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and somehow they are obivious to your identity as the real arisen, and i suppose helping them is a good way to gain information
fair warning, the MQ in past entering batthal is quite light on content and the point of urgency comes up fairly quick and unexpectantly.
the MQ in bathal only requires a little travel, very little material gathering and a day wating(which you can skip by just resting once)
He just works with (not: for) the Queen, who (the Queen) is kind of an obstacle in the first part of the game, to your law-given throne. He doesn't really give a damn about what she's doing with what he drops off for her use in exchange for pawns. He cares about the people he employs, he doesn't really have anything against you (and the people in his lab clearly know who you are as there's at least one dude who will go "oh hey Arisen, check this out [exposition]". His actual goals are in fact strikingly in line with your goals, it's just since he's not an universe-bending Arisen he has to make do with really substandard means.
Really the only thing against him is that he and his people treat pawns like ♥♥♥♥ and it's an entire moral discourse on its own, given that almost all Pawns aren't really people, and they don't have a will or a "soul" of their own (key exceptions: main pawn in both games' endings and Selene). Pawns are merely an Arisen's baby steps to creating life and working world; just a flesh puppet that is life-like but not life until the Arisen himself grows.
Hell, from what we know of pawns, they might not even care about the abuse, it's not their world so the worst that happens is what, they go poof and back to their own arisen?
Pawns generally don't have wills of their own. They might still be people, but they lack self will. With exceptions.
As for the whole villain thing. The second in command person isn't really a huge villain. Working for someone doesn't necessarily mean sharing their ideology. That said, he isn't necessarily a good person either. Part of it does have to do with how the people think. Or values != Their values.