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I mean, okay, maybe you didn't expect it to end at this point but it is on you for randomly continuuing the main quest without noticing.
Lore wise you have to face the dragon when you meet him, this is how Arisen work.
Captain Brant when you go to do the Coronation quite literally tells you "If you've aught to do, you should do it first", because that is the first lock-out window.
I myself haven't done any of the Battahl stuff beyond talking to the NPC when you first get into Bakbattahl, so I can't speak to the second one (is when your asked to give crystals from what I have heard though).
Otherwise - I don't really see how doing only main missions is accidentally beating the game?
I was investigating a crystal, not chasing after the dragon to slay it. I would say it is surprising to fight THE dragon when I was investigating a way to stop the false Arisen and not the dragon.
Hilariously the end speech of the game arrogantly preaches what "good" storytelling is. I am not in the category of people who hates the game, I actually quite enjoyed it, but that moment made me groan out loud. If you, as a storyteller, want to be pretentious and self-satisfied then you at the very least need to have a grasp of the fundamentals.
All the more reason to stab him
Jokes aside the plot is basically "God playing house. When the house broke he threw a tantrum and then got stabbed"
Yep. The plot sux.
I don't necessarily disagree, but we don't have a way to know if all the story is lying around in script form. It could absolutely have been written, and written well, and then some producer decided to not spend the amount of resources it would take to actually implement said story.
But they could also just be bad storytellers, that is another possibility. My point is that we don't have the information required to draw that conclusion. We can observe that the end result is... erm... questionable, but that is about it.
Fetch quests to uncover a very petty plot by people doomed to fail as you are the actual arisen and will be a demigod by the time they are spun up. You could simply walk through a bath of blood and sit on your throne, nobody could even slow you down.
A grand conspiracy of black magic and sorcery that will fail even without your intervention.
A very abrupt confrontation and some very failed attempts at "From Software" style ambiguity that just lead to fragile and arbitrary quests that either break, require detailed walk throughs to avoid them breaking or to complete, and whose steps are sometimes completely inconsistent and inexplicable.
One quest requires you to put on a specific clothing item and put a random world object into an otherwise unmarked area. Not kidding. Nothing to indicate that is related to the quest.
I enjoyed the game but the writing and design is awful.
And no, you don't have to face the dragon when you meet him. In the first ♥♥♥♥♥♥♥ game, he shows up, squishes a one-eyed little person, calls you weak, then flies off. Did you even play it?
It's a luciferan arc, you're fighting god, the grand design, you're trying to stop being a puppet.
Your destiny was to fight the dragon, slay it, and become sovereign, accepting the glory granted to you would mean you accomplished nothing, it was accomplished for you, that's precisely the issue Rothan had with the whole thing, and the reason he stuck around as a ghost for ages, refusing to just leave.
Throwing away the political squables, the throne, your mission was your true victory, it meant you took control of your life back, even if it ended in ruins, your own pawn also has a similar awakening, when it's free from the great will's, and your own control, it helps you in the end because it wants to, not because it has to, and it doesn't just go berserk from the dragon's plague.