Dragon's Dogma 2

Dragon's Dogma 2

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Greywolf Mar 31, 2024 @ 6:56am
Is it just me or is the Trickster kind of buns?
So yeah trying to level every vocation and got up to trickster and somehow I feel like this one is going to be a bit of a slog. I mean props to the devs for trying something new but I am not sure the Trickster works for the type of game this is, I get it is supposed to be a sort of deception class that takes the agro and does NO DAMAGE so that your pawns might do all the killing but that actually relies on the pawns getting their ♥♥♥♥ together and actually attacking efficiently.

I mean it is certainly a unique way to play but it feels like a lot more work than simply going bonk class and bonking the enemy to more efficiently end the battle quicker, feels like the trickster play style forces the player to unnecessarily draw out the fight and fight less efficiently for the sake of a unique play style that does not really excel at anything?

Or am I just playing trickster wrong?
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Showing 1-15 of 33 comments
Humble Mar 31, 2024 @ 7:33am 
Yes, some people might found warrior too slow, or Mage's magic damage is slow and low damage, so go on, only thing most players in agree is that thief is overpower or very powerful of all class. more or less, but yes many said Trickster isn't powerful or fast killing machines like thief.
Hullu Ukko Mar 31, 2024 @ 7:53am 
I agree.
Only reason to use trickster is to get its augments.

Trickster is also unlocked too late when you can kill enemies fast enough. Your pawns also do not klll enemies fast enough to justify the player being a tank.
Cutlass Jack Mar 31, 2024 @ 7:55am 
Trickster is a trick played on the user, not the enemies.
Dustreaper Mar 31, 2024 @ 7:56am 
Yea i was able to take down a drake at like 400 max hp for all and the aggro helped a lot but my pawns took forever to take it down. A strider pawn was just hitting the back instead of the heart at the front... It's just painful to watch.
Mikut Mar 31, 2024 @ 7:57am 
You can take aggro very effectively and transfer it to your ghost but it takes a lot of work , and bosses can be quite a challenge due to pawn AI. A better option i've seen (but not tried) is playing Warfarer with 1 or 2 trickster skills (pawn buff mostly), either way if you are set on leveling it, be sure to take advantage of spell tomes, if you take heal you can forgo a mage pawn, if you take damage you can effectively fight back against enemies.
Ponyeater Mar 31, 2024 @ 7:58am 
Originally posted by Lil Foxy:
I agree.
Only reason to use trickster is to get its augments.

Trickster is also unlocked too late when you can kill enemies fast enough. Your pawns also do not klll enemies fast enough to justify the player being a tank.
Do you even keep those unlocked augments when you go NG+ cycle?
Cosmic Muse Mar 31, 2024 @ 8:00am 
I feel like trickster is just there to offer a unique playstyle. It seems like it was just added for the fun of it and I respect that decision. I've been having a good time with the class even if it's jank. Sure I could get faster clears with other classes but I didn't main hunting horn before it was good just because I like fast clears.
oh no, don't worry, most of the classes feel kinda "third place at the special olympics" bad.
I literally can't aim my 'upgraded' fire spells properly and they feel like the magical equivalent of a wiffle bat when they do hit most of the time.
Greywolf Mar 31, 2024 @ 8:02am 
Originally posted by Ponyeater:
Originally posted by Lil Foxy:
I agree.
Only reason to use trickster is to get its augments.

Trickster is also unlocked too late when you can kill enemies fast enough. Your pawns also do not klll enemies fast enough to justify the player being a tank.
Do you even keep those unlocked augments when you go NG+ cycle?

Yeah all levels, skill unlocks and augments transfer over, pretty much everything in your storage and everything related to character progression and levels and vocations transfers to new game plus.

Also Seeker tokens also transfer

But everything else such as purchased properties and NPC affinity and quest progress gets reset.
Ponyeater Mar 31, 2024 @ 8:17am 
Originally posted by Greywolf:
Originally posted by Ponyeater:
Do you even keep those unlocked augments when you go NG+ cycle?

Yeah all levels, skill unlocks and augments transfer over, pretty much everything in your storage and everything related to character progression and levels and vocations transfers to new game plus.

Also Seeker tokens also transfer

But everything else such as purchased properties and NPC affinity and quest progress gets reset.
Makes sense. Thanks for the answer, Greywolf.
VizioDeUomo Mar 31, 2024 @ 2:21pm 
Trickster definitely was an intriguing experience for the first 20 or so hours, but after a while yes you do realize that it is as you say "kinda buns" when you find yourself only casting one of two spells on the regular and watching as the game plays itself (which depending on how the pawn a.i. feels can either be very swift or a slog). Unfortunately for me, I lv. 1 rushed to batahl to unlock the trickster class (which was hell btw) to have a "main" play though of the game which lasted around 70 hours and I gotta say that playing this class unfairly damaged my view of the game with how much you play dragon's dogma 2 in a way as to not play dragon's dogma 2. If I had played literally any other class, dragon's dogma 2 would be a spectacular first play though experience with how engaging it can be with other classes. Honestly I wish I had a reset button to wipe my memory of this disdain because again the game does not deserve what the trickster class made me feel while playing it. If you would like to read my full review of the class, here's the link: https://steamcommunity.com/app/2054970/discussions/0/4352239720877356479/?tscn=1711835072
Last edited by VizioDeUomo; Mar 31, 2024 @ 2:26pm
Nik-Naks Mar 31, 2024 @ 2:47pm 
I haven't tried trickster that much yet, but i bet it can be insane as long as you get pawns with all the right inclinations. Like Warriors with the straightforward perks, hard hitting abilities and no aggro augments..

A mage with calm or kind hearted that focus on giving Paladium and haste, and the secret spells for infinite stamina.

A ranger that isn't set to simple, since this seem to make hunters ret*rded and force them to run around all the time and change positions instead of actually attacking.


Right now i would use trickster to analyse the behaviour pattern of the pawns and set them up by class accordingly.

The big problem i believe is that the game has no difficulty as it now is.. If the game got way more difficult with each NG+ the trickster would make way more sense...

As the game is right now, you can add a sorcerer to any party and kill any boss with 3 simple sorcerer spells. If it's a miniboss, a sorcerer spell will kill it off in 3 seconds. And going over to NG+ the difficulty doesn't even change..
That's a big problem for the class and the entire game..

Imagine instead playing a trickster at level 700, having to stun bosses with your spells at the right moment and keeping all the aggro from everybody, with each boss taking 20-30 minutes at minimum to kill.

So to fix this right now, the tool we have is to set up all the pawns accordingly. Not a single Kindhearted warrior in the party.. You want a warrior that is set up to attack, stun and kill everything...
Also the game developers need to fix way more difficulty moving up in NG's. And fix all the problems the AI's has with their pathing and slight brain damage.
Make it so AI's use potions if they have it in their inventory, instead of just slowly getting petrified while not doing anything but watching.

If they do all this in the future, a class like Trickster will make so much sense to play..
EMT-Fields Mar 31, 2024 @ 2:50pm 
I think it would of been better if pawns were able to use the vocation as well. I just can't see myself playing support for the A.I.
Nik-Naks Mar 31, 2024 @ 2:53pm 
But knowing game developers right.. They will probably just focus on nerfing the sorcerer instead of actually giving us some new NG+ difficulties.....

The solution should not be to nerf a single class, because sorcerer is the perfect character for one hitting everything just the way it is.. But maybe it would make more sense if the difficulty of the game was 700, so it would take 50 perfectly placed ultimate spells with constant flare spells added on the boss from the sorcerer tree to kill it.


And the way to force a pawn sorcerer to use flare more often than ultimates, would be to change inclinations from simple to aggressive and smaller stuff like this.
Last edited by Nik-Naks; Mar 31, 2024 @ 3:03pm
JHarlequin Mar 31, 2024 @ 2:55pm 
I think my preferred style for the trickster will be to finish leveling all classes. Get the stats going where I want them, then go warfarer, wear trickster gear that I like, and just be a thief rather than a trickster.
Last edited by JHarlequin; Mar 31, 2024 @ 2:55pm
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Date Posted: Mar 31, 2024 @ 6:56am
Posts: 33