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Good thing is, I don't play DD to be challenged.
I remember my archer. it was HELL, so shoot at the enemy for a very long time and persistently in order to achieve the goal of defeating him.
DD2, alas, throughout the entire game I don’t remember a single monster that made me at least somehow try to defeat it. (Stone Sorians really piss me off) But there is a problem with HitBox on tail. I'm more disappointed by the dragon and griffin running away from me.
And yes Hard mode. This is what this game needs URGENTLY. But I've played 100 hours and will be waiting for the DLC/difficulty update.
Yeah and the archer in this game. Just does a lot of damage. Compared to any other class. At the beginning of the game. Then, of course, he loses out to everyone else. But in DDDA it was exactly the opposite but there were different arrows and tactical equipment options. alas for some reason they cut all the content that was there. But I guess that's the goal for the DLC
I would agree to this for the most part. It feels like overall DD2 is more well balanced without any big spikes in difficulty. Which is honestly a bit sad.
Like after the Battle with the Dragon in DD1, the world changes a lot and you wake up in Cassardis and you gotta make your way to Gran Soren. And if you take the way the game intends you to choose: walking there, you are greeted by suddenly much much stronger enemies and much more quantity of those enemies at the same time. Like 2 drakes waiting for you right before the gates of Gran Soren.
That was a difficulty spike that was very challenging. Like the game throwing situations at you where you really need to think how to even survive battles from now on. (even on normal mode)
In comparison DD2 ... was overall a good experience, very enjoyable, but the fight with Greg was underwhelming, especially in comparison to the extremely cinematic fight in the first game, where the fight had multiple stages and was also more difficult.
Same goes sadly for post-game, while I loved how "unforgiving and dark and grim" the post-game looked like in this game, I was kinda disappointed when I found my first Gorechimera and killed it within 5 minutes without even feeling a bit stressed out about how I'm supposed to make it through the fight.
I kinda do miss that in this one, even if I enjoy DD2 more than the first one, I really do miss the difficulty spikes.
would have been much more fun if it had monster hunter icebornes difficulty or atleast a optional hard mode.
having to pull your punches to not make the game to easy is not to fun when you play it blind.
really hope a hard mode is introduced, and some sort of difficulty scaling is added.
seperate note, i also think it would be worth adding more enemy variants and types.
Played it start to finish on hard mode through BBI. Both games start the same way, no matter the settings. You get smacked down by goblins, but once you get a few vocation levels, the balance changes. Around level 20-25, you just slaughter everything (If you have the right skills and pawns with you.) Once you get the demon candy later on in the game, it's like "Do I really want to waste time with this encounter, or not?"
BBI offered some decent challenges though, like the multi living armor room, or the double drake fight, but it was never really a hard game. I play DD for the power fantasy and the better AI/animation this time, makes for some fun moments, especially with the stuff you can do with the cyclops haha.
I wouldnt say my point to this is that its not hard enough and im looking for it to be Dark souls level difficult.
Moreso that i need a bit of a challenge as opposed to breezing through it, so when i do have these cool moments they feel deserved for effort iv put in, if that makes sense. It did in the beginning but since higher levels its lost its shall we say spark. but i do get some moments where there are multiple big monsters or i get in a tight squeeze.
the design that the world is living is both a blessing and a curse in that it can create these really fun moments where ♥♥♥♥ has hit the fan and at the end of a slog its like wow ok, but then most of the time its, im running around and there is a cyclops, lets kill it cus i like beating them and move on.
if im going off topic a bit apologies, but the game needs more oompf later levels and NG+ and i really think there is a need for more diverse enemy encounters.
TL DR
- Scale difficulty to make the fights a challenge and worth engaging with later on
- Add more content, cus i love the game, mix up existing content to allow for more diverse scenarios
- NG+ needs re thinking cus im just blitzing through, not in the sense im not doing anything cus i am doing quests i missed before and im trying to do as much as i can, again to my other point, i love the game, give me content lol