Dragon's Dogma 2

Dragon's Dogma 2

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SnakesX4 Mar 30, 2024 @ 9:03am
How's Mage/Sorcerer?
Hoe's mage and sorcerer is it any good? Wasn't as smooth to play in the DD1. Is it strong and what's the gameplay like?
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Showing 1-12 of 12 comments
Maltsi Mar 30, 2024 @ 9:07am 
If you have strong pawns to keep aggro then they are great to play. Its been too long since i played DD1 so can't make any comparisons there, but in this one they are quite fun and powerful, though they are pretty fragile so make sure you have at least one (i use 2) melee pawn(s) taking aggro. Only issue i would say is that at least with conroller, the auto aim sometimes ♥♥♥♥♥ up and targets wrong people, so its hard to buff any specific person.
Stripey Mar 31, 2024 @ 2:00am 
Augural Flare is pretty bonkers if you can max the hit count
LeonserGT Mar 31, 2024 @ 2:09am 
I think they gave up on mage in a sense that its forever a class for pawns, no reason to play it as Arisen, however sorcerer is much better than in 1 from my experience: you get speedcast core skill, you get turbo-stamina-regen core skill, your levitation is better and longer and you can CAST SPELLS WHILE LEVITATING, I haven't even tried to spellsync with another sorc, because speedcast is already faster probably more than twice.

So compared to 1, you spend less time standing behind the back in the same spot, casting ulty for an hour. However, I didn't unlock ulties yet. However, we did lose self-enchant (boons only from mages) and holy boon, also no force-like melee, just shooty staff.

P.S. Another minor detail that pissed me a bit - they did bother to make unique idle animation for a fighter, laying his hand on a sword all the time, but a damned sorcerer STILL _holsters_ his damn staff on his back instead of a nice immersive idle animation like in Gothic 3 for example, when out of combat staff is used like a walking stick, pretty much like Gandalf. Yeah, I know its really minor, but I hate that I haven't seen animations like that in games other than ♥♥♥♥♥♥ Gothic 3...
Nik-Naks Mar 31, 2024 @ 2:11am 
they're both insane.

Mage is no damage dealer, more of a buffer/heal class..

You stand in the Backline and provide your team with infinite stamina, attackspeed and Paladium buff so they dont even need to heal, and then throw in some damage spells if you even brought any.
Making you focus on bringing really good pawns for the team. Basically like Trickster, but Trickster focuses taking aggro from everyone, mage focuses on shields, and heals. Some damage..

Sorcerer is pure damage, takes a ton of time to cast the spells but even bosses dies in 3 good hits.

I would even say that sorcerer is to good to play right now..
Because the difficulty of the game isn't high yet..
I hope they add a bunch of NG+ and they make the game way more difficult to play instead of starting to nerf every class like every developer does with everything..

Cause a sorcerer right now can kill a mini boss in like 3 seconds.. I wish the difficulty becomes way higher, so the sorcerer can stay exactly the way it is, but every boss fight will have to take at least 20 minutes.

Fun as hell to play, both of them! and im a rogue/archer main.
Last edited by Nik-Naks; Mar 31, 2024 @ 2:24am
SkinnyDipper Mar 31, 2024 @ 3:31am 
The Devs don't like mages. especially in this re-do version. My mage just act as a bodyguard for the pawns, just casting spells to protect them while trying to stay out of enemies way (running for my life) so I don't get killed too quick. If four or more goblins attack at the same time, its a guarantee that my mage will meet an early demise since the pawns are busy fighting other goblins and by the time my spell comes to life I am dead. AOE spells sucks, can only target one enemy at a time. It takes forever to cast spells too, especially in the early stages of leveling up. Had a welcome challenge fight in one city and didn't even get a chance to cast before I was totally hacked into submission.

Feels like every where I go I am been watched and constantly getting attacked by griffins and sometimes high level dragons. Not unusual to get creamed during combat since my mage have to go revive pawns when they get killed by giant ogre, cyclops, griffins and dragons, ran into dual ogres and it was lights out for us. Up until around level 25 the pawns just soaked up health remedies, if you don't hire high level pawns the mage is not going to survive...their level must always be higher than yours.

I love DD1, but I feel letdown with my mage in DD2, BY the way you get manual save which overwrites the auto save, if you make a mistake you can only reload from the point of the last Inn that you slept in, the long grind starts all over again.
Praesi Mar 31, 2024 @ 3:35am 
Sorcerer is better than in DD1. The Maisterkills are godlike. And my Pawn is a mage support only. My Party steamroles through everything.
Mage realy is a pawn class tho. No point in playing it yourself.
Last edited by Praesi; Mar 31, 2024 @ 3:37am
Maltsi Mar 31, 2024 @ 3:35am 
Originally posted by SkinnyDipper:
The Devs don't like mages. especially in this re-do version. My mage just act as a bodyguard for the pawns, just casting spells to protect them while trying to stay out of enemies way (running for my life) so I don't get killed too quick. If four or more goblins attack at the same time, its a guarantee that my mage will meet an early demise since the pawns are busy fighting other goblins and by the time my spell comes to life I am dead. AOE spells sucks, can only target one enemy at a time. It takes forever to cast spells too, especially in the early stages of leveling up. Had a welcome challenge fight in one city and didn't even get a chance to cast before I was totally hacked into submission.

Feels like every where I go I am been watched and constantly getting attacked by griffins and sometimes high level dragons. Not unusual to get creamed during combat since my mage have to go revive pawns when they get killed by giant ogre, cyclops, griffins and dragons, ran into dual ogres and it was lights out for us. Up until around level 25 the pawns just soaked up health remedies, if you don't hire high level pawns the mage is not going to survive...their level must always be higher than yours.

I love DD1, but I feel letdown with my mage in DD2, BY the way you get manual save which overwrites the auto save, if you make a mistake you can only reload from the point of the last Inn that you slept in, the long grind starts all over again.
Seems like you don't use warrior or fighter pawns to take aggro, this is completely you issue and not the game issue. I never hire higher level pawns than me because it would cost RC and yet i never get attacked because my fighter keeps the aggro. I just need to occasionally pop healing spell to keep them topped up.
Praesi Mar 31, 2024 @ 3:36am 
Originally posted by SkinnyDipper:
The Devs don't like mages. especially in this re-do version. My mage just act as a bodyguard for the pawns, just casting spells to protect them while trying to stay out of enemies way (running for my life) so I don't get killed too quick. If four or more goblins attack at the same time, its a guarantee that my mage will meet an early demise since the pawns are busy fighting other goblins and by the time my spell comes to life I am dead. AOE spells sucks, can only target one enemy at a time. It takes forever to cast spells too, especially in the early stages of leveling up. Had a welcome challenge fight in one city and didn't even get a chance to cast before I was totally hacked into submission.

Feels like every where I go I am been watched and constantly getting attacked by griffins and sometimes high level dragons. Not unusual to get creamed during combat since my mage have to go revive pawns when they get killed by giant ogre, cyclops, griffins and dragons, ran into dual ogres and it was lights out for us. Up until around level 25 the pawns just soaked up health remedies, if you don't hire high level pawns the mage is not going to survive...their level must always be higher than yours.

I love DD1, but I feel letdown with my mage in DD2, BY the way you get manual save which overwrites the auto save, if you make a mistake you can only reload from the point of the last Inn that you slept in, the long grind starts all over again.

Thats on your end. My support mage never dies and the AE skills are OP.
ThatOneGuy Mar 31, 2024 @ 3:53am 
If you ever played sorcerer past surface level on DD 1, then Sorc is a downgrade overall, great slot for Warfarer though but feel free to try yourself
Nik-Naks Mar 31, 2024 @ 3:57am 
Originally posted by SkinnyDipper:
The Devs don't like mages. especially in this re-do version. My mage just act as a bodyguard for the pawns, just casting spells to protect them while trying to stay out of enemies way (running for my life) so I don't get killed too quick. If four or more goblins attack at the same time, its a guarantee that my mage will meet an early demise since the pawns are busy fighting other goblins and by the time my spell comes to life I am dead. AOE spells sucks, can only target one enemy at a time. It takes forever to cast spells too, especially in the early stages of leveling up. Had a welcome challenge fight in one city and didn't even get a chance to cast before I was totally hacked into submission.

Feels like every where I go I am been watched and constantly getting attacked by griffins and sometimes high level dragons. Not unusual to get creamed during combat since my mage have to go revive pawns when they get killed by giant ogre, cyclops, griffins and dragons, ran into dual ogres and it was lights out for us. Up until around level 25 the pawns just soaked up health remedies, if you don't hire high level pawns the mage is not going to survive...their level must always be higher than yours.

I love DD1, but I feel letdown with my mage in DD2, BY the way you get manual save which overwrites the auto save, if you make a mistake you can only reload from the point of the last Inn that you slept in, the long grind starts all over again.

lol, i would pay money to watch you play your mage sometimes!^^

Just get thief to rank 2 for the Subtlety augment.
Description: Decreases the likelihood of being targeted by foes.

And then a fighter or warrior same level as you with drums or roar. Make sure they have Provocation which is fighter rank 4. Description: Increases the likelihood of being targeted by foes. Now you can shield them constantly with Paladium for a way easier time.
Last edited by Nik-Naks; Mar 31, 2024 @ 4:01am
Viking Mar 31, 2024 @ 5:01am 
Sure, galvanize is a great skill to regen stamina with, but with the at times real wonky aiming system, and no manual aiming, bolide and maelstrom being "maister skills" meaning no high/grand variant of them. DD2 sorc feels like a downgrade from DD1 sorc.
Cadaver Mar 31, 2024 @ 5:21am 
Both classes are very strong, but easily the most boring to play. The entire gameplay loop revolves around not engagin in combat in any way possible while spamming the very same spell over and over again. The only 2 other ranged vocations at least have to aim manually or have shorter range and somewhat of a cast-time, so you actually get to interact with enemies or have a semi interesting gameplay loop.

With mage/ sorcerer all you do is get angry at the auto-lock on for not aiming/ switching to the right target and very occasionally jump up, hit levitate and fly away if a enemy does get close to you for whatever reason.
Last edited by Cadaver; Mar 31, 2024 @ 5:21am
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Date Posted: Mar 30, 2024 @ 9:03am
Posts: 12