Dragon's Dogma 2

Dragon's Dogma 2

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dodger Apr 3, 2024 @ 5:43am
Thoughts on pwn group for a Sorcerer main
In DD1, I played a Sorcerer, plus a Fighter main pawn, and generally a archer and a dagger from the rift.
In DD2, I've so far, at lower levels, been using a Fighter main pawn, plus a mage and an archer from the rift. I do wonder if this could be better in DD2. I get te impression Warrior was improved somewhat in DD2. The Mage also seems to have been improved. And I don't know if a dagger type is as essential in DD2. (In DD1, you really wanted a dagger type to climb up certain monsters and stab in weak points.)
Thoughts? (Or better yet, experience?) FYI, My main is around level 27 so far, and I just got to the beasty part of the map.
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Showing 1-12 of 12 comments
FauxFurry Apr 3, 2024 @ 6:08am 
Warrior for pawns is pretty good but the true power of the Warrior class can only truly be used by the player as the AI ally just is not going to make the most efficient use of the various forms of counter-attack that they have access to nor deploy the strongest charge attacks at the most opportune times. That is still no reason not to use them.
Ryvaku Apr 3, 2024 @ 6:17am 
Playing from a support perspective like a mage. I like Fighters/Warriors, Archers and Thieves.
Thieves are good for that extra dps. Don't count them out yet.
Gamefever Apr 3, 2024 @ 6:22am 
Originally posted by FauxFurry:
Warrior for pawns is pretty good but the true power of the Warrior class can only truly be used by the player as the AI ally just is not going to make the most efficient use of the various forms of counter-attack that they have access to nor deploy the strongest charge attacks at the most opportune times. That is still no reason not to use them.
Yain pawn does just fine as a Warrior, though I stacked knock down equipment on her, so it's hilarious how devasting she can be.

We just gank BAMs all over the place dual Warrior bros style being followed around by 2 mages.
Forblaze Apr 3, 2024 @ 6:23am 
To me, it seems like the party composition you want is

Tank
Mage
Physical DPS
Magic DPS

Tank is trickster or fighter, so for pawns just fighter
Mage is just mage and has no replacement

Then you just need to account for a source of physical and magic damage in the group. The specific class isn't terribly important, but pawns do do better as some classes than others.

Specifically, I think they're best at dealing ranged damage, so archer or sorcerer. With archer you just have to be mindful of the ones with skills that require consumables and Deathly arrow, which I think they waste a lot of time trying to use.
Gamefever Apr 3, 2024 @ 6:26am 
The system is very flexible, thief is not a required class.

Although for ease you want to always have a way to deal with harpies the herpes of the sky. Thief has a nice leash skill for tanking them out of the air. Archer, mage, and sorc can just shoot them.

All other melee classes gotta melee them somehow.

If you are going to main a spell caster may as well have your pawn also do so. Casters can help each other by speeding up cast times.
Last edited by Gamefever; Apr 3, 2024 @ 6:31am
M.T. Fish Apr 3, 2024 @ 6:28am 
Fighter that has taunts or the augment that grabs aggro. The aggro augment is so strong that enemies have ignored me standing in their face to chase the pawn. Pawns seem to survive a lot longer as fighters than warriors in my experience but higher level pawns do alright as warrior when they have the health for it. Multiple front liners can bog down the smaller enemies and distract bosses.

Archer or Thief with implicate for flying and small enemies. Unless you go hard on stagger boosts like rings, augments, and/or Dwarvern weapon upgrades a single goblin or harpy can easily corner you while you try to cast or charge you staff shot. The thief is also good for killing bosses.

A mage can give you more anti-air, heals, and cures, keeping the others in the fight or just go Tank, Thief, Archer for a more balanced approach.
gnome_chomski Apr 3, 2024 @ 6:35am 
I mained sorc for a good while, and the party composition that worked pretty well for me was:

- Fighter (emphasis on shield skills / drawing aggro)
- Thief (for DPS)
- Mage (for heals / boons)

But really, the game is pretty versatile. You can make almost any kind of party work if you lean into it, which gives me flashbacks to the very first Final Fantasy on NES. Four mages? Go for it.
dodger Apr 3, 2024 @ 7:13am 
Originally posted by gnome_chomski:
I mained sorc for a good while, and the party composition that worked pretty well for me was:

- Fighter (emphasis on shield skills / drawing aggro)
- Thief (for DPS)
- Mage (for heals / boons)

But really, the game is pretty versatile. You can make almost any kind of party work if you lean into it, which gives me flashbacks to the very first Final Fantasy on NES. Four mages? Go for it.
Many replied that the game is flexible. But, I'm inclined to go with this. Just one question so far: Are there many rift pawns that are mages in DD2? In DD1, when my sorcerer got past 20, I learned there just weren't many mage-class pawns. Or, not many rift pawns that had heal loaded as one of their 4 useable skills.
Boombastic Apr 3, 2024 @ 7:16am 
I've been using Mage and fighter, warrior, archer as pawns an it works good until now if you find pawns properly skilled and equiped
Keldrath Apr 3, 2024 @ 7:22am 
A mage, a fighter/warrior, and another sorc. Get one with maelstrom so you can dual cast em.

Honestly a phys dps aside from just a melee frontliner ain’t a big deal sorc can already do tons of phys dps with maelstrom or seism so even in those situations where magic ain’t great like golems, those take care of it. I’d rather just have another sorc to simulcast with.
dodger Apr 3, 2024 @ 7:46am 
Originally posted by Keldrath:
A mage, a fighter/warrior, and another sorc. Get one with maelstrom so you can dual cast em.

Honestly a phys dps aside from just a melee frontliner ain’t a big deal sorc can already do tons of phys dps with maelstrom or seism so even in those situations where magic ain’t great like golems, those take care of it. I’d rather just have another sorc to simulcast with.
Hmm, I think I'll give this one a try also. (Maybe after I get Maelstrom on my Sorc.)
Shun Apr 3, 2024 @ 7:54am 
Originally posted by dodger:
Are there many rift pawns that are mages in DD2? In DD1, when my sorcerer got past 20, I learned there just weren't many mage-class pawns. Or, not many rift pawns that had heal loaded as one of their 4 useable skills.

There's a bunch of mages even at level 50+, the loss gauge is much more forgiving so a mage does a much better job at healing in this than in the first game imo.

My pawn is still a mage at level 53 and if i make her a sorcerer, i make sure to hire a mage because having healing and buffs is really important to me.

Also, all mages have Anodyne as a core skill so they can heal and have 4 skills at the same time.
Last edited by Shun; Apr 3, 2024 @ 7:55am
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Date Posted: Apr 3, 2024 @ 5:43am
Posts: 12