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> It's not meta gaming to keep expensive clothing, the price should convey their quest importance.
Prior response reposted for your convenience: This is a poor metric for determining quest relevance. Money is important for gear progression in DD2 and noble's clothing, without quest context, only give value as something to be sold. Given how readily available they are it actually tracks that many players could think them made purely for selling as a leg-up on gear if they've not yet progressed sufficiently for the game to explicitly explain otherwise.
This message has been copy pasted for your convenience and for the sake of preventing RSI.
Oh look another tool at the players disposal. Maybe Itsuno should put in big tooltips made for 720p console UI to inform the good player how to wipe ones fanny.
It is metagaming. You didn't do it because your character would, you did it because you were painfully aware it's a video game. That's, by wrote definition, meta-gaming.
It's basically Occam's Razor here: Which is more likely, you randomly recorded the exact coordinates of a disk that had no reason to be important when you picked it up OR you knew about it in advance. The later is so much more likely that'd I'd win the lottery before the former was true.
in dragons dogma you should keep 1 of every equipment at least and a stack of every consumable because quests often ask for weird things. So yeah use your brain and don't sell everything, money comes crazy fast from just picking it up and quest rewards you never should have a need to sell anything.
> Anyone that sold the noble clothing is [insert insult]
Prior response reposted for your convenience: While I did not personally sell them; having the player be required to meta-game if they acquired the garb before they were mentioned upon picking up the given quest by saving them is not good quest design. Story/Progression dependent items should be readily available when needed rather than prior. Secondly, a mistake should completely stymie progressing the game's main story - requiring extended grinding in response. This is especially the case in this instance given the quest giver is a member of the High Society of the game and thus would have readily available access to said garb.
This message has been copy pasted for your convenience and for the sake of preventing RSI.
> The Seeker's Token quest is a good design and remembering the first of 220 disks is a reasonable thing and only people with a serious memory loss disorder could possibly fail to remember where their first token was
I don't have a perfect memory, no, but again, nice lying about how you remembered your very first token so perfectly your brain stored its coordinates. Obviously I'm the only one with this issue, there weren't dozens of posts and complaints and warnings from people on day 2 that found out about this trapped quest. You can just admit you read those before you started playing, it's cool.
It's basically Occam's Razor here: Which is more likely, you randomly recorded the exact coordinates of a disk that had no reason to be important when you picked it up OR you knew about it in advance. The later is so much more likely that'd I'd win the lottery before the former was true.
But even presuming you are actually the rare individual with Eidetic memory: Quests shouldn't be designed with the presumption that every single person playing it has a .0001% genetic lottery victory to have Eidetic memory.
This message has been copy pasted for your convenience and for the sake of preventing RSI.