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No Unique Dungeons in DD2 < quantitative less but completely Unique Dungeons in DD1
DD1 had less dungeons overall, but each was unique. You keep saying this thing about there only being some caverns. Well, if that is the case, why do people remember them so vividly while thinking them dull here? And it's not just me...
https://www.reddit.com/r/DragonsDogma/comments/1bt5lud/replaying_the_first_one_and_the_dungeons_are/
https://www.escapistmagazine.com/dragons-dogma-has-the-best-dungeons-people-havent-played/
>Infected Dragon Fortress
>Mist Forest
>Sphinx Fortress
>Gorechimera cave
>Drabnir Grotto
i will also add the Cenotaph you said to that list.
Caves being a bit lacking its not a bad thing , expecting a game with 60 caves all being extremely good its unrealistic , and making the game smaller to a DD1 size wont make it any better. Having different quality of dungeons its actually a good thing
Just littering open world games with uninteresting places is the number 1 reason most open world games are fatiguing and dull.
Come to think of it, the overworld in DD1 was also more unique. Yes it was 25% of the size, but small great quality is better than a whole mass of land with little worth seeing in it.
My take on this:
Medusa Cave is just a small cave with a Medusa in it.
Infected Dragon Fortress is ok. Not amazing, but ok. Feels inferior to Moontower.
Mist Forest is kind of meh... Feels very inferior to Witchwood.
Sphinx Fortress is good. I wish they put this much effort into the rest of the locations.
Gorechimera cave is fine. This is the standard that most dungeons should have.
Drabnir's Grotto is also fine.
Unfortunately, the large majority of the other caves are not close to the same quality as Gorechimera cave or Drabnir's Grotto.
Drabnir Grotto is definitely a highlight and made me wonder why that much depth wasn't used in other parts of the game
And I'd still remove both boss caves from that list, Medusa was such a letdown for me she's just in a single cave chilling which is the whole topic of "bad caves"
The cave to the Sphinx is what I think most people would've wanted from the Battahl caves too, not just single room, at least 4.
People remember these caves vividly because its the only content this game have , the rest of it its actually pretty empty , the open world its empty. 70% of the map don't have any relation to main plot or any interesting loot or fight to a enemy that you already had.
I discovered the Waterfall cave very late, after having already had a peak at the Battahli shop. My honest reaction was "cool, but of what use is that to me now?".
This wouldn't happen if the armors and weapons were less of an upgrade and more of a sidegrade (as the first game honestly was).
Where is my petrification resistance armor?!
That sticked in my memory.
that's how your logic works it seems.
If you don't want to spend all your money on gear early, go to the caves.
They made the mistake of not putting up a Quest Board or something similar for sidequests that could lead you to the juicier places. This makes it easy to miss places like Waterfall Cave.
Waterfall Cave is very briefly mentioned at the start of the game by a soldier, then it's never mentioned again (as far as I know), even though quest items are located there. It kind of feels like a waste to not lead the player more to such locations.