Dragon's Dogma 2

Dragon's Dogma 2

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cypher 3 ABR 2024 a las 5:58 a. m.
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𝐃𝐫𝐚𝐠𝐨𝐧'𝐬 𝐃𝐨𝐠𝐦𝐚 𝟐 𝐢𝐬 𝐬𝐡𝐚𝐥𝐥𝐨𝐰 𝐚𝐧𝐝 𝐝𝐢𝐬𝐚𝐩𝐩𝐨𝐢𝐧𝐭𝐢𝐧𝐠.
As an avid player of single-player RPGs, spending roughly 50 hours in DD2, I've earnestly attempted to enjoy it, but unfortunately, it just doesn't resonate with me. Frankly, I find myself rather disliking it.

The performance leaves much to be desired. Despite adjusting settings to their lowest, the game's performance remains consistently poor. These issues persist not only in densely populated cities but also in areas teeming with NPCs. Furthermore, the game is plagued with game-breaking bugs that hinder progression, leaving me reloading from my last Inn save countless times due to quests failing to complete or transactions yielding no reward. It's an exasperating experience, and I can't help but feel frustrated, especially given Capcom's involvement.

Traversing the world feels excessively laborious. With minimal means of fast travel, players are left to trek lengthy distances on foot, encountering enemies at every turn, which further compounds the sluggish pace of exploration. The lack of mounts is particularly baffling in a game of this scale, as it would greatly alleviate the tedium of travel.
The enemy variety is sorely lacking, with an overwhelming majority of encounters consisting of repetitive goblin skirmishes. This dearth of diversity quickly leads to monotony, detracting from the overall enjoyment of the game. It's disappointing to see so many enemy types omitted compared to its predecessor.

The world itself feels shallow and devoid of life. The lack of distinctiveness in city layouts and interiors, coupled with a narrative that fails to engage, contributes to an overall sense of emptiness. NPCs lack depth, sporting generic appearances and offering little of interest in their interactions. Features like romance feel forced and superficial, lacking the charm and personality found in other games.

The design of beastmen is particularly uninspired, lacking the distinctiveness one would expect from such creatures. Their humanoid appearance feels derivative and detracts from the immersion of the game world.
Pawns, while intended to be helpful, quickly become grating with their incessant chatter and repetitive behavior. Their constant reminders and lack of subtlety detract from the immersion and enjoyment of the game.

Combat, too, feels lackluster, with auto-attacks lacking impact and spells suffering from unwieldy casting times. The absence of precise targeting further exacerbates the frustration, leaving combat feeling disjointed and unsatisfying. The recommendation to use a controller, albeit belatedly, underscores the inadequacies of the keyboard controls.
The user experience within menus is similarly frustrating, with convoluted navigation and a lack of tooltips hindering efficient gameplay. The map interface is unresponsive and cluttered, further detracting from the overall experience.

The lack of meaningful armor customization and modern features only serves to exacerbate these issues, culminating in a game that falls short of its potential. Capcom's response to these concerns has been underwhelming, leaving players feeling disillusioned and underserved. Despite its lengthy development cycle, Dragon's Dogma 2 feels like a regression from its predecessor, lacking the polish and innovation expected of a sequel.

To that end, I feel as though the only logical way that so many critics landed on an 8/10 or 9/10 is that they must have straight-shot the main story and come to the conclusion that, despite the narrative being mediocre at best, the overall gameplay experience along the way was refined, varied, and unique enough to justify calling the game "great" and giving it a relatively high score. And to be entirely honest, this is one of the few occasions in which I don't feel that the blame lies with the critics. Their job was to play through the game in a timely manner so as to provide us with an easily digestible rundown of what to expect from the game as a whole, and that's exactly what they did.

There's just nothing of note to do besides the main story after those opening 10 to 15 hours. Side quests all feel like senseless busy-work, combat encounters in the open world almost exclusively consist of the same 4 or 5 basic enemies from start to finish, exploration quickly devolves from one of the best parts of the game to one of the worst when you realize that nearly every item you can find in a chest can also be scavenged or purchased from a vendor, and Pawns quickly turn from lovable brothers and sisters in arms to a constant source of headaches as they never quit repeating themselves and refuse to give the player so much as 5 minutes of peace and quiet.

Ultimately, at its current state, Dragon's Dogma 2 fails to justify its hefty price tag, earning a middling rating of 5 out of 10 in my estimation.
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Mostrando 121-135 de 385 comentarios
Urtoar 3 ABR 2024 a las 2:03 p. m. 
Publicado originalmente por Tom Bombathrill:
Publicado originalmente por Con(troll) Artist:

And it appears you'd still not be able to figure out the difference between the two.

Feel free to go for another swing. I enjoy watching you miss.

But sure, it's very enjoyable and I'm not sorry that you find yourself incapable of actually getting to do anything, meanwhile I'm having a blast getting quests done and exploring between those quests. Maybe if you were remotely competent and did your due diligence and researched the game you were buying then you wouldn't be in this position.


The game isn't bad. Your decision making is bad. You should feel bad. Do better.
I've heard the phrase "having a blast" more times in relation to this game than all other times I've heard it combined. This persists even after the literal paid shill was exposed by people who took suspicion with his constant prolimations of blast having. It's all but become a meme at this point and I'm beginning to see the fashionable appeal of tin foil headwear.
I believe people when they say they enjoyed DD2. it very unique in what it does. I think most of the ones that are disappointed are the folks who played DDDA a lot. DD2 gutted a lot and improved on very little other than presentation the games are only similar in combat which is the most appealing aspect of DD2
Omnicide 3 ABR 2024 a las 2:18 p. m. 
Publicado originalmente por Tenrai:
Ah, my fellow adventurer, it seems we've stumbled upon a crossroads—a fork in the digital path, if you will. Allow me to don my +5 Witty Response Helm and wield my keyboard of verbosity as we delve into the heart of this matter.

**"Dragon's Dogma 2 is shallow and disappointing!"** cries the disillusioned gamer, their keyboard clacking like a frustrated goblin. But fear not, for I shall counter their lamentations with a flourish of logic and a dash of whimsy.

1. **Performance Woes: The Lag of the Dragon**
- Ah, yes, the performance woes—the digital hiccups that make our GPUs weep and our CPUs question their life choices. But consider this: Dragon's Dogma 2 is like that quirky friend who stumbles at parties but tells the best stories. Sure, it stutters occasionally, but it's got heart! Besides, isn't life about embracing imperfections? Imagine if Shakespeare's Hamlet had flawless frame rates—would we still ponder existence over a skull? Doubtful.

2. **Fast Travel Faux Pas: A Quest for Convenience**
- Our disgruntled gamer yearns for fast travel like a caffeine-deprived bard yearns for their morning mead. But let us savor the journey, my friend! Picture this: You, atop a majestic steed (okay, maybe not in this game), wind in your hair (or pixels), galloping across the land. Each hoof-beat whispers tales of adventure. And those pesky enemies? Mere speed bumps on your epic road trip. Embrace the hoof-beats, my friend. Embrace them.

3. **Enemy Variety: The Goblin Conundrum**
- Ah, the goblins—the eternal punching bags of fantasy realms. But consider this: Goblins are the unsung heroes of the RPG world. They're like the office interns—always there, doing the grunt work. Without them, who'd guard the treasure chests or populate the dank caves? So, let's raise our digital goblets to the goblins! May they forever re-spawn and remind us that even in monotony, there's a certain charm.

4. **The World's Shallow Puddle: A Splash of Perspective**
- The world of Dragon's Dogma 2, my dear critic, is not shallow—it's minimalist chic! Like a haiku, it whispers profundity in brevity. Those nondescript city layouts? They're the blank canvas upon which our imaginations paint grand tales. And the lack of interiors? Why, that's an invitation to speculate! Perhaps the NPCs are all secretly ninjas, practicing their stealth skills behind closed doors. Or maybe they're just camera-shy. Who's to say?

In conclusion, my fellow gamer, let us not judge Dragon's Dogma 2 solely by its frame rates or missing fast-travel scrolls. Instead, let's embrace its quirks, ride our invisible mounts into the sunset, and remember that sometimes, it's the glitches and goblins that make our digital adventures truly memorable.

Now, go forth, noble player! May your load times be swift, your quests glitch-free, and your heart forever open to the whimsical imperfections of the gaming realm. 🐉✨

Good job chatGPT, now lets cyber again.
RoguelikeMike 3 ABR 2024 a las 2:25 p. m. 
Yep. Agree with OP. There are so many little details that add up to a huge disappointment pile.

For example I hate the 'realistic' Witcher 3 movement they added. They do this to add 'artistic weight' to movement. The reality is it just sucks. Feels so clunky. Imagine if characters moved like this in DMC for example.

I hate that double jump and roll dodges are gone. Sprint being tied to the loot/talk/examine key is just... did they even play their own game? So many of these things feel off within minutes of play. Baffles the mind how they made it into the game. I also dislike how you auto-clamber up cliffs and ledges. At surface value this appears like a QoL feature. In reality it just means attempting to loot bodies or talk to npcs sometimes leads you to accidentally climbing instead. And then there's the high-fiving after every 3 battles mechanic. We now know its to build affinity with your main pawn, except you also high-five the other 2 random pawns too, I mean who's gonna care about affinity with random pawns? Fact is, if you play for like 30 minutes you begin to immediately realize this is a bad gameplay element. Taking control away from the player, even for 2-3 seconds, always feels bad. Trying to climb that cliff? Oops the game took control of you in order to high five the pawn. Trying to loot that body? High five is necessary, first. I get wanting something like this, and its actually a fun idea if done properly. Unfortunately they didn't do it properly. The proper way to have this in the game is to give the player full control over when it happens. Let the player opt in or out of doing it when they want to. And then there's the simple fact that holding circle to talk to NPCs is annoying too, in the first game you simply press circle to activate anything. Why the 1 second wait, is it really so scary to let the player talk to an npc by accident, now we have to make every interaction have a tiny wait timer? And there's also the wait timer on reviving pawns now, too. Why?! This leads to sometimes the cheapest deaths. Yes, we all know these games aren't hard, that's why when a monster suddenly one shots all your pawns (dragons often do this) you suddenly have to scramble to slowly revive them all. Not fun. In the first game you just have to run up to pawns and press circle once you revive them. The permanent-until-rested HP loss is enough of a punishment for pawns dying. And then there's how shops work. In the first game you can buy 999 of ingredients and consumables if a shop carried it. Now you can only buy like 5 items at a time. This makes crafting SO OBNOXIOUS. Want to make salubrius brews? You have to buy 5 apples, 5 grapes, sit on the bench, toggle wait 4 times, get up, buy 5 apples/grapes, repeat. Its such obnoxious gameplay. If I earned the gold, don't waste my time... let me spend my gold. Don't be so afraid of the player 'having fun' by spending their gold and getting 'overpowered'. Healing doesn't really work that way in this game, due to weight limits.

Once you realize how little content there is in this game, it actually gets to scam levels. The entire main story is literally Walk to Vernworth > Walk to Bakbattahl > chase the statue > Kill the dragon/do the timed 'true ending' purple boss spam. You literally walk in a C shape on the map to complete the entire game, from the main hub to the desert hub. Then, game over. SO SHORT. Yeah. You can run into every little tiny cave and fight every little goblin that gives you like 50 xp, but after the first playthrough this is obviously just a waste of time. In the first game it never felt like a waste of time to fight everything.

I think my main gripe with the game is the world though. Its just so narrow in scope. Its so tunnel-visioned into literal tunnels and roads. It doesn't feel open at all, especially after the first playthrough. And the size? So many people say the game is bigger than the first but its obviously not. The people saying this really need to go back and play the first game (many people never even played it). This games world is tiny, its incredibly lacking in content, and what is there is sometimes SO lame. For example the 'quest' in Bakbattalh that involves talking to Ambrosius, its like a 2 minute run into the labyrinthine palace, he then tells you to come back tomorrow, so you do a 2 minute run out of the giant place only to sit on a bench and then run all the way back in. Is that fun? No its not. Why is that a quest? The developer intent is obvious: they want the player to leave an go do other things, but what if you're trying to get to end game? What if you already did all the other things? What if its your 3rd, 5th or 10th playthrough and you're just trying to get to the end game content? Bad quest design, bad game design.

The worst part of Dragon's Dogma 1 was the initial bull escort quest where you had to slow walk to Gran Soren. THE ENTIRETY of the sequel feels like you're stuck doing that quest endlessly. Yeah, you're not always escorting an npc (sometimes you are...) but you have the same claustrophobic, closed into tunnel-shaped roads feeling the whole game. You never get that moment near Gran Soren in the first game where the world opens up to giant open grass fields. You stay stuck in hallways forever.

Basically, if a system worked better/fine in the original game from 12 years ago, why did they make it worse for the sequel? It makes no sense at all. None.

This game is a lesson in why its a bad idea to wait a decade to make a sequel. The people making it will be incompetent due to too much time passing, or simply be different people entirely, making it a gamble if they will respect the source material at all. Yeah, the director was the same, but I think we should all have learned by now that directors actually play a very small role in how good a game turns out in the end. Its always a team effort, just like a sport is. Its all about the team, not the coach. The coach/directors have their roles to play, but they cannot do it all on their own. Dragon's Dogma 2 was clearly rushed, not given the funding it needed, and the people making it did not have any passion for games. Everything about this game reeks of 'good enough'.

edit: Forgot I wanted to complain about combat and RPG mechanics too.

Combat: you now can use half the skills you could in the first game. This leads to having less buffs available, less options. Vocations likewise have half the options in direct combat too, archers can no longer use melee weapons for example. Its just unnecessary and subtracts fun. Playing the first game over the sequel is such a fun experience and I recommend anyone who has had fun playing DD2 to give the first game a try. I think you'll be surprised at how much better of a game it is.

RPG mechanics: almost all of the augments are 5% this 5% that now. All the RPG flavor of the game is gone now. No more 20% buffs to damage, no more cool augments like autonomy that reward you for playing without pawns (look it up). Augments really don't matter at all anymore. Just toss the defense ones on and call it a day. The fun of grinding all the vocations because the augments are so rewarding is gone now, too.

All in all DD2 SUCKS. If you find it fun you will find the first game infinitely more fun, once you get past the escort quest to Gran Soren (it really only takes like 10-15 minutes, not that bad honestly).
Última edición por RoguelikeMike; 3 ABR 2024 a las 2:35 p. m.
Legion 3 ABR 2024 a las 2:46 p. m. 
Publicado originalmente por Tom Bombathrill:
Publicado originalmente por Con(troll) Artist:

And it appears you'd still not be able to figure out the difference between the two.

Feel free to go for another swing. I enjoy watching you miss.

But sure, it's very enjoyable and I'm not sorry that you find yourself incapable of actually getting to do anything, meanwhile I'm having a blast getting quests done and exploring between those quests. Maybe if you were remotely competent and did your due diligence and researched the game you were buying then you wouldn't be in this position.


The game isn't bad. Your decision making is bad. You should feel bad. Do better.
I've heard the phrase "having a blast" more times in relation to this game than all other times I've heard it combined. This persists even after the literal paid shill was exposed by people who took suspicion with his constant prolimations of blast having. It's all but become a meme at this point and I'm beginning to see the fashionable appeal of tin foil headwear.

That's all really neat stuff and all, I'm sure, but I'm still having my fun. /shrug
Eterniter 3 ABR 2024 a las 2:52 p. m. 
Publicado originalmente por cypher:
Publicado originalmente por Oreo Boy:
where?

my psn profile is avaiable on my steam profile.
Nice troll, you mention that performance remains bad after turning all settings down. What settings did you turn down on PS5? Motion blur?
Arbor 3 ABR 2024 a las 2:53 p. m. 
Publicado originalmente por Con(troll) Artist:
Publicado originalmente por Tom Bombathrill:
I've heard the phrase "having a blast" more times in relation to this game than all other times I've heard it combined. This persists even after the literal paid shill was exposed by people who took suspicion with his constant prolimations of blast having. It's all but become a meme at this point and I'm beginning to see the fashionable appeal of tin foil headwear.

That's all really neat stuff and all, I'm sure, but I'm still having my fun. /shrug
No offense Con(troll) but I thought you were a shill as well. Glad you're enjoying yourself though. I really, really wish I could enjoy DD2.
cypher 3 ABR 2024 a las 2:53 p. m. 
Publicado originalmente por Eterniter:
Publicado originalmente por cypher:

my psn profile is avaiable on my steam profile.
Nice troll, you mention that performance remains bad after turning all settings down. What settings did you turn down on PS5? Motion blur?

no, at first i tried the game on pc, after atrocious performance i refunded and had to buy on ps5.
Dark_DarkZ 3 ABR 2024 a las 3:38 p. m. 
ChatGPT summary:

In summary, the speaker expresses deep disappointment with Dragon's Dogma 2, despite investing significant time in it. They critique various aspects, including poor performance, game-breaking bugs, tedious traversal, lack of enemy variety, shallow world design, uninspired creature design, irritating NPC companions (Pawns), lackluster combat, and frustrating user interface. They find side quests uninspiring, combat encounters repetitive, and exploration unrewarding. Despite acknowledging positive aspects in the game's early stages, they ultimately deem it unworthy of its high ratings and price tag, rating it a mediocre 5 out of 10.

**Poor Performance**:

Consistently low frame rates or graphical glitches that hinder the smoothness of gameplay.

**Game-breaking Bugs**:

Glitches or technical issues that impede progress or cause the game to become unplayable.

**Tedious Traversal**:

Excessive time and effort required to move around the game world, often without convenient fast travel options.

**Lack of Enemy Variety**:

Limited diversity in the types of enemies encountered, leading to repetitive and monotonous combat encounters.

**Shallow World Design:**

The game world lacks depth, distinctiveness, or engaging elements, resulting in a sense of emptiness or lack of immersion.

**Uninspired Creature Design:**

Creatures within the game lack creativity or uniqueness, feeling derivative or generic in their appearance and behavior.

**Irritating NPC Companions (Pawns):**

NPC companions, known as Pawns, constantly chatter with repetitive dialogue and lack subtlety, detracting from the player's immersion and enjoyment.

**Lackluster Combat:**

Combat mechanics feel dull, lacking impact or satisfaction, possibly due to issues such as unresponsive controls or poorly balanced gameplay.

**Frustrating User Interface:**

Navigation within menus is convoluted, and the map interface is cluttered or unresponsive, leading to frustration and hindering efficient gameplay.




Última edición por Dark_DarkZ; 3 ABR 2024 a las 3:42 p. m.
Urtoar 3 ABR 2024 a las 3:41 p. m. 
Publicado originalmente por Dark_DarkZ:
ChatGPT summary:

In summary, the speaker expresses deep disappointment with Dragon's Dogma 2, despite investing significant time in it. They critique various aspects, including poor performance, game-breaking bugs, tedious traversal, lack of enemy variety, shallow world design, uninspired creature design, irritating NPC companions (Pawns), lackluster combat, and frustrating user interface. They find side quests uninspiring, combat encounters repetitive, and exploration unrewarding. Despite acknowledging positive aspects in the game's early stages, they ultimately deem it unworthy of its high ratings and price tag, rating it a mediocre 5 out of 10.
ai will just make crap up you know that right. better to just read stuff yourself
Legion 3 ABR 2024 a las 3:42 p. m. 
Publicado originalmente por blackzephyers:
Publicado originalmente por Con(troll) Artist:

That's all really neat stuff and all, I'm sure, but I'm still having my fun. /shrug
No offense Con(troll) but I thought you were a shill as well. Glad you're enjoying yourself though. I really, really wish I could enjoy DD2.

That tends to be the case when someone enjoys something regardless of intent or opinions. I get it, people have their issue with the game, and there are some objective as well as subjective things that people are suffering from, but that never means that someone else cannot enjoy a game for its faults.

Still, I appreciate you being able to come clean about your thoughts. Sometimes, some people just can't get past certain things to enjoy something and that is okay too.
GoneHoggin 3 ABR 2024 a las 3:46 p. m. 
ive been having dejavu since release. the same complaints as the first game. the same the same the same. only difference is i am not listening this time around because ive already seen the light and appreciate this type of game more and more as time goes on.
yeah it has probs. like interface and some stupid and overlooked features. the core tho... XO
Última edición por GoneHoggin; 3 ABR 2024 a las 3:47 p. m.
Dark_DarkZ 3 ABR 2024 a las 3:52 p. m. 
Publicado originalmente por Urtoar:
Publicado originalmente por Dark_DarkZ:
ChatGPT summary:

In summary, the speaker expresses deep disappointment with Dragon's Dogma 2, despite investing significant time in it. They critique various aspects, including poor performance, game-breaking bugs, tedious traversal, lack of enemy variety, shallow world design, uninspired creature design, irritating NPC companions (Pawns), lackluster combat, and frustrating user interface. They find side quests uninspiring, combat encounters repetitive, and exploration unrewarding. Despite acknowledging positive aspects in the game's early stages, they ultimately deem it unworthy of its high ratings and price tag, rating it a mediocre 5 out of 10.
ai will just make crap up you know that right. better to just read stuff yourself

I see. Just found it funny to make a summary of that huge text... but yeah, AI can make stuff up. That it just adds stuff is super weird.
Última edición por Dark_DarkZ; 3 ABR 2024 a las 3:53 p. m.
Urtoar 3 ABR 2024 a las 3:53 p. m. 
Publicado originalmente por GoneHoggin:
ive been having dejavu since release. the same complaints as the first game. the same the same the same. only difference is i am not listening this time around because ive already seen the light and appreciate this type of game more and more as time goes on.
yeah it has probs. like interface and some stupid and overlooked features. the core tho... XO
idk man they gutted a lot stuff that i liked from DDDA makes DD2 kinda meh i don't mind the traversal i just wish we got more unique areas i also really miss the gear most of the loot you find exploring is just straight crap
Última edición por Urtoar; 3 ABR 2024 a las 3:54 p. m.
Marik 3 ABR 2024 a las 3:54 p. m. 
I don't know why people claim the combat is good. It gets extremely repetitive.
Urtoar 3 ABR 2024 a las 4:00 p. m. 
Publicado originalmente por Kris:
I don't know why people claim the combat is good. It gets extremely repetitive.
i think it is just the uniqueness that people like, the game being to easy you hardly have any time to really get on the monsters and climb to the weak spots and when you do they shake you off. for the smaller guys yeah they are kinda just fodder i wish that they would just be mixed in with the big fellas tbh like you find some goblins surrounding a cyclops or wolfs attacking an ogre.
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