Dragon's Dogma 2

Dragon's Dogma 2

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John Mar 31, 2024 @ 12:43pm
wheres all the enemies
so im new to dragons dogma games and i saw some videos from dragons dogma (the first one) and there is like so many different enemies and they look so cool but in Dragons dogma 2 there is like only 21 like what happened i thought these games had lots of enemies are they planning on adding any in the future?
Originally posted by Ēarendel:
The enemy variety is almost exactly the same as in the other past AAA games. The lack of variety is felt because they split enemies by day/night cycle.

Skeletons, undead, phantoms, wraith wizards and wraith knights are night exclusive.
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Showing 1-15 of 25 comments
Tenoshii Apr 6, 2024 @ 7:35am 
You'd be surprised at how your view might change if you actually take the time to compare the actual data on the matter rather than formulating a position based on "saw some videos".
Knavenformed Apr 6, 2024 @ 7:45am 
Originally posted by Tenoshii:
You'd be surprised at how your view might change if you actually take the time to compare the actual data on the matter.

Compared to vanilla Dogma 1 the enemy variety is closely the same
Aside from Dogma 1 having like 5 more variants of stuff

Thing is Dogma 2 is a +priced AAA slop experience so it's fair to expect at least closer to Dark Arisen content ported over
Tenoshii Apr 6, 2024 @ 7:49am 
Originally posted by Knavenformed:
Thing is Dogma 2 is a +priced AAA slop experience so it's fair to expect at least closer to Dark Arisen content ported over
Customers in general are masters of moving the goalpost though.

Even if Dragon's Dogma 2 had more than Dark Arisen you'd have people suggesting that "12 years" should mean X more, where X is conveniently more than whatever is present in Dragon's Dogma 2.
wesnef Apr 6, 2024 @ 8:01am 
You know, I'd be curious to see a list of "how many enemies" different games have (divided in common & rare/bosses). Just for comparison.

Like, I feel like the TES games don't have a particularly huge variety (once you cancel out the subtypes, like the various levels of 'bandit'). Until you add expansions, of course.
Derivat949 Apr 6, 2024 @ 8:15am 
Originally posted by wesnef:
You know, I'd be curious to see a list of "how many enemies" different games have (divided in common & rare/bosses). Just for comparison.

Like, I feel like the TES games don't have a particularly huge variety (once you cancel out the subtypes, like the various levels of 'bandit'). Until you add expansions, of course.

They don't, Witcher 3 doesn't either. I think the poor variety has more of a sting to it in DD2 in particular because
1. the combat is actually good unlike TES or Witcher
2. there's way more enemies and no convenient "meta" fast travel option so you end up fighting the same enemies much more often than in those other games.

Additionally, Witcher 3 also has mostly great quest design so the focus isn't on the combat as much anyway.
Valant Apr 6, 2024 @ 8:21am 
Originally posted by wesnef:
You know, I'd be curious to see a list of "how many enemies" different games have (divided in common & rare/bosses). Just for comparison.

Like, I feel like the TES games don't have a particularly huge variety (once you cancel out the subtypes, like the various levels of 'bandit'). Until you add expansions, of course.

Team Ninja games have really good enemy variety, they have a new enemy type for every main mission, and a unique boss at the end of every stage. Nioh 2 is the gold standard in enemy variety I feel.
Originally posted by LIBERTEAGLE:
so im new to dragons dogma games and i saw some videos from dragons dogma (the first one) and there is like so many different enemies and they look so cool but in Dragons dogma 2 there is like only 21 like what happened i thought these games had lots of enemies are they planning on adding any in the future?
capcom is just repeating the cycle. DD1 had the same as DD2 before dark arisen. The exspansion is where all of the enemies show up. Which is likely to be the case with DD2. So yeah six months or so from now, it'll have more.
Kashra Fall Apr 6, 2024 @ 8:24am 
Originally posted by Valant:
Originally posted by wesnef:
You know, I'd be curious to see a list of "how many enemies" different games have (divided in common & rare/bosses). Just for comparison.

Like, I feel like the TES games don't have a particularly huge variety (once you cancel out the subtypes, like the various levels of 'bandit'). Until you add expansions, of course.

Team Ninja games have really good enemy variety, they have a new enemy type for every main mission, and a unique boss at the end of every stage. Nioh 2 is the gold standard in enemy variety I feel.

All of the enemies change every 2 difficulties as well. Be it their speed/reactions or gaining new moves. You don't see the true game of nioh until you play on way of the wise. Pretty impressive to be sure.
Derivat949 Apr 6, 2024 @ 8:30am 
Originally posted by Kashra Fall:
Originally posted by Valant:

Team Ninja games have really good enemy variety, they have a new enemy type for every main mission, and a unique boss at the end of every stage. Nioh 2 is the gold standard in enemy variety I feel.

All of the enemies change every 2 difficulties as well. Be it their speed/reactions or gaining new moves. You don't see the true game of nioh until you play on way of the wise. Pretty impressive to be sure.
Woah, almost sounds like how difficulty works in Devil May Cry games as well, in addition to higher tier enemies appearing earlier. Those games also have insane replay value despite being only like 10 hours long and virtually never get boring as long as you have an interest in perfecting your gameplay.
Now if only someone who worked on those had been working on Dragon's Dogma 2...
Last edited by Derivat949; Apr 6, 2024 @ 8:32am
Valant Apr 6, 2024 @ 8:53am 
Originally posted by Derivat949:
Originally posted by Kashra Fall:

All of the enemies change every 2 difficulties as well. Be it their speed/reactions or gaining new moves. You don't see the true game of nioh until you play on way of the wise. Pretty impressive to be sure.
Woah, almost sounds like how difficulty works in Devil May Cry games as well, in addition to higher tier enemies appearing earlier. Those games also have insane replay value despite being only like 10 hours long and virtually never get boring as long as you have an interest in perfecting your gameplay.
Now if only someone who worked on those had been working on Dragon's Dogma 2...

Enemies on higher difficulties will mix up their attacks too, so you think they are going for a usual combo but then suddenly it's an whole new attack. It really keeps you on your toes and gives you a better appreciation for the enemies.
justfaded Apr 6, 2024 @ 8:58am 
Originally posted by Tenoshii:
You'd be surprised at how your view might change if you actually take the time to compare the actual data on the matter rather than formulating a position based on "saw some videos".
I think he's not as new as he's claiming. He's new and watched some videos and extrapolated that this game only has like 21 enemies? Come on now.
It's just a troll, private profile .. he probably played DD1 and coping hard.
The author of this thread has indicated that this post answers the original topic.
Ēarendel Apr 6, 2024 @ 9:01am 
The enemy variety is almost exactly the same as in the other past AAA games. The lack of variety is felt because they split enemies by day/night cycle.

Skeletons, undead, phantoms, wraith wizards and wraith knights are night exclusive.
John Apr 6, 2024 @ 9:04am 
well before this game i had never even heard of dragons dogma so i looked it up and watched a few videos i didn't play DD1 but you can be as ignorant as you like
John Apr 6, 2024 @ 9:05am 
thank you Earendel i usually try not to travel at night in the game but i think i will now im still just beginning in the game
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Date Posted: Mar 31, 2024 @ 12:43pm
Posts: 25