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Only reason to use trickster is to get its augments.
Trickster is also unlocked too late when you can kill enemies fast enough. Your pawns also do not klll enemies fast enough to justify the player being a tank.
I literally can't aim my 'upgraded' fire spells properly and they feel like the magical equivalent of a wiffle bat when they do hit most of the time.
Yeah all levels, skill unlocks and augments transfer over, pretty much everything in your storage and everything related to character progression and levels and vocations transfers to new game plus.
Also Seeker tokens also transfer
But everything else such as purchased properties and NPC affinity and quest progress gets reset.
A mage with calm or kind hearted that focus on giving Paladium and haste, and the secret spells for infinite stamina.
A ranger that isn't set to simple, since this seem to make hunters ret*rded and force them to run around all the time and change positions instead of actually attacking.
Right now i would use trickster to analyse the behaviour pattern of the pawns and set them up by class accordingly.
The big problem i believe is that the game has no difficulty as it now is.. If the game got way more difficult with each NG+ the trickster would make way more sense...
As the game is right now, you can add a sorcerer to any party and kill any boss with 3 simple sorcerer spells. If it's a miniboss, a sorcerer spell will kill it off in 3 seconds. And going over to NG+ the difficulty doesn't even change..
That's a big problem for the class and the entire game..
Imagine instead playing a trickster at level 700, having to stun bosses with your spells at the right moment and keeping all the aggro from everybody, with each boss taking 20-30 minutes at minimum to kill.
So to fix this right now, the tool we have is to set up all the pawns accordingly. Not a single Kindhearted warrior in the party.. You want a warrior that is set up to attack, stun and kill everything...
Also the game developers need to fix way more difficulty moving up in NG's. And fix all the problems the AI's has with their pathing and slight brain damage.
Make it so AI's use potions if they have it in their inventory, instead of just slowly getting petrified while not doing anything but watching.
If they do all this in the future, a class like Trickster will make so much sense to play..
The solution should not be to nerf a single class, because sorcerer is the perfect character for one hitting everything just the way it is.. But maybe it would make more sense if the difficulty of the game was 700, so it would take 50 perfectly placed ultimate spells with constant flare spells added on the boss from the sorcerer tree to kill it.
And the way to force a pawn sorcerer to use flare more often than ultimates, would be to change inclinations from simple to aggressive and smaller stuff like this.