Dragon's Dogma 2

Dragon's Dogma 2

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Gosh, this game is insufferable
Walking and fighting the same enemies over and over because the designers don't have the smallest amount of creativity when creating enemies (even reusing designs to "create new enemies", like the rock saurian and the green goblin. And you'll be fighting the same enemies for like 40 hours straight). Big enemy? The weak spot is the head, 90% of the times.

Stupid autosave feature that doesn't allow you to succesfully complete quests because it autosaves automatically when you fail.

Stupid mechanics made to sell microtransactions
Only pawns make this game slightly interesting, but they become insufferably repetitive with the same lines over and over.

Terrible quests and story.

Most classes are very uninteresting. Sorcerer, warrior, combatent, archer, mage, they're all tedious.

Poorly optimized.

I seriously don't understand who thinks this game is a "goty". I'd give it a 7/10 at best.
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Showing 1-15 of 40 comments
Ebon Wolf Apr 4, 2024 @ 4:16pm 
I mean endgame of the first game was basically black and white versions of normal monsters. lol I guess we shouldn’t have expected much after 12 years.
Kashra Fall Apr 4, 2024 @ 4:18pm 
Originally posted by Ebon Wolf:
I mean endgame of the first game was basically black and white versions of normal monsters. lol I guess we shouldn’t have expected much after 12 years.

What OP is failing to say, is that yes, it is the same TYPE of enemy, but their variants make them drastically different both in how they fight, as well as their weaknesses.

Regular minotaur= lumbering and slow and relies on charges.
Gore Minotaur= Swings an axe fast as hell and tries to execute you with it.

Golbins= annoying and small, using a variety of different weapons, will laugh at you while you're down.
Knackers= bigger and strong/armored, normally unarmed, sometimes using weapons and will kick you while you're down and laugh at you.

etc.
Originally posted by Kashra Fall:
Originally posted by Ebon Wolf:
I mean endgame of the first game was basically black and white versions of normal monsters. lol I guess we shouldn’t have expected much after 12 years.

What OP is failing to say, is that yes, it is the same TYPE of enemy, but their variants make them drastically different both in how they fight, as well as their weaknesses.

Regular minotaur= lumbering and slow and relies on charges.
Gore Minotaur= Swings an axe fast as hell and tries to execute you with it.

Golbins= annoying and small, using a variety of different weapons, will laugh at you while you're down.
Knackers= bigger and strong/armored, normally unarmed, sometimes using weapons and will kick you while you're down and laugh at you.

etc.

I fight knackers exactly the same way I fight goblins. Two or three attacks and they're dead.
louveteau01 Apr 4, 2024 @ 4:21pm 
Here we go again with the micro transaction, what was is it this time ? You had to buy a key to get out of jail ?
Go back to twitter honestly
Kashra Fall Apr 4, 2024 @ 4:21pm 
Originally posted by Gamer de esquerda:
Originally posted by Kashra Fall:

What OP is failing to say, is that yes, it is the same TYPE of enemy, but their variants make them drastically different both in how they fight, as well as their weaknesses.

Regular minotaur= lumbering and slow and relies on charges.
Gore Minotaur= Swings an axe fast as hell and tries to execute you with it.

Golbins= annoying and small, using a variety of different weapons, will laugh at you while you're down.
Knackers= bigger and strong/armored, normally unarmed, sometimes using weapons and will kick you while you're down and laugh at you.

etc.

I fight knackers exactly the same way I fight goblins. Two or three attacks and they're dead.

It doesn't matter what "You" do, the enemies are different. You push X to attack on everything you go up against.

Want to know how I beat dark souls 1-3, elden ring and sekiro?

I light attacked, dodged and parried.

Off chance you don't believe me, here you go.
Light attack, jump, parry, dodge, final boss beat. (Sekiro) back at release.
https://www.twitch.tv/videos/402642202?filter=highlights&sort=time

The enemy type didn't matter, those 3 things worked on everything. Does that mean those games were flawed?
Last edited by Kashra Fall; Apr 4, 2024 @ 4:26pm
Originally posted by Kashra Fall:
You push X to attack on everything you go up against.

No, just small enemies (that are not flying). The fact that they are everywhere every 10 steps you walk doesn't help either to make exploration interesting.
Last edited by Gamer de esquerda; Apr 4, 2024 @ 4:27pm
ShadowArcanist Apr 4, 2024 @ 4:28pm 
*Spoilers*

I do not agree.

I am on my third play through. Not once did I ever feel the need for MTX. They are only for hiring pawns and buy skills. I've always had an abundance of those Discipline points.

The pawns dialog is actually useful in this game. If you pay attention you'll see it's much more than mindless chit chat. They can actually lead you through missions if you follow them. Or tell you the vulnerability of an enemy. All sorts of stuff.

Plenty of cool and varied quests. I especially like the ones that have you seeking maesters for ultimate skills.

The story is cool. It has a message. You either get it or don't. It involves fate and duty. Plus it works into the endgame premise.

And the classes? Each offers a drastically different play style. So many games over-balance everything. Not here. Find one that isn't tedious I guess.

I'm getting over 90fps with a 3080ti on 3840x1600 ultrawide. That's optimized enough for me.

And yes, this would qualify as a GOTY nominee in my opinion. I'm on third play through and not close to being bored. Plenty more to level and loot.
wesnef Apr 4, 2024 @ 4:29pm 
Not like Skyrim, where you fight Bandits, Draugr, and Goblins 80%+ of the time.
louveteau01 Apr 4, 2024 @ 4:29pm 
Damn how i miss that one

Most classes are very uninteresting. Sorcerer, warrior, combatent, archer, mage, they're all tedious.

WHY IS THAT WARRIOR ARE MORE SLOWER THAN THIEF? WHY MY MAGE IS GETTING DESTROYED WHEN HE IS ON THE FRONTLINE ? WHY SORCERER TAKE TIME TO CAST ?

Could you go back to fornite please ?
Chesterrtm Apr 4, 2024 @ 4:31pm 
Cool story bro. Instead of impotently whining, maybe you should just quit playing and ask for a refund.
Netsa Apr 4, 2024 @ 4:35pm 
Originally posted by Gamer de esquerda:
I fight knackers exactly the same way I fight goblins. Two or three attacks and they're dead.
This is important because it's true. If you don't fight an enemy any differently, then that enemy is going to feel the same as any other.

Especially in a game like this where you're expected to out-power most of your enemies. What's the difference between a chimera and a gore chimera? I literally have no idea, I didn't even know the second one was different until I was picking materials off its corpse and they didn't stack.
Originally posted by Chesterrtm:
Cool story bro. Instead of impotently whining, maybe you should just quit playing and ask for a refund.

Unfortunately I bought it from a third-party site and cannot ask for a refund. But yeah, I've quit playing.
Novak Apr 4, 2024 @ 4:38pm 
i mean... i think anything would get a pretty bad headache if someone was to climb onto its head and jam a freakin 6 foot blade into its skull...
Originally posted by wesnef:
Not like Skyrim, where you fight Bandits, Draugr, and Goblins 80%+ of the time.

Dude, goblins don't even exist in Skyrim, just to show your ignorance, lol. And you're comparing a game from 2011 with a game from 2024.

Also, you don't meet these enemies every 10 steps.
Last edited by Gamer de esquerda; Apr 4, 2024 @ 4:47pm
Ebon Wolf Apr 4, 2024 @ 4:41pm 
Originally posted by wesnef:
Not like Skyrim, where you fight Bandits, Draugr, and Goblins 80%+ of the time.
Skyrim doesn't have Goblins.
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Date Posted: Apr 4, 2024 @ 4:14pm
Posts: 40