Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The devs made the story worse. In this game, there are zero memorable characters. It retconned the seneschal and the cycle in favor of the pathfinder and the red dragon, who oppose him, but not really. Worse, the pathfinder is a ♥♥♥♥ tier villain. It is as if Ur-Dragon would show up, announce he wants to stop us, and then guide us exactly to the places we need to go to get the artifact capable of killing him for good. This is the level of logic that the Pathfinder uses.
The Red Dragon no longer pushes the player to be better and no longer has pride in his calling. He now whines and wants to die. Way to ruin their iconic character. And for what?
Honestly, I probably won't be buying DD3 or any DLC for Part 2. I enjoy none of the characters or the story in this game.
For me it made 0 sense that the arisen was instantly transformed on a monster slayer when minute before getting attacked was a peasant.
And DD2 is "God is evil; let's kill God and break the cycle!". Okay, but why? The Unmoored world stinks; tons of people have died. What have we achieved? Why is it good to break the cycle? What does it give?
Why retcon how the universe works?
Yo those are my exact thoughts! The first DD had better build up, multistage battles and actual difficulty. In DD2 I literally destroyed the last boss by spamming two skills with a Thief vocation... so anticlimactic!
The worst part is I had no idea that I have triggered the last section of the game that cut me off from completing previous quests. At least the first game gave me a warning : Are you sure you want to proceed ( some quest might become unavailable after this point etc. )
Subsequent playthrourghs are just a speedrun to the things I missed.
Completely disappointed with the game and the story.
spoilt?
Wanting something to progress in 12 years is spoilt?
Paying $70 dollars (when the first can be bought for $5 and is basically 90% similar) for a broken, buggy, un-optimised, Denuvo infested game that didn't even come with a new game option on release (that the 1st game you claim to love had btw, 12 years ago.) is spoilt?
If your expectations are met with this game's release, congratulations, Ubisoft's Director loves consumers like you, the video game industry will take good care of you in 2024
Not to step on eldin ring or souls games but they are not all that difficult either, they have their moments. I do think they are harder then dragons dogma but I don't think dragons dogma ever said it was a majorly difficult game, it's largely a game where you work to find weaknesses and exploit them, once you know them or if you played dd1 and knew them, you weren't gonna have a challenge.
The hardest part is how ruthless mobs of enemies are with stunlocks on your lol
Dragons dogma 1 never want you to feel like a peasant. its not like gothic that you can get killed by a simple wolf at start of the game.
Yep, I felt the same way, I really thought after Talos there would be some awesome boss fights... you know stuff you expect in a game like this...
Oh and if you didn't know, you don't have to fight Talos, if you just leave he will just die automatically, so out of the measly 4 boss fights this game has, you can miss 3 and still finish.
Imagine if you just fought the same 10 enemies in Monster Hunter over and over again with a faster combat system, because that's what this game is.
But back to the story, the whole Vernworth portion of this game, with so many quests that even forced gameplay mechanics they didn't implement (stealth), just felt so pointless after it all ended suddenly.
No, Dragon's Dogma was not "made good" by Dark Arisen.
The base content in the game, while rough and not terribly long, was still very fun and the story was actually interesting.
Dark Arisen took a solid foundation and added some extra content to it.
DD2 would need to be radically changed in many ways to even approach the level of the first game.
Actually, scratch that.. you guys playing Dragon's Dogma for Story?
Mass Effect 1...that was a Story..damn that Game gave me goosebumps.
Here...nothing, nothing at all.
I mean it's a subjective topic, the only thing I like more in 1 was 8 skills of my choosing, but I don't hate 2 with its 4 I just prefer the 8 lol
Past that to me I find dd2 a step up in most ways, I wish they utilized what made 1 special like height and weight being a major factor in strategy, now anyone can ride harpies not just small folk for example. But I understand why, so people could use them to explore.
Dd1 wasn't some mind blowing stellar game, it was a fun game though. Dd2 is very similar it's not gonna blow anyone's socks off but it's fun, and I don't mind the story Direction either.