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What OP is failing to say, is that yes, it is the same TYPE of enemy, but their variants make them drastically different both in how they fight, as well as their weaknesses.
Regular minotaur= lumbering and slow and relies on charges.
Gore Minotaur= Swings an axe fast as hell and tries to execute you with it.
Golbins= annoying and small, using a variety of different weapons, will laugh at you while you're down.
Knackers= bigger and strong/armored, normally unarmed, sometimes using weapons and will kick you while you're down and laugh at you.
etc.
I fight knackers exactly the same way I fight goblins. Two or three attacks and they're dead.
Go back to twitter honestly
It doesn't matter what "You" do, the enemies are different. You push X to attack on everything you go up against.
Want to know how I beat dark souls 1-3, elden ring and sekiro?
I light attacked, dodged and parried.
Off chance you don't believe me, here you go.
Light attack, jump, parry, dodge, final boss beat. (Sekiro) back at release.
https://www.twitch.tv/videos/402642202?filter=highlights&sort=time
The enemy type didn't matter, those 3 things worked on everything. Does that mean those games were flawed?
No, just small enemies (that are not flying). The fact that they are everywhere every 10 steps you walk doesn't help either to make exploration interesting.
I do not agree.
I am on my third play through. Not once did I ever feel the need for MTX. They are only for hiring pawns and buy skills. I've always had an abundance of those Discipline points.
The pawns dialog is actually useful in this game. If you pay attention you'll see it's much more than mindless chit chat. They can actually lead you through missions if you follow them. Or tell you the vulnerability of an enemy. All sorts of stuff.
Plenty of cool and varied quests. I especially like the ones that have you seeking maesters for ultimate skills.
The story is cool. It has a message. You either get it or don't. It involves fate and duty. Plus it works into the endgame premise.
And the classes? Each offers a drastically different play style. So many games over-balance everything. Not here. Find one that isn't tedious I guess.
I'm getting over 90fps with a 3080ti on 3840x1600 ultrawide. That's optimized enough for me.
And yes, this would qualify as a GOTY nominee in my opinion. I'm on third play through and not close to being bored. Plenty more to level and loot.
Most classes are very uninteresting. Sorcerer, warrior, combatent, archer, mage, they're all tedious.
WHY IS THAT WARRIOR ARE MORE SLOWER THAN THIEF? WHY MY MAGE IS GETTING DESTROYED WHEN HE IS ON THE FRONTLINE ? WHY SORCERER TAKE TIME TO CAST ?
Could you go back to fornite please ?
Especially in a game like this where you're expected to out-power most of your enemies. What's the difference between a chimera and a gore chimera? I literally have no idea, I didn't even know the second one was different until I was picking materials off its corpse and they didn't stack.
Unfortunately I bought it from a third-party site and cannot ask for a refund. But yeah, I've quit playing.
Dude, goblins don't even exist in Skyrim, just to show your ignorance, lol. And you're comparing a game from 2011 with a game from 2024.
Also, you don't meet these enemies every 10 steps.