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-it will only work at camp
-you set the camp up and talk to your pawn, if your max encumberance (red), it should let you "bulk sell".
-bulk sell is dangerous, it does't let you decide what to sell, it just tries to sell all the materials on your arisen bag ONLY as is, i believe it will sell off upgrade materials and a few other things the game deems unnecessary. however what the game decides to bulk sell goes against most gamers opinions i think. it could sell off those rare materials in your bag you don't want it to.
as such its a terrible specialization. if that is the requirements ill just sell at town i decided.
logistics can mess up a few quests, without spoiling much, some quests need certain conditions of food, but logistics will immediately convert the items to something you can't use for the quest.
elf specialization is useful for a casual approach but there isn't many elf quests. its convenient though.
forager dots your map with materials and boss locations you need for the gear you are wearing for any revealed area on the map. However, except for some guaranteed spawn spots, it will list potential spawn spots as well, so if its a shared spawn spot the specialization can't help tell you what is actually there. Still rather useful since you can click on the spots on the map to see if they are bosses or not. (it will list monster parts if its a boss spot).
never found the silent pawn specialization but it works against detecting dragonplague if they no longer speak. Rented pawns won't talk with a silent main pawn so everyone stops talking for the most part.
The leaves the healing specialization. it works fine, but the pawns will only use potions and herbs on you, if they have them in their inventory.
All others are fine as they are, imho, if you know what to expect. (for example, just try to have only one aged meat or an uneven amount. )
All specializations have ad- and diesavantage. But hawker is outright useless, especially later in hte game, as I said.