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Thieves are good for that extra dps. Don't count them out yet.
We just gank BAMs all over the place dual Warrior bros style being followed around by 2 mages.
Tank
Mage
Physical DPS
Magic DPS
Tank is trickster or fighter, so for pawns just fighter
Mage is just mage and has no replacement
Then you just need to account for a source of physical and magic damage in the group. The specific class isn't terribly important, but pawns do do better as some classes than others.
Specifically, I think they're best at dealing ranged damage, so archer or sorcerer. With archer you just have to be mindful of the ones with skills that require consumables and Deathly arrow, which I think they waste a lot of time trying to use.
Although for ease you want to always have a way to deal with harpies the herpes of the sky. Thief has a nice leash skill for tanking them out of the air. Archer, mage, and sorc can just shoot them.
All other melee classes gotta melee them somehow.
If you are going to main a spell caster may as well have your pawn also do so. Casters can help each other by speeding up cast times.
Archer or Thief with implicate for flying and small enemies. Unless you go hard on stagger boosts like rings, augments, and/or Dwarvern weapon upgrades a single goblin or harpy can easily corner you while you try to cast or charge you staff shot. The thief is also good for killing bosses.
A mage can give you more anti-air, heals, and cures, keeping the others in the fight or just go Tank, Thief, Archer for a more balanced approach.
- Fighter (emphasis on shield skills / drawing aggro)
- Thief (for DPS)
- Mage (for heals / boons)
But really, the game is pretty versatile. You can make almost any kind of party work if you lean into it, which gives me flashbacks to the very first Final Fantasy on NES. Four mages? Go for it.
Honestly a phys dps aside from just a melee frontliner ain’t a big deal sorc can already do tons of phys dps with maelstrom or seism so even in those situations where magic ain’t great like golems, those take care of it. I’d rather just have another sorc to simulcast with.
There's a bunch of mages even at level 50+, the loss gauge is much more forgiving so a mage does a much better job at healing in this than in the first game imo.
My pawn is still a mage at level 53 and if i make her a sorcerer, i make sure to hire a mage because having healing and buffs is really important to me.
Also, all mages have Anodyne as a core skill so they can heal and have 4 skills at the same time.