lie, I'd take two very unique and good caves over 60 short 1-3 room ones. Even if it meant a drop in overall quantity.

Just littering open world games with uninteresting places is the number 1 reason most open world games are fatiguing and dull.
Come to think of it, the overworld in DD1 was also more unique. Yes it was 25% of the size, but small great quality is better than a whole mass of land with little worth seeing in it.
Edelgris Apr 7, 2024 @ 4:57am 
Originally posted by Damian Ramirez:
Originally posted by Ponyeater:
True, but even DD1 had Moontower and Everfall Goal. Also a few unique mines and the goblin fortress.
as you also have on DD2:
>Medusa Cave
>Infected Dragon Fortress
>Mist Forest
>Sphinx Fortress
>Gorechimera cave
>Drabnir Grotto

My take on this:

Medusa Cave is just a small cave with a Medusa in it.

Infected Dragon Fortress is ok. Not amazing, but ok. Feels inferior to Moontower.

Mist Forest is kind of meh... Feels very inferior to Witchwood.

Sphinx Fortress is good. I wish they put this much effort into the rest of the locations.

Gorechimera cave is fine. This is the standard that most dungeons should have.

Drabnir's Grotto is also fine.

Unfortunately, the large majority of the other caves are not close to the same quality as Gorechimera cave or Drabnir's Grotto.
Falcion Apr 7, 2024 @ 4:57am 
well there is waterfall cae north of the camp you start in. it has 2 boss monsters and some more grounds to cover. Also Trevo mines are a dungeone like. Not many those big underground dungeons. Most "dungeons" are like outside areas like the dragonsbreath tower area.
Ebon Wolf Apr 7, 2024 @ 4:58am 
The extra budget they had only went to marketing.
Knavenformed Apr 7, 2024 @ 4:59am 
Originally posted by Damian Ramirez:
>Medusa Cave
>Infected Dragon Fortress
>Mist Forest
>Sphinx Fortress
>Gorechimera cave
>Drabnir Grotto

i will also add the Cenotaph you said to that list.

Drabnir Grotto is definitely a highlight and made me wonder why that much depth wasn't used in other parts of the game

And I'd still remove both boss caves from that list, Medusa was such a letdown for me she's just in a single cave chilling which is the whole topic of "bad caves"

The cave to the Sphinx is what I think most people would've wanted from the Battahl caves too, not just single room, at least 4.
Damian Ramirez Apr 7, 2024 @ 4:59am 
Originally posted by Ponyeater:
Originally posted by Damian Ramirez:
''several unique dungeons'' , game have 9 caves , mostly linear caves 1 in 1 out , cave theme. With saurians/goblins and ogre/cyclop as a boss. that doesnt sound unique at all
It's you again. Still ignoring the obvious important point of what I said.

No Unique Dungeons in DD2 < quantitative less but completely Unique Dungeons in DD1

DD1 had less dungeons overall, but each was unique. You keep saying this thing about there only being some caverns. Well, if that is the case, why do people remember them so vividly while thinking them dull here? And it's not just me...

https://www.reddit.com/r/DragonsDogma/comments/1bt5lud/replaying_the_first_one_and_the_dungeons_are/
https://www.escapistmagazine.com/dragons-dogma-has-the-best-dungeons-people-havent-played/
again , what i said on the other comment , having different quality of dungeons its a good thing. Sticking on only having 9 its bad actually and affects severaly on the variation of the game and replayability of it.
People remember these caves vividly because its the only content this game have , the rest of it its actually pretty empty , the open world its empty. 70% of the map don't have any relation to main plot or any interesting loot or fight to a enemy that you already had.
Damian Ramirez Apr 7, 2024 @ 5:01am 
Originally posted by Ponyeater:
Originally posted by Damian Ramirez:
>Medusa Cave
>Infected Dragon Fortress
>Mist Forest
>Sphinx Fortress
>Gorechimera cave
>Drabnir Grotto

i will also add the Cenotaph you said to that list.

Caves being a bit lacking its not a bad thing , expecting a game with 60 caves all being extremely good its unrealistic , and making the game smaller to a DD1 size wont make it any better. Having different quality of dungeons its actually a good thing
Not gonna lie, I'd take two very unique and good caves over 60 short 1-3 room ones. Even if it meant a drop in overall quantity.

Just littering open world games with uninteresting places is the number 1 reason most open world games are fatiguing and dull.
Come to think of it, the overworld in DD1 was also more unique. Yes it was 25% of the size, but small great quality is better than a whole mass of land with little worth seeing in it.
but theres the problem here , DD1 doesnt have unique caves. You come up with this idea of unique only because of the game having really a few caves , not because of their design , or interesting loot , or interesting sidemissions on it.
Ponyeater Apr 7, 2024 @ 5:02am 
Originally posted by Falcion:
well there is waterfall cae north of the camp you start in. it has 2 boss monsters and some more grounds to cover. Also Trevo mines are a dungeone like. Not many those big underground dungeons. Most "dungeons" are like outside areas like the dragonsbreath tower area.
Sadly nothing unique in it, though. You can find some gear that would be an upgrade if you were level appropriate, but the shop in battahli outlevels it.

I discovered the Waterfall cave very late, after having already had a peak at the Battahli shop. My honest reaction was "cool, but of what use is that to me now?".
This wouldn't happen if the armors and weapons were less of an upgrade and more of a sidegrade (as the first game honestly was).

Where is my petrification resistance armor?!
Ponyeater Apr 7, 2024 @ 5:03am 
Originally posted by Damian Ramirez:
Originally posted by Ponyeater:
Not gonna lie, I'd take two very unique and good caves over 60 short 1-3 room ones. Even if it meant a drop in overall quantity.

Just littering open world games with uninteresting places is the number 1 reason most open world games are fatiguing and dull.
Come to think of it, the overworld in DD1 was also more unique. Yes it was 25% of the size, but small great quality is better than a whole mass of land with little worth seeing in it.
but theres the problem here , DD1 doesnt have unique caves. You come up with this idea of unique only because of the game having really a few caves , not because of their design , or interesting loot , or interesting sidemissions on it.
That's exactly what I am saying. They were unique, with unique layouts, lightning and content. They were leagues above what DD2 has and again, the unique dungeons you keep acting like they don't exist. There were for instance barely any tombs in DD1, but there was one quite large labyrinthian prison housing a whole army of undead.

That sticked in my memory.
Damian Ramirez Apr 7, 2024 @ 5:10am 
Originally posted by Ponyeater:
Originally posted by Damian Ramirez:
but theres the problem here , DD1 doesnt have unique caves. You come up with this idea of unique only because of the game having really a few caves , not because of their design , or interesting loot , or interesting sidemissions on it.
That's exactly what I am saying. They were unique, with unique layouts, lightning and content. They were leagues above what DD2 has and again, the unique dungeons you keep acting like they don't exist. There were for instance barely any tombs in DD1, but there was one quite large labyrinthian prison housing a whole army of undead.

That sticked in my memory.
well , let gonna do a rpg with a single dungeon , so will call it unique.... because there is a single one of them , it doesnt matter the design of it or the loot.
that's how your logic works it seems.
lumina Apr 7, 2024 @ 5:12am 
Seems pretty much the same in every game like this though. Not sure what you are playing. All the way back to the original Elder Scrolls, dungeons are just cave systems. And this one isn't just simple caves. There are large openings with large bosses in some of the caves. There is also gear all over in those things... A cave along one of the first roads you go down has multiple large enemies that you'll likely have to come back to if you find it on first pass.

If you don't want to spend all your money on gear early, go to the caves.
Last edited by lumina; Apr 7, 2024 @ 5:13am
Edelgris Apr 7, 2024 @ 5:31am 
Originally posted by Ponyeater:
I discovered the Waterfall cave very late, after having already had a peak at the Battahli shop. My honest reaction was "cool, but of what use is that to me now?".
This wouldn't happen if the armors and weapons were less of an upgrade and more of a sidegrade (as the first game honestly was).

They made the mistake of not putting up a Quest Board or something similar for sidequests that could lead you to the juicier places. This makes it easy to miss places like Waterfall Cave.

Waterfall Cave is very briefly mentioned at the start of the game by a soldier, then it's never mentioned again (as far as I know), even though quest items are located there. It kind of feels like a waste to not lead the player more to such locations.
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Date Posted: Apr 7, 2024 @ 3:40am
Posts: 52