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However, the Arisen has Wakestones, and could technically have about 99 extra lives in stock.
Though both also have cheap ways to win,
Arisen has more cheese ways to win like Unmaking Arrow and Medusa's head.
So the Arisen has the advantage, despite the Dragonborn having more power.
Simply put, if they don't fight in Mundas (Elder Scrolls physical universe), Dragonborn doesn't even have magic they can use lol
Stan Lee said it best:
"STAN LEE Who Would Win? - Stan's Rants" - MarvelousTV
https://www.youtube.com/watch?v=L4_zFYnnn2Y
"The person who'd win in a fight, is the person that the scriptwriter wants to win!"
DD1 ending spoiler ahead
The Arisen at the end of DD1 simply "takes control" of what is actually a fake world, you can see that all those "people" that live in it actually aren't real; even your "godly powers" actually ain't real since you don't have the power to end the cycle, you just become a bigger pawn of somebody else's game. In the end is like when you dream and suddenly notice its a dream: sure, you become god, but a dream ain't reality, so in the end you get nothing.
Legit imagine dreaming about being a god somewhere, while somebody bashes your skull irl while you sleep, lol
Dunno if the ending is much different in DD2, but DD1's Arisen is just a kinda strong person for the world he is in, but totally no god, immortal or whatever.
So if you consider the Arisen isn't a god, then objectively Dragonborn is stronger (not to mention that he has multiple dealings with Gods and Demigods, which actually can try to make use of the Dragonborn, but can't really force him to do anything (as he's too chad for that, its your own choice wether to follow their bidding or not), all they can really do is influence the people surrounding you, the Arisen on the other hand is just a pawn to some random divinity.
Dragonborn can also use some of the most OP shouts that are digustingly strong.
He can become immune to all kinds of dmg, stun the enemy, poison him and REMOVE HIS DEFENCES (even multiple times in a row, AND IT NEVER ENDS, if you use it on your allies by mistake, even after the DOT is over THE DEFENCE STAYS LOW, bye bye tanks) or even DISARM THE ENEMY (in DDDA you get most of your dmg from your gold rarified weapons, lose a weapon and you lose most of your dmg) which also means that the Arisen can't do ANYTHING for a certain period of time, while the Dragonborn could use magic even without a wand the Arisen can only punch.
When you confront a minmaxing Arisen (always talking about the DDDA Arisen since we don't know anything about DD2's lv 999 Arisen yet), you can destroy the strongest enemy in few seconds spamming less than 10 times a certain move and you easily win...the Dragonborn.....hell no, screw the few seconds, screw the spamming op moves, a lategame Dragonborn can ONESHOT EVERYTHING in less than a second WITH A SINGLE COMMON ARROW, no joke, if you don't know what i'm talking about google "alchemy, forging, enchanting cycle" or something like that, later on it becomes disgustingly OP.
Last bot not least, Dragonborn actually has (almost) UNLIMITED levels, thus endless potential.
Its true that you don't get more dmg (that tbh you don't even need with the aforementioned cycle) but you get infinte health if you pick HP on each lv up (or almost infinte, since max level is 65,535).
So all considered, you get a Super tank, with digustingly OP armor (due to the cycling), extreme amounts of HP, atrocious instakill damage and tons of secondary spells and shouts he can use to destroy you in body and soul, its just an unfair fight imo.
Got only 3 words for ya.
FUS ROH DAH
Assuming they are both fully kitted,
The dragon born can shout slow-time, at the very start of fight. the cast for the shout and formless feint are roughly even but the dragon born can and will spam slow time, the arisen will land nothing and will eventually run out of stam. After that fus roh dah for instant ragdoll and follow up with the sword "Windshear" which has 100% stagger chance on hit. Infinite stun lock on arisen. fully kitted arisen can revive 198 times, but that just means it will take 199 hits to a downed arisen for the DB to win.
Arisen are immortal in the sense they wont die of old age, they can however die in battle(its why you use wakestones). Its a small matter of attrition that wouldnt actually take very long.
theres more cheap ♥♥♥♥ the DB can use on Arisen, but that seemed potent enough to stop it right then and there. And if we get into the lore of who should be more potent and not just the mechanics, the aspect of a god vs the god candidate, (neither of which yet achieving apotheosis) the aspect in story is still more powerful.
Spoilers from DD1 and Bloodborne ahead.
Both start their journey in a strange, magical world where ♥♥♥♥ is messed up, both of them get strong enough to challenge the "God" of the world (which is actually only a guardian) Seneschal for Dragon's Dogma - German for bloodborne, and in both games you can decide to submit and die, or try to take the God's (or to be actually more specific the guardian's) place to govern over the world/dream, BUT in Bloodborne you can screw over German and then even deal with the REAL GOD, DESTROY THE DREAM (which would mean to destroy the cycle in dragon's dogma) and kill the Moon Presence, something that the Arisen doesn't even have the chance to do.