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Childish, vulgar and wholly unproductive in every sense of the word. I've been using steam for like 16 years and you've earned the honor of being the first and only person I've ever blocked. Gratz. You will not receive a clown.
FINAL FANTASY VII Remake was one of the most anticipated games of all time from a much bigger IP and it sold 3.5 million copies in it's first week, just a million more than DD2. It took them about 2 and a half years to reach 7 million copies sold.
Lets say this info more than makes me blacklist crapcom for good.
Helldivers 2 literally had many more problems in its first 3 weeks than this game ever had and with way more microtransactions.
I would've been more than content at 40 bucks.
It seems like you're counting every single employee of those studios as having worked on those games. And even then, some of those numbers still seem wildly inflated, like you included every employee under every studio owned by the game's publisher.
Bethesda Game Studios, the developer of Starfield, for example, only has 450 employees. Where did the other 3500 come from? Did you count literally every employee of every Zenimax subsidiary as having worked on Starfield?
By that logic, Dragon's Dogma 2 had 3300 people "working" on it, as that is the number of employees Capcom has. Studios make more than one game at a time, you know.
The largest ever team to work on a game, that we have anything resembling a solid number for, is RDR2 at about 2000.
https://www.guinnessworldrecords.com/world-records/557449-largest-development-team-for-a-videogame
No one is out there making games with 9000 ♥♥♥♥♥♥♥ people. I'd like some of what OP is smoking; they are clearly on a different plane than us mere mortals.
You don't have to believe me or anything but look at Indie games like Palworld most notably. sold 20 mill+ copies in what.... 3 weeks?
So yes, as a triple A company only making 2.5 mill sales on a $80+ game? it's laughable.
Capcom was doing so well, now they've basically become "CRAPCOM" again.
this is a lie on literally every level.
Bethesda had over 1000 employees on Starfield from their own studios not counting contractors and mIcro$oft "partner labs".
Bethesda did NOT update their game engine except for rendering, which is why modders can not make use of it for anything other than simple replacements.
This version of RE has 75% longer draw distance and +50% object density compared to any other version and this is the first game using it, with MHWILD to follow, which I'm sure you'll be screeching about as well because it's going to hit even harder than this title. We haven't even covered this is the most complex mesh system Capcom has ever used, period and there's nothing else like it currently published, and we also haven't covered the AI system in place which is why everyone is butthurt in the first place.
You are literally just talking out of your ass, and should probably just stick to "I don't like this game".
Source is more than likely from here https://www.mobygames.com/game/220049/dragons-dogma-ii/credits/playstation-5/?autoplatform=true
When I look at other Capcom games like Street Fighter 6, the numbers are significantly higher - https://www.mobygames.com/game/203910/street-fighter-6/credits/playstation-5/?autoplatform=true
Resident Evil 4 Remake - https://www.mobygames.com/game/200900/resident-evil-4/credits/windows/?autoplatform=true
I don't know if the numbers are completely accurate 100%, and even if you were to remove some people here and there for some other form, the number differentials are still staggering.
Also, those developer numbers seem very off. Helldivers 2 had about a hundred devs working on it, not 1220.
This is the actual number of people credited for each games development. Keep in mind that outsourcing is a very common practice and that these numbers include those individuals.
This isn't strictly the number of developers, this is programmers, artists, writers, localizers, etc.
Dragon's Dogma 2 had a total of 392 people credited in the development of the game. Starfield had 3902 people credited in the development of the game, just as Diablo IV had nearly 9000.
Unbelievable? Of course it is. There is a reason modern games cost hundreds of millions of dollars to make, and it isn't because of software licenses.
You cannot use an outlier like palworld as the standard. Palworld is a literal golden unicorn.