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Like make skill 4 always be rearm, Then have the other 3 just mirror the 3 slots on your main class.
In other words if you have
Sorcerer as:
1. Flame thrower
2. Lightning strikes
3. Blizzard
4. Tornado
Then when you equip an arch staff on a Warfarer, it should just automatically be:
1. Flame thrower
2. Lightning strikes
3. Blizzard
4. Rearm
And considering you can already combine:
High Palladium + Augural Flare + Cascade Shot + Rearm
...any claims of balance are already tossed out the window.
God I hope capcom doesnt see my comment and actually ♥♥♥♥♥♥♥ think about it.
High Palladium + Augural Flare + Cascade Shot + Rearm
Is one skill per weapon, right?
High Palladium is a mage skill that lets you tank hits with no damage or stagger taken.
Augural Flare is a sorcerer skill that is a nuke that ramps up in damage the more times that you hit it.
Cascade Shot is an archer skill that you can manually aim and it lets you rapid fire a constant stream of arrows all in a row.
This combo is already 1 skill per weapon and completely busted.
This, I do not mind if they keep the no master skills beside re arm on warfarer. as long as its 3 skills per weapon type.
played every vocation to lv9 before touching warfarer and while switching weapon is nice, it leaves much to be desired.
could always have it require all vocations must be maxed first before being able to touch warfarer. but at this point, it is too late.
i'd even take 1 skill per weapon type. some skills in some vocations just make things, more convenient.
my dude, my girl my guy my homie, the class is quite broken enough. It does not need a nuclear encyclopedia of flow chart moves.