Dragon's Dogma 2

Dragon's Dogma 2

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['w'] Apr 5, 2024 @ 6:02am
Which augments do you prefer the most?
Do you stack any for fast and better ways to handle larger enemies like more stamina, faster stamina regen, faster scaling of enemies, less stamina consumption when clinging to an enemy?
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Showing 1-15 of 20 comments
VoiD Apr 5, 2024 @ 6:03am 
Really depends on the class, I tend to take the stamina ones often on everything.
Keldrath Apr 5, 2024 @ 6:07am 
Seeker token radar, both the Warfarer ones, less stamina when dashing, and last 2 just depends.
Seph Apr 5, 2024 @ 6:07am 
stamina is pretty much a must in all vocations , dont stress too much about augments , after you ding lvl 60 everything just dies in front of you
AH-1 Cobra Apr 5, 2024 @ 6:09am 
Stamina isn't that big of a deal if you got celestial paean on a pawn. Which you should.
Gamefever Apr 5, 2024 @ 6:10am 
Well yes I like augments.

Fighter, Warrior, Rogue
Knockdown

Although Archer does have a knockdown move so that class can also benefit from knockdown stacking.

Mostly I just decided what I want my characters to be good at.

I do switch through vocations quickly on both my char and pawn. Trying to get all the augments unlocked.
I noticed though that stats are dependant on vocation at time of level up, meaning if you spend 40 levels on fighter ouch going to not do so well as a mage or DPS. Although if you stack knockdown on fighter that will help them a heck of a lot.
Smug Kot Apr 5, 2024 @ 6:13am 
They are very minimal this time and barely makes a difference, at least the stats related one but "Threw", extra 10kg is good.

Here the list with actual values.
https://i.redd.it/oz1xt0knrbrc1.png
Keldrath Apr 5, 2024 @ 6:21am 
Originally posted by Smug Kot:
They are very minimal this time and barely makes a difference, at least the stats related one but "Threw", extra 10kg is good.

Here the list with actual values.
https://i.redd.it/oz1xt0knrbrc1.png
Thanks I had heard about some of them like verve and wasn’t impressed, it’s nice to see a full list I’m shocked by some of them like I could swear zeal felt like it was more impactful than that.
Gamefever Apr 5, 2024 @ 6:21am 
Originally posted by Smug Kot:
They are very minimal this time and barely makes a difference, at least the stats related one but "Threw", extra 10kg is good.

Here the list with actual values.
https://i.redd.it/oz1xt0knrbrc1.png

Nice chart it is going to change my pawn build so much I don't know if ppl will hire her ><
['w'] Apr 5, 2024 @ 6:22am 
Originally posted by Gamefever:
Originally posted by Smug Kot:
They are very minimal this time and barely makes a difference, at least the stats related one but "Threw", extra 10kg is good.

Here the list with actual values.
https://i.redd.it/oz1xt0knrbrc1.png

Nice chart it is going to change my pawn build so much I don't know if ppl will hire her ><
I just stopped wearing stockings with my male thief, there is still hope, maybe someone will :)
Gamefever Apr 5, 2024 @ 6:26am 
Originally posted by wilb:
Originally posted by Gamefever:

Nice chart it is going to change my pawn build so much I don't know if ppl will hire her ><
I just stopped wearing stockings with my male thief, there is still hope, maybe someone will :)
Robin hood, men in tights
Ryvaku Apr 5, 2024 @ 6:27am 
Thew because I like to pick everything up.

Oh a shiny! Oh a shiny! Oh another shiny!
Last edited by Ryvaku; Apr 5, 2024 @ 6:28am
Incocknito Apr 5, 2024 @ 6:27am 
Originally posted by Smug Kot:
They are very minimal this time and barely makes a difference, at least the stats related one but "Threw", extra 10kg is good.

Here the list with actual values.
https://i.redd.it/oz1xt0knrbrc1.png
Some Values are false. Pretty sure that increase to def is around flat 100 instead 30%. I think the same for knockdown power and resistance
Cipher Stormwolf Apr 5, 2024 @ 6:28am 
Originally posted by Gamefever:
I do switch through vocations quickly on both my char and pawn. Trying to get all the augments unlocked.
I noticed though that stats are dependant on vocation at time of level up, meaning if you spend 40 levels on fighter ouch going to not do so well as a mage or DPS.
Untrue your stats will even out at level 200. They stated this is changed in an interview. Your vocation upon leveling up does not hinder your statgrowth for specific vocations. Look at the level up screens they go all over your stats.

Edit: Your vocation actually changes your stats as well, look at them in status its like Strength 300 (140) < this is the base value in ()
Last edited by Cipher Stormwolf; Apr 5, 2024 @ 6:30am
Cipher Stormwolf Apr 5, 2024 @ 6:29am 
Originally posted by Incocknito:
Originally posted by Smug Kot:
They are very minimal this time and barely makes a difference, at least the stats related one but "Threw", extra 10kg is good.

Here the list with actual values.
https://i.redd.it/oz1xt0knrbrc1.png
Some Values are false. Pretty sure that increase to def is around flat 100 instead 30%. I think the same for knockdown power and resistance
I am sure you are correct, look at verve, it is useless. Hope they change that.
Smug Kot Apr 5, 2024 @ 6:42am 
Still recommend to get an augment mod, because is not fun to max a vocation just to find the augment you wanted does so little, that barely you can tell is there.

In the other hand 5% to weakspot, is noticeable, because is multiplicative with the weakspot bonuses. So is a lot more than just 5%
Last edited by Smug Kot; Apr 5, 2024 @ 6:42am
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Date Posted: Apr 5, 2024 @ 6:02am
Posts: 20