Dragon's Dogma 2

Dragon's Dogma 2

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Spooky7.62 Apr 4, 2024 @ 1:29pm
wayfarer
Why cant there be like 3 skills that swap for each weapon when using rearmament?

that why we technically have like 3 to 9 skills if not more
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Showing 1-15 of 17 comments
D. Flame Apr 4, 2024 @ 1:38pm 
This is what I was hoping for too, but they basically half assed everything in the game.

Like make skill 4 always be rearm, Then have the other 3 just mirror the 3 slots on your main class.

In other words if you have
Sorcerer as:
1. Flame thrower
2. Lightning strikes
3. Blizzard
4. Tornado

Then when you equip an arch staff on a Warfarer, it should just automatically be:
1. Flame thrower
2. Lightning strikes
3. Blizzard
4. Rearm
Ebon Wolf Apr 4, 2024 @ 1:41pm 
I think they neutered skills/classes for balance. But I don't get the point of the balance if you can still cheese in other ways.
D. Flame Apr 4, 2024 @ 1:49pm 
Originally posted by Ebon Wolf:
I think they neutered skills/classes for balance. But I don't get the point of the balance if you can still cheese in other ways.
The balance is already there, since you cannot use master skills from other classes when playing as Warfarer.

And considering you can already combine:

High Palladium + Augural Flare + Cascade Shot + Rearm

...any claims of balance are already tossed out the window.
Spooky7.62 Apr 4, 2024 @ 1:59pm 
Originally posted by D. Flame:
This is what I was hoping for too, but they basically half assed everything in the game.

Like make skill 4 always be rearm, Then have the other 3 just mirror the 3 slots on your main class.

In other words if you have
Sorcerer as:
1. Flame thrower
2. Lightning strikes
3. Blizzard
4. Tornado

Then when you equip an arch staff on a Warfarer, it should just automatically be:
1. Flame thrower
2. Lightning strikes
3. Blizzard
4. Rearm
yea that way you have 3 skills for each weapon equipped.
NiamhNyx Apr 4, 2024 @ 2:02pm 
Originally posted by D. Flame:
Originally posted by Ebon Wolf:
I think they neutered skills/classes for balance. But I don't get the point of the balance if you can still cheese in other ways.
The balance is already there, since you cannot use master skills from other classes when playing as Warfarer.

And considering you can already combine:

High Palladium + Augural Flare + Cascade Shot + Rearm

...any claims of balance are already tossed out the window.
They should balance it by making us only able to use one skill per weapon :claptrap:
God I hope capcom doesnt see my comment and actually ♥♥♥♥♥♥♥ think about it.
justfaded Apr 4, 2024 @ 2:06pm 
Warfarer but I understand because warfarer is a stupid word.
D. Flame Apr 4, 2024 @ 2:10pm 
Originally posted by NiamhNyx:
Originally posted by D. Flame:
The balance is already there, since you cannot use master skills from other classes when playing as Warfarer.

And considering you can already combine:

High Palladium + Augural Flare + Cascade Shot + Rearm

...any claims of balance are already tossed out the window.
They should balance it by making us only able to use one skill per weapon :claptrap:
God I hope capcom doesnt see my comment and actually ♥♥♥♥♥♥♥ think about it.
You know that:
High Palladium + Augural Flare + Cascade Shot + Rearm

Is one skill per weapon, right?

High Palladium is a mage skill that lets you tank hits with no damage or stagger taken.

Augural Flare is a sorcerer skill that is a nuke that ramps up in damage the more times that you hit it.

Cascade Shot is an archer skill that you can manually aim and it lets you rapid fire a constant stream of arrows all in a row.

This combo is already 1 skill per weapon and completely busted.
D. Flame Apr 4, 2024 @ 2:11pm 
Originally posted by justfaded:
Warfarer but I understand because warfarer is a stupid word.
It just "Warfare" with an "r" on the end, to mean, "one who engages in Warfare."
Last edited by D. Flame; Apr 4, 2024 @ 2:17pm
Ebon Wolf Apr 4, 2024 @ 2:15pm 
Originally posted by D. Flame:
Originally posted by Ebon Wolf:
I think they neutered skills/classes for balance. But I don't get the point of the balance if you can still cheese in other ways.
The balance is already there, since you cannot use master skills from other classes when playing as Warfarer.

And considering you can already combine:

High Palladium + Augural Flare + Cascade Shot + Rearm

...any claims of balance are already tossed out the window.
Exactly. Their balancing didn't actually balance. They just neutered player freedom despite it being a single player game.
Xaaya Apr 4, 2024 @ 9:15pm 
Originally posted by D. Flame:
This is what I was hoping for too, but they basically half assed everything in the game.

Like make skill 4 always be rearm, Then have the other 3 just mirror the 3 slots on your main class.

In other words if you have
Sorcerer as:
1. Flame thrower
2. Lightning strikes
3. Blizzard
4. Tornado

Then when you equip an arch staff on a Warfarer, it should just automatically be:
1. Flame thrower
2. Lightning strikes
3. Blizzard
4. Rearm

This, I do not mind if they keep the no master skills beside re arm on warfarer. as long as its 3 skills per weapon type.
played every vocation to lv9 before touching warfarer and while switching weapon is nice, it leaves much to be desired.
nazerick Apr 4, 2024 @ 9:17pm 
Because that would be so busted that any other class would be pointless to play. Though it does sounds very fun.
Kehldael Apr 4, 2024 @ 9:19pm 
There's a mod that allows that on nexus, can't find the name though
Xaaya Apr 4, 2024 @ 9:21pm 
Originally posted by nazerick:
Because that would be so busted that any other class would be pointless to play. Though it does sounds very fun.

could always have it require all vocations must be maxed first before being able to touch warfarer. but at this point, it is too late.

i'd even take 1 skill per weapon type. some skills in some vocations just make things, more convenient.
Originally posted by Spooky7.62:
Why cant there be like 3 skills that swap for each weapon when using rearmament?

that why we technically have like 3 to 9 skills if not more

my dude, my girl my guy my homie, the class is quite broken enough. It does not need a nuclear encyclopedia of flow chart moves.
Last edited by Grr. [SG CMD] Majah Lazah; Apr 4, 2024 @ 10:42pm
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Date Posted: Apr 4, 2024 @ 1:29pm
Posts: 17