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DD2 I didn't finish unmoored yet but sounds same. Cycle just can't be broken probably is the theme.
that's not true.
the problem with the "ending" of this game is that if you do good/bad ending, NG+ = continue the cycle.
when you do the unmoored (which actually the entire unmoored IS the ending, regardless of what you do), you "break the cycle" but then you still have NG+, which implies "continuing the cycle".
NG+ is basically a time warp. no matter what you do, NG+ doesn't change at all. They could have made a NG+ that is different based on ending, but they didn't. ie, you kill the pathfinder and assuming you kill yourself in the process, but NG+ has dragons, pathfinder, same thing, except you're now in DD2 instead of DD1.
The only game that had the nards to truly "break the cycle" was neir automata which had you delete your save game, which would be the only thing that makes sense here in the unmoored ending.
obviously, if you're "still playing DD" you are "in a cycle."
so we have to wait for DLC and the only way "you're playing as you" the unmoored didn't happen, obviously. if you're playing DD it means the cycles are still happening.
the very least they could have done is make NG+ say something different when completing unmoored like "return to the cycle" or something.
without that, it's just a time warp back into a cycle
No, beating DD2 with unmoored changes the title screen to DD2 instead of just DD.
The pathfinder is gone at the end of DD2 true ending, claiming he won't be able to see future cycles. but then when you start ng+ from there, he's obviously still there and you're doing the same story.
the diff is DD1 never had a definitive "you broke the cycle" where this does, it's painting the plot into the corner
That's right. The pathfinder is still there. There is no proper "after story" It's just endless cycle. It would be cool if the subsequent playthroughs had some differences depending on the ending... The least they could have done is to give us a proper "Cutscene Ending" explaining what happened after the Arisen killed the dragon and Main Pawn died. Call the New Game - Cycle Reset or something like that.
and BY THE WAY :
Has anyone noticed after ALL THE CREDITS there is a small cutscene with an old man who sails off to the sea? Now this raises a few questions.
1. The world I rescued from the "pathfinder" was unmoored and pretty much a wasteland. Why there is water out of the sudden?
2. Who is the old man and how is he important? Unless it's Capcoms way to hint a DLC expansion ( Dark Arisen in DD 1 was offshore as well on an Island ).
It's possible it's hinting towards DLC, but the takeaway is that the water is safe, we ended the cycle, the brine is gone, and the people are completely free.
The Old Man is the Elder that lives on the shore in Halve Village, right next to the portcrystal there. He's the one that flat-out tells you that the world is in a cycle and the eyes of the watchers are always on you.
Of course, he looks and sounds crazy, and the townspeople all consider him to be the weirdo that the brine keeps giving back to the shore, and that he's the one that gets in a boat so he can go talk to the brine.
Now he's just on a boat, there is no brine to talk to - the water has been restored and the land has been freed from it. He then sings "I'm on a Boat" with T-Pain.
That makes sense now. I found Youtube video saying the same thing :
https://www.youtube.com/watch?v=ckr10uNeapA
This means two things :
1. Cycle is broken but we don't get to see what happens afterwards. Possible DLC?
2. The NG + is NOT a continuation of the story with the Broken Cycle but rather a NEW story of a different arisen ( as we can create a new character ). That also explains why we don't get the same power as the "pathfinder/ blue eyed guy" like in first DD1.
Shame that they didn't explain or portrayed it better and left a lot to our imagination.
Thanks all for the insights I can now sleep well ;))
not the same - original had new content after the delete. a bunch of other games play around with saves getting deleted but use it as something to forward the story.
only automata had "by deleting yourself you're helping others."
that video is flawed. it was obvious that elder was a former arisen, but to state "it was you" is pointless and just speculation.
it could be just an arisen that made it to unmoored and failed, which is why you spawn there when you fail. he could have done all the same things you did. apparently he walks to town and reminisces about a house you can buy how he used to live there... but "he is you" digs a bigger plot hole to cover a smaller one.... ie, why would you both be there?
the interesting question is missing from the video: WHY did he fail? It's impossible for you to fail... your pawn goes ham and you lill the dragon.
it's a sappy ending "oh boy sucky old arisen gets to wander into oblivion now that the brine is gone." who cares?
Now in DD2, since the watcher Pathfinder is always occupying the similar role like the seneschal in DD1, so there is not a seneschal to replace. In fact, at the end it seems like we did break the cycle. But, a cycle of what? I think the truth is there is no cycle in DD2.
At the end, like you already mentioned, what we really did is defeated the watcher Pathfinder. And just like he wanted it, to find a will strong enough for the world. The supposed cycle in DD2 is but a test from him, a dragon-arisen loop to find the will. So when it ends, it ends. We did break the true world free from the watcher and his watch.
So if then we restart a new game, it would be just a new game. (but still carry over as NG+ ofc) And as there is no longer a reincarnation, the NG+ will not be a continuation in lore sense.
Also anyone find the DD2 title drop at unmoored world a bit weird? Because it then ends pretty fast. The plot there is short and time limited. I swear if this is Capcom's DLC plan to expand on the true world, that would be both greedy and wonderful.