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Location:
Head to the eastern gate in Vernworth, not the western station.
Follow the main path out of the gate until you reach the marked area on your map.
Triggering the Quest:
You should see a scene with a soldier and an Oxcart driver talking about transporting pawns. This might take some waiting, so be patient.
Night time is crucial. If it's not nighttime, rest at the nearby inn or use a bench to pass time until nightfall.
After the Scene:
The soldier will run away. Chase him down and tackle him with the grab button to get some information.
He'll give you a document and plead his case. You can choose to turn him in or let him go with some gold.
Quest Begins:
This initiates "The Phantom Oxcart" quest.
Troubleshooting Tips:
Some players report the Oxcart speeding away if you approach it or the soldier too soon. Try waiting for them to move off before chasing the soldier.
Unequip all your gear, including weapons, armor, rings, and cloak, before approaching the Oxcart driver after the scene. This helps maintain your disguise as a pawn.
This is why I asked if there is any special trick or moment in the main story to do it (and possible miss it then) because I simply don't get the NPC conversation and it is starting annoying me :-)
On my 2nd playthrough I'm already at the point that I crossed the gate to Battahl and again..nothing.
In my case, I was returning to Venworth and entered the gate nearest the Checkpoint town ox cart. That's when two NPCs were having a conversation about an evening ox cart. The game proceeds to give you that quest.
I got this after Brant sent me to Battahl. I remember because I was surprised to get this kind of quest in Vermund at this point of the game.
Separate question for a person on their second playthrough:
Considering you are on your second playthrough, have you dealt with the coral snakes in the Ancient Battleground? I'm stuck there and im wondering if it's a bug. Apart from a few stragglers, i cannot find the boss.
Yes, this is how is "should" happen but this "Dargas" guard doesn't spawn no matter what I do or how much I wait. He is the one who triggers the quest when talking with the oxcart driver "Guerrero".
This is how the quest worked for me (it is missable! Because reloading other saves where I was almost at the end of the game didn't spawn the quest NPCs):
- Once you are told to go to Battahl (quest: Nation of the Lambent), these 2 NPCs (guard Dagras and driver Guerrero) should spawn at the western gate oxcart station in Vernworth, but will not trigger the quest until you finish "Nation of the Lambent". They just stood there and any interaction with them will not trigger the quest.
So, progress in the main story, go to Bakbattahl, finish the quest "Nation of the Lambent" and get immediately back to Vernworth.
- now wait for night and go to the western gate oxcart at night. At this point, the NPCs started the necessary conversation and triggered the quest.
- for the trophy you need to choose the option to enter the oxcart when it comes to it (disguised as a pawn, or he will not take you)
For the quest guide you can check here:
https://www.polygon.com/dragons-dogma-2-guide/24111543/phantom-oxcart-quest-walkthrough-location-start-navil-disguise