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Not to mention curatives are mostly worthless as long as you have a mage, since they can't cure the loss gauge. Sure I could make life hard for myself by not having a mage, but the first game's restoratives served that additional function. And debuffs were more pronounced so that also mattered more.
The game is just poorly designed sadly.
IMO, they should've scaled down the number of chests massively, starting by removing those inside NPCs houses or place where NPCs walks around the most and confine them inside dungeons in very small numbers, with worthwhile equipment rewards in it.