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DD1 - the King actually took Grigori's barter; go home, leave your betrothed to him, and you both get to pretend you killed him and he will stay away forever. This does in-turn result in the Arisen being immortal.
Grigori however knew that fate is a wheel that always turns, and selected you as a new champion. He wanted you to kill him - and you do in the "true ending" (you can choose the same barter, but it "game overs" after a cut-scene). When you kill Grigori, his Arisen then got their hearts back (King, Dragonforged + you) and they both age into dust basically (king is alive, but on his death-bed now).
The King is well aware you choose to kill the dragon as well - and so he turns on you. The ascension to the Seneschal then can end in one of two ways :
- You lose; you become the next cycles Grigori
- You win; you ascend to the rank of Seneschal, and then attempt to suicide, but again - fate is unescapable and so it fails, and your Pawn absorbs your soul, and then the next cycle begins.
Edit : Hence - in DD2, so many Arisen exist, because they all failed to kill the dragon (ran away, just gave up and stopped trying, took a deal, etc.). Simple as that.
Its a whole paradoxical mess that DDDA just further adds to the confusion with the seneschal business.
But how can the cycle continue in DD1 when there are no Seneschal anymore ? No Seneschal = no dragon = no arisen
Nope. I think its...
The mad king at the bottom of the seafloor shrine
What is known is only they didn't defeat the dragon.
The way 'their dragon' mentioned is kind of confusing. And why dragon disappeared is not clearly explained.
In DD1/DDDA, can say the dragon is gone for the bargain. But tbh it still always seems not well explained, not very self-cohesive. Like, is one dragon to one worldforged/seneschal? Is the dragon bargained just gone, or return later? Does kill any dragon release all existing arisen? But yea.
Interesting is that the Pathfinder is known as WorldForged as well
DD2 is a reboot, so there is no point in using knowledge from DD/DDA, because in DD2 we have Dragons Dogma -> Dragon Dogma2.
Well i'm pretty sure that the Seneschal in DD2 is the phantom dude that follows us, but he actually influences people and pawn, when the Seneschal is only supposed to be an observer so I dont know. In french, that dude is named "L'Ubique" which is a synonyme of "L'omniprésent/ The omnipresent"
That certainly sounds like the Senechal in that he's everywhere but no one can see him (just like in DD1 where you can roam around with no one knowing you're there).
but also acting like the role of senechal? The mad king is the arisen took the throne but being laugh at by Pathfinder like we would've being.
damn that makes way more sense. wtf is a 'pathfinder' lol
Wonder if Japanese would be close to which
on one hand if you do good/bad ending you are NOT breaking the cycle, so NG+ makes sense
however, if you kill yourself and ultimately kill the pathfinder... the brine is gone and the cycle is broken............. exxxxxxxxxxxxxxxxxxxcept the only option is NG+ AND nothing is different, it seems more like a time warp than a cycle.
so NG+ for good/bad = cycle continues
but what does NG+ for broken cycle mean?
It does the title change which implies the entire game was just "DD" and breaking the cycle = DD2.
What's also vague is what happens to your pawn/yourself when killing the pathfinder, the assumption is "you/your pawn dies too" but that implies the end of the entire series as well, when you kill yourself the pathfinder is still there to deal with you... however actually killing the pathfinder, then what?
But obviously in NG+ the pathfinder is back, you're chosen, etc.
The only game I recall that had the bal.... errr, gumption to do this "ending cycle" the right way was Neir Automata which literally had you deleting your save file.
It is interesting to "realize" that you're the equivalent of a pawn being chosen and expected to fulfill a scripted destiny. And that your free will (kinda bleak that free will = suicide) infected the pawn and enabled you to break the cycle, but is it painting the plot into a corner to say "lol broken cycle" but obviously let the player still play some other cycle.
This would be remedied if NG+ actually had something change once breaking the cycle, but it doesn't... sooooooo it turns the plot into arbitrary mumbo jumbo and frankly undermines this game at all with a fat TBD on an expansion that will clarify things.
They muddied things only to say "and with the next installment it will be clarified (and muddied further) again."
So I'm expecting to see pathfinder clarified / pathfinder's boss / the origins of what started this cycle business in the first place, in the dlc... or, you know, in dragon's dogma 17 released in 2102.
well if he took the throne why would arisen go to challenge him? That's the one dead giveaway (atleast to me) since he seems to be responsible for the shards of arisen souls that wash up on the coast that are used to create the gods way.
I think he is a seneschal gone wrong and the Pathfinder is the next level up in management called in the keep things in control.
Because your original Arisen is the Seneschal - if you play online through the game 2x, your first character is the boss of your second run, and they have your pawn with them.
The first time you fight the Seneschal in NG (don't think the cut-scene plays in NG+ runs, like how the intro with you as the king is a one-time deal), he even removes the Godsbane from his torso, so you finish the game by putting it in yours, hence the cycle never ends.