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If I am going to hire a mage I'm looking for basic elemental coverage (one buff and two elemental spells covering the basic trifecta), last slot is either the O R B or the shield orbs, and something that's not a kindhearted inclination, preferably simple or straightforward because kindhearted is boring and calm are too passive. I want my mages attacking just as much as healing, preferably more. Buff bots are boring. Also the Leon cut or the Killmonger cut is an instant no-go and chirugeon is a redundant specialization for a mage.
Also, Beastren are cool and ugly pawns get brined.
A pawn attacking or not is not more or less fun for a player, but then buffing your weapons so that you can damage enemies that you couldn't otherwise is more fun.
Pure support mages I find, at least for my playstyle, are absolute trash, and the most useless party members to have.
I don't understand why you would play a dps mage when you can just have a Sorcerer instead.
The game is so easy and there is no HOLY or DARK buffs ( which would be good against Liches and undead ) so all I want is someone to recover my stamina, heal debilitation and buff my character with "Shield". If the mage has those things and is a beastren female, it's insta hire from me :D
As for hiring: it depends what I plan. A night-trip should have the light (or the ultimate. Both isn't nessecarily needed imho.). And also the scilence.
I think at least one spell is essential: halidome. But a lot of players also like the speed-spell (don't remember the name.)
the mage has a lot of optionjs, but only 4 skillslots. I just would set it up as you like. You also have an arisen, What do YOU like on a mage for an every-day-trip? This prabably will also suffice for other players.
The ulitmate is good, but not needed for an every-day trip, imo. Other things might be more useful. For example, to be able to attack with a spell. (the lightning is the best for that. You can target all, and most enemies aren't obviously resistant to lightnig as they are to fire or ice.)
I recommend Levin and Frigor as they are fireNforget spells. Levin also pars well with Arisen that are running it due to the dual casting. So any memecasters out there will appreciate that.
Mine also ran Palladium and Empyrean. Empyrean sometimes does work while lighting up an area. Palladium will both help the party a tiny bit and help the mage avoid feeding itself to mobs.
Realistically, anyone that takes a mage pawn is either taking it for the quest reward, pocket heals or whatever specific skill they happen to be fawning over at that moment. So its kinda up for grabs, across the board.
I find full buff pawns pointless.
I forget the skill names as I don't pay much attention to them.
Of the buffs, the one that grants a small defencive buff has some uses, celerity is usually cast out of the way, the master skill is very hit and miss, heals are not really needed from level 40 onward and with good gear even less so, weapon buffs can be nice, but, not needed.
A must have for me is the lightning attack as its reliable damage and good at hitting everything, ice is OK for fighting a lot of the later stuff, fire I actively avoid, it's unreliable and they need to get too close.
For inclination I look for calm, I just want them safely out of the way nuking stuff and speaking elvish or forager are the only useful specialisations and I have forager myself.
I hate logistics screwing with my materials and the ability to sell everything or nothing with no input seems dangerous to risk using.
Overall, I am taking a sorcerer instead now, my pawn and those I hire don't need the support as much and they do more damage.
The biggest issue with a mage pawn with regards getting it hired is, there are more of them than anything else, so you'd better atleast make it look 'good', so, for me, no daft proportions, no cross dressing, no underwear and have upgraded equipment, doesn't need to be the best, just needs to look 'good' and not be from the start of the game.
If it's male, even better, there are so few male pawns that there is far less competition to get picked and it stands out easier.
Palladium
Halidom
Levin / Lightning or Ice Boon
Kindhearted or Calm
I don't need them to have a large amount of attack spells, that's what Sorcerer is for. The instant heal, cleanse, and shield are most crucial. Levin is ranged and spammable, the other two have limited range. There seems to be a lot more mobs that get empowered or explosively volatile with Fire Boon. Lightning Boon stuns and Ice Boon freezes mobs in place.
Sorcerer
Hagol
Thundermine
Prescient Flare
Thundermine is great if you're ranged, standing near it keeps you shielded from Melee mobs and if its placed near a wall it can keep ping ponging a body between it. Hagol is constant damage and Prescient Flare tells you where to unload all your attacks.
Celestial Paean is very good at lower levels, but loses value at higher levels. At high levels, your arisen probably has beefy enough stamina and augments to reduce cost to not really require it.
Affinity boons are another one that's more useful at lower levels, and less so at higher levels. I run a wayfarer, I don't need any boons from my mage, because I can just swap to a weapon that's the correct element. At low levels, players are less likely to have a wide variety of elemental weapons, so fire or ice (don't use both IMO) is sufficient.
Argent Succor - some people think just because a mage has anodyne that someone isn't going to want a targeted full heal if they get dropped down to 1/8th HP by a big attack. This is very good at a variety of level ranges, IMO. This will save you wakestones at some point, I promise you.
High Palladium - The reason I don't like it is because it appears to have a relatively short range, and my arisen is usually not within range of the mage pawn to receive this buff. More often than not, the mage pawn is the sole beneficiary of this skill, and my mage pawn doesn't need it because they got Legion's Might. I'd prefer High Celerity over this in 100% of situations.
High Halidom - this one is an absolute must. Plenty of things inflict annoying status effects and you don't need to burn consumables.
Damage spells on a mage - IMO, more useful at lower levels. Just started out? Level 10? Sure, use high levin, due to its generous targeting range, and it works decent on cyclopses. Level 50+? You shouldn't need damage from a mage pawn
I don't have this problem with palladium, but yea sometime i don't get it.
Argent Succor is good but i prefer an offensive spell or the silence spell if i fight dragon's or casters.