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Oh and take off your Rings of Disfavour if you're wearing them, it will make reviving pawns annoying.
fighter = knockdown / stagger and slam dunk them when on the ground, the taunts are good too for maximizing pawn damage.
past that, stamina + climb on it, head better than heart.
Given that every other class has far higher strength and knockdown on their only weapon, wonder if that could be a bug actually? If it would count them both I'd be at 800 odd instead of 500.
If only they didn't take off and nuke you with magic and take 10x longer than as any other c on ass while taking much more damage...
But i would say that fighter is a defender and tank first and foremost, considering how all of his class abilities (cant remember name, but the ones you lock up to use on other classes) is everything BUT more damage..
Instead you have things like more carry weight... fast stand up after downed etc etc..
You wanna do more damage as a warrior? you'll need to lock up things like more stamina, more damage to sweet spot (archer), faster stamina regeneration (mage) and then more Strength (the last one rank 9 thief).. Or all you can rely on is specific moveset or upgrading your weapons..
If you dont play some other damage classes all you'll excel as is a tank with next to No Stamina that stuns yourself all the time, and runs around in slowmotion, cause you always running out of stamina.
Seriously, though, I heard the feint attack does super high damage on the head if you dodged an attack with it. Otherwise, it's just a lot of climbing and hitting it when you can. For some reason, at least for me, using the skill-stab while climbing didn't do much more damage than the regular stab, it was just slightly faster. When it casts Bolide, don't block, just run.
I mean it's single player, sword and shield should not equal crap damage, you have 2 very offencive weapons!
If it does, atleast let it be the toughest, which is the biggest joke, because the thief and spearhand are hugely more survivable due to skill, that they can keep attacking while they are in god mode.
I haven't tried the leaping attack vs the heart, I will give that a go (my main pawn is an Archer so never even used it tbh).
Sadly, the passives barely add anything regarding damage or stamina regen (not found it a big issue anyway) other than the defence that add 30%.
I would be happy being bottom tier damage if I atleast had the top tier defences.
To be fair, the shield is basically top-tier defense against most everything else in the game. It just can't block a meteor, and has low stability (kind of like the Monster Hunter SnS).
One trick is if you get "killed" you can use a healing pot or herb before the game over screen pops up and you stand back up. Have to be quick about it.
Anticipate when it flies up and is going to slam back down, I do the dodge attack (I forget what it is called, but you roll back and dash back to attack and it gives iFrames). When it is casting lightning or Meteor, keep moving, as spells land where you were standing, so don't stand in one spot. When it flies up, you can either climb up tail and smack it down, but it's a gamble because typically it is prepping a spell and it will hit you as you are climbing, so I just wait it out.
Stay close, keep hitting chest/legs and try to knock it down to heavy attack heart for the bonus dmg when targets are stunned/knocked down
As a fighter, now I just grab and stay on its chest the whole fight and spam Empale, it doesn't take long to kill it with a good amount of knockdown power, lol!