Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Summoning the smoke dragon is cool and the party damage buff is awesome, but the other skills are all for very specific situations and playing the babysitter for the pawns to do all the fighting doesn't feel effective compared to the other vocations.
On paper it looks very cool, but it just feels out of place in this game.
I still vaguely recall reading somewhere that a class like this would've been the Arisen only option back when the first game was still in concept - you don't fight, just command the pawns from the back. Can't recall where, but I'm pretty sure about that and the existence of the trickster cements that.
And it sounds great but they didn't nailed it with trickster.
Thief and fighter probably the most used.
It needs some major work by Capcom to be worth it.
Once you try Magic Archer, you will see how useless the others are.
You take a more passive role in combat but it's still fun.