Dragon's Dogma 2

Dragon's Dogma 2

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Mage main pawn.. what are you looking for ?
Hello, i was wondering what do you guys are looking for when you hire pawn ?
I know there is inclinason, pawn quest and specialisation.

My mage is Simple but i think i'll change it for Kindhearted again.
I allways take a monster badges quest and setup it to 10k.
My pawn is Forager.

So for Augment i have the magick, stamina, stamina regen, lower aggro, more heal and debuff.

For the spells, i think High Palladium and High Haildom are mandatory, then i use 1 offensive spell and then eighter the silence or the celerity, sometime the maister spell.

My problem with the maister spell it take a very long time to cas and the stamina drain is horrible on pawn ..
The celerity is also a problem they allways cast it behind where no one is.
The silence spell is good but i don't think ppl know it and most likely don't hire pawn with it.

For the offencive spell i like to use the holy spell, since it's the only one in the game but the other one are also good.


What do you think ? what are you looking for ?
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Showing 1-15 of 54 comments
Ryvaku Apr 7, 2024 @ 12:39am 
10k reward is the only thing that matters to me. Most of the time I don't take mages because the game is just too easy the higher level you get.
I don't usually look for mages because contrary to my main pawn not shutting up about it and pissing and moaning the whole way despite being a chirugeon with a dozen healing items, you don't need a mage when curatives serve the job and the game has such a gold and supply surplus.

If I am going to hire a mage I'm looking for basic elemental coverage (one buff and two elemental spells covering the basic trifecta), last slot is either the O R B or the shield orbs, and something that's not a kindhearted inclination, preferably simple or straightforward because kindhearted is boring and calm are too passive. I want my mages attacking just as much as healing, preferably more. Buff bots are boring. Also the Leon cut or the Killmonger cut is an instant no-go and chirugeon is a redundant specialization for a mage.
Also, Beastren are cool and ugly pawns get brined.
Last edited by Toyosatomimi no Miko; Apr 7, 2024 @ 12:41am
D. Flame Apr 7, 2024 @ 12:53am 
Originally posted by Toyosatomimi no Miko:
I don't usually look for mages because contrary to my main pawn not shutting up about it and pissing and moaning the whole way despite being a chirugeon with a dozen healing items, you don't need a mage when curatives serve the job and the game has such a gold and supply surplus.

If I am going to hire a mage I'm looking for basic elemental coverage (one buff and two elemental spells covering the basic trifecta), last slot is either the O R B or the shield orbs, and something that's not a kindhearted inclination, preferably simple or straightforward because kindhearted is boring and calm are too passive. I want my mages attacking just as much as healing, preferably more. Buff bots are boring. Also the Leon cut or the Killmonger cut is an instant no-go and chirugeon is a redundant specialization for a mage.
Also, Beastren are cool and ugly pawns get brined.
Buff bots are best.

A pawn attacking or not is not more or less fun for a player, but then buffing your weapons so that you can damage enemies that you couldn't otherwise is more fun.
['w'] Apr 7, 2024 @ 1:38am 
short pants and tight thighs
Last edited by ['w']; Apr 7, 2024 @ 1:39am
Lux Apr 7, 2024 @ 1:39am 
Buff bots with a heal or Celerity.
No' Name Apr 7, 2024 @ 1:45am 
What I look for in a mage is at least two offensive spells, usually flaragon, and Levin, followed with Celerity, and whatever else you want as your fourth.

Pure support mages I find, at least for my playstyle, are absolute trash, and the most useless party members to have.
Ok i tought most ppl whould prefer a support mage.
I don't understand why you would play a dps mage when you can just have a Sorcerer instead.
Sharkon Apr 7, 2024 @ 1:54am 
heals / cures and no frigging ice weapon.
Outlaw Mugen Apr 7, 2024 @ 1:58am 
Originally posted by Nokrahs:
heals / cures and no frigging ice weapon.
I concur. Heals and Cures ( no buffing of weapons and no offensive spells either ).

The game is so easy and there is no HOLY or DARK buffs ( which would be good against Liches and undead ) so all I want is someone to recover my stamina, heal debilitation and buff my character with "Shield". If the mage has those things and is a beastren female, it's insta hire from me :D
Migromul Apr 7, 2024 @ 1:59am 
don't. Most Mages are kindhearted. Other inclinations on a mage maybe refreshing. I would try calm instead.

As for hiring: it depends what I plan. A night-trip should have the light (or the ultimate. Both isn't nessecarily needed imho.). And also the scilence.
I think at least one spell is essential: halidome. But a lot of players also like the speed-spell (don't remember the name.)
the mage has a lot of optionjs, but only 4 skillslots. I just would set it up as you like. You also have an arisen, What do YOU like on a mage for an every-day-trip? This prabably will also suffice for other players.
The ulitmate is good, but not needed for an every-day trip, imo. Other things might be more useful. For example, to be able to attack with a spell. (the lightning is the best for that. You can target all, and most enemies aren't obviously resistant to lightnig as they are to fire or ice.)
Tahl Apr 7, 2024 @ 2:17am 
My mage pawn got some traction with mostly damage skills. They arent that useful this time around so aside from occasionally curing the odd burn, they are just a budget magick dps with universal pocket heals.

I recommend Levin and Frigor as they are fireNforget spells. Levin also pars well with Arisen that are running it due to the dual casting. So any memecasters out there will appreciate that.
Mine also ran Palladium and Empyrean. Empyrean sometimes does work while lighting up an area. Palladium will both help the party a tiny bit and help the mage avoid feeding itself to mobs.

Realistically, anyone that takes a mage pawn is either taking it for the quest reward, pocket heals or whatever specific skill they happen to be fawning over at that moment. So its kinda up for grabs, across the board.
Last edited by Tahl; Apr 7, 2024 @ 2:18am
Monk Apr 7, 2024 @ 2:33am 
I've not needed a mage really, I only tend to take them to heal up the pawns between fights.

I find full buff pawns pointless.

I forget the skill names as I don't pay much attention to them.

Of the buffs, the one that grants a small defencive buff has some uses, celerity is usually cast out of the way, the master skill is very hit and miss, heals are not really needed from level 40 onward and with good gear even less so, weapon buffs can be nice, but, not needed.

A must have for me is the lightning attack as its reliable damage and good at hitting everything, ice is OK for fighting a lot of the later stuff, fire I actively avoid, it's unreliable and they need to get too close.

For inclination I look for calm, I just want them safely out of the way nuking stuff and speaking elvish or forager are the only useful specialisations and I have forager myself.

I hate logistics screwing with my materials and the ability to sell everything or nothing with no input seems dangerous to risk using.

Overall, I am taking a sorcerer instead now, my pawn and those I hire don't need the support as much and they do more damage.

The biggest issue with a mage pawn with regards getting it hired is, there are more of them than anything else, so you'd better atleast make it look 'good', so, for me, no daft proportions, no cross dressing, no underwear and have upgraded equipment, doesn't need to be the best, just needs to look 'good' and not be from the start of the game.

If it's male, even better, there are so few male pawns that there is far less competition to get picked and it stands out easier.
phane Apr 7, 2024 @ 2:33am 
Argent Tonic
Palladium
Halidom
Levin / Lightning or Ice Boon
Kindhearted or Calm

I don't need them to have a large amount of attack spells, that's what Sorcerer is for. The instant heal, cleanse, and shield are most crucial. Levin is ranged and spammable, the other two have limited range. There seems to be a lot more mobs that get empowered or explosively volatile with Fire Boon. Lightning Boon stuns and Ice Boon freezes mobs in place.

Sorcerer
Hagol
Thundermine
Prescient Flare

Thundermine is great if you're ranged, standing near it keeps you shielded from Melee mobs and if its placed near a wall it can keep ping ponging a body between it. Hagol is constant damage and Prescient Flare tells you where to unload all your attacks.
AH-1 Cobra Apr 7, 2024 @ 2:35am 
High Celerity - Mage pawns will cast this outside of battle with the "help me" command, which makes it very useful.

Celestial Paean is very good at lower levels, but loses value at higher levels. At high levels, your arisen probably has beefy enough stamina and augments to reduce cost to not really require it.

Affinity boons are another one that's more useful at lower levels, and less so at higher levels. I run a wayfarer, I don't need any boons from my mage, because I can just swap to a weapon that's the correct element. At low levels, players are less likely to have a wide variety of elemental weapons, so fire or ice (don't use both IMO) is sufficient.

Argent Succor - some people think just because a mage has anodyne that someone isn't going to want a targeted full heal if they get dropped down to 1/8th HP by a big attack. This is very good at a variety of level ranges, IMO. This will save you wakestones at some point, I promise you.

High Palladium - The reason I don't like it is because it appears to have a relatively short range, and my arisen is usually not within range of the mage pawn to receive this buff. More often than not, the mage pawn is the sole beneficiary of this skill, and my mage pawn doesn't need it because they got Legion's Might. I'd prefer High Celerity over this in 100% of situations.

High Halidom - this one is an absolute must. Plenty of things inflict annoying status effects and you don't need to burn consumables.

Damage spells on a mage - IMO, more useful at lower levels. Just started out? Level 10? Sure, use high levin, due to its generous targeting range, and it works decent on cyclopses. Level 50+? You shouldn't need damage from a mage pawn
Last edited by AH-1 Cobra; Apr 7, 2024 @ 2:42am
Originally posted by AH-1 Cobra:
High Celerity - Mage pawns will cast this outside of battle with the "help me" command, which makes it very useful.

Celestial Paean is very good at lower levels, but loses value at higher levels. At high levels, your arisen probably has beefy enough stamina and augments to reduce cost to not really require it.

Affinity boons are another one that's more useful at lower levels, and less so at higher levels. I run a wayfarer, I don't need any boons from my mage, because I can just swap to a weapon that's the correct element. At low levels, players are less likely to have a wide variety of elemental weapons, so fire or ice (don't use both IMO) is sufficient.

Argent Succor - some people think just because a mage has anodyne that someone isn't going to want a targeted full heal if they get dropped down to 1/8th HP by a big attack. This is very good at a variety of level ranges, IMO. This will save you wakestones at some point, I promise you.

High Palladium - The reason I don't like it is because it appears to have a relatively short range, and my arisen is usually not within range of the mage pawn to receive this buff. More often than not, the mage pawn is the sole beneficiary of this skill, and my mage pawn doesn't need it because they got Legion's Might. I'd prefer High Celerity over this in 100% of situations.

High Halidom - this one is an absolute must. Plenty of things inflict annoying status effects and you don't need to burn consumables.


I don't have this problem with palladium, but yea sometime i don't get it.
Argent Succor is good but i prefer an offensive spell or the silence spell if i fight dragon's or casters.
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Date Posted: Apr 7, 2024 @ 12:32am
Posts: 54