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Good job chatGPT, now lets cyber again.
For example I hate the 'realistic' Witcher 3 movement they added. They do this to add 'artistic weight' to movement. The reality is it just sucks. Feels so clunky. Imagine if characters moved like this in DMC for example.
I hate that double jump and roll dodges are gone. Sprint being tied to the loot/talk/examine key is just... did they even play their own game? So many of these things feel off within minutes of play. Baffles the mind how they made it into the game. I also dislike how you auto-clamber up cliffs and ledges. At surface value this appears like a QoL feature. In reality it just means attempting to loot bodies or talk to npcs sometimes leads you to accidentally climbing instead. And then there's the high-fiving after every 3 battles mechanic. We now know its to build affinity with your main pawn, except you also high-five the other 2 random pawns too, I mean who's gonna care about affinity with random pawns? Fact is, if you play for like 30 minutes you begin to immediately realize this is a bad gameplay element. Taking control away from the player, even for 2-3 seconds, always feels bad. Trying to climb that cliff? Oops the game took control of you in order to high five the pawn. Trying to loot that body? High five is necessary, first. I get wanting something like this, and its actually a fun idea if done properly. Unfortunately they didn't do it properly. The proper way to have this in the game is to give the player full control over when it happens. Let the player opt in or out of doing it when they want to. And then there's the simple fact that holding circle to talk to NPCs is annoying too, in the first game you simply press circle to activate anything. Why the 1 second wait, is it really so scary to let the player talk to an npc by accident, now we have to make every interaction have a tiny wait timer? And there's also the wait timer on reviving pawns now, too. Why?! This leads to sometimes the cheapest deaths. Yes, we all know these games aren't hard, that's why when a monster suddenly one shots all your pawns (dragons often do this) you suddenly have to scramble to slowly revive them all. Not fun. In the first game you just have to run up to pawns and press circle once you revive them. The permanent-until-rested HP loss is enough of a punishment for pawns dying. And then there's how shops work. In the first game you can buy 999 of ingredients and consumables if a shop carried it. Now you can only buy like 5 items at a time. This makes crafting SO OBNOXIOUS. Want to make salubrius brews? You have to buy 5 apples, 5 grapes, sit on the bench, toggle wait 4 times, get up, buy 5 apples/grapes, repeat. Its such obnoxious gameplay. If I earned the gold, don't waste my time... let me spend my gold. Don't be so afraid of the player 'having fun' by spending their gold and getting 'overpowered'. Healing doesn't really work that way in this game, due to weight limits.
Once you realize how little content there is in this game, it actually gets to scam levels. The entire main story is literally Walk to Vernworth > Walk to Bakbattahl > chase the statue > Kill the dragon/do the timed 'true ending' purple boss spam. You literally walk in a C shape on the map to complete the entire game, from the main hub to the desert hub. Then, game over. SO SHORT. Yeah. You can run into every little tiny cave and fight every little goblin that gives you like 50 xp, but after the first playthrough this is obviously just a waste of time. In the first game it never felt like a waste of time to fight everything.
I think my main gripe with the game is the world though. Its just so narrow in scope. Its so tunnel-visioned into literal tunnels and roads. It doesn't feel open at all, especially after the first playthrough. And the size? So many people say the game is bigger than the first but its obviously not. The people saying this really need to go back and play the first game (many people never even played it). This games world is tiny, its incredibly lacking in content, and what is there is sometimes SO lame. For example the 'quest' in Bakbattalh that involves talking to Ambrosius, its like a 2 minute run into the labyrinthine palace, he then tells you to come back tomorrow, so you do a 2 minute run out of the giant place only to sit on a bench and then run all the way back in. Is that fun? No its not. Why is that a quest? The developer intent is obvious: they want the player to leave an go do other things, but what if you're trying to get to end game? What if you already did all the other things? What if its your 3rd, 5th or 10th playthrough and you're just trying to get to the end game content? Bad quest design, bad game design.
The worst part of Dragon's Dogma 1 was the initial bull escort quest where you had to slow walk to Gran Soren. THE ENTIRETY of the sequel feels like you're stuck doing that quest endlessly. Yeah, you're not always escorting an npc (sometimes you are...) but you have the same claustrophobic, closed into tunnel-shaped roads feeling the whole game. You never get that moment near Gran Soren in the first game where the world opens up to giant open grass fields. You stay stuck in hallways forever.
Basically, if a system worked better/fine in the original game from 12 years ago, why did they make it worse for the sequel? It makes no sense at all. None.
This game is a lesson in why its a bad idea to wait a decade to make a sequel. The people making it will be incompetent due to too much time passing, or simply be different people entirely, making it a gamble if they will respect the source material at all. Yeah, the director was the same, but I think we should all have learned by now that directors actually play a very small role in how good a game turns out in the end. Its always a team effort, just like a sport is. Its all about the team, not the coach. The coach/directors have their roles to play, but they cannot do it all on their own. Dragon's Dogma 2 was clearly rushed, not given the funding it needed, and the people making it did not have any passion for games. Everything about this game reeks of 'good enough'.
edit: Forgot I wanted to complain about combat and RPG mechanics too.
Combat: you now can use half the skills you could in the first game. This leads to having less buffs available, less options. Vocations likewise have half the options in direct combat too, archers can no longer use melee weapons for example. Its just unnecessary and subtracts fun. Playing the first game over the sequel is such a fun experience and I recommend anyone who has had fun playing DD2 to give the first game a try. I think you'll be surprised at how much better of a game it is.
RPG mechanics: almost all of the augments are 5% this 5% that now. All the RPG flavor of the game is gone now. No more 20% buffs to damage, no more cool augments like autonomy that reward you for playing without pawns (look it up). Augments really don't matter at all anymore. Just toss the defense ones on and call it a day. The fun of grinding all the vocations because the augments are so rewarding is gone now, too.
All in all DD2 SUCKS. If you find it fun you will find the first game infinitely more fun, once you get past the escort quest to Gran Soren (it really only takes like 10-15 minutes, not that bad honestly).
That's all really neat stuff and all, I'm sure, but I'm still having my fun. /shrug
no, at first i tried the game on pc, after atrocious performance i refunded and had to buy on ps5.
In summary, the speaker expresses deep disappointment with Dragon's Dogma 2, despite investing significant time in it. They critique various aspects, including poor performance, game-breaking bugs, tedious traversal, lack of enemy variety, shallow world design, uninspired creature design, irritating NPC companions (Pawns), lackluster combat, and frustrating user interface. They find side quests uninspiring, combat encounters repetitive, and exploration unrewarding. Despite acknowledging positive aspects in the game's early stages, they ultimately deem it unworthy of its high ratings and price tag, rating it a mediocre 5 out of 10.
**Poor Performance**:
Consistently low frame rates or graphical glitches that hinder the smoothness of gameplay.
**Game-breaking Bugs**:
Glitches or technical issues that impede progress or cause the game to become unplayable.
**Tedious Traversal**:
Excessive time and effort required to move around the game world, often without convenient fast travel options.
**Lack of Enemy Variety**:
Limited diversity in the types of enemies encountered, leading to repetitive and monotonous combat encounters.
**Shallow World Design:**
The game world lacks depth, distinctiveness, or engaging elements, resulting in a sense of emptiness or lack of immersion.
**Uninspired Creature Design:**
Creatures within the game lack creativity or uniqueness, feeling derivative or generic in their appearance and behavior.
**Irritating NPC Companions (Pawns):**
NPC companions, known as Pawns, constantly chatter with repetitive dialogue and lack subtlety, detracting from the player's immersion and enjoyment.
**Lackluster Combat:**
Combat mechanics feel dull, lacking impact or satisfaction, possibly due to issues such as unresponsive controls or poorly balanced gameplay.
**Frustrating User Interface:**
Navigation within menus is convoluted, and the map interface is cluttered or unresponsive, leading to frustration and hindering efficient gameplay.
That tends to be the case when someone enjoys something regardless of intent or opinions. I get it, people have their issue with the game, and there are some objective as well as subjective things that people are suffering from, but that never means that someone else cannot enjoy a game for its faults.
Still, I appreciate you being able to come clean about your thoughts. Sometimes, some people just can't get past certain things to enjoy something and that is okay too.
yeah it has probs. like interface and some stupid and overlooked features. the core tho... XO
I see. Just found it funny to make a summary of that huge text... but yeah, AI can make stuff up. That it just adds stuff is super weird.