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So compared to 1, you spend less time standing behind the back in the same spot, casting ulty for an hour. However, I didn't unlock ulties yet. However, we did lose self-enchant (boons only from mages) and holy boon, also no force-like melee, just shooty staff.
P.S. Another minor detail that pissed me a bit - they did bother to make unique idle animation for a fighter, laying his hand on a sword all the time, but a damned sorcerer STILL _holsters_ his damn staff on his back instead of a nice immersive idle animation like in Gothic 3 for example, when out of combat staff is used like a walking stick, pretty much like Gandalf. Yeah, I know its really minor, but I hate that I haven't seen animations like that in games other than ♥♥♥♥♥♥ Gothic 3...
Mage is no damage dealer, more of a buffer/heal class..
You stand in the Backline and provide your team with infinite stamina, attackspeed and Paladium buff so they dont even need to heal, and then throw in some damage spells if you even brought any.
Making you focus on bringing really good pawns for the team. Basically like Trickster, but Trickster focuses taking aggro from everyone, mage focuses on shields, and heals. Some damage..
Sorcerer is pure damage, takes a ton of time to cast the spells but even bosses dies in 3 good hits.
I would even say that sorcerer is to good to play right now..
Because the difficulty of the game isn't high yet..
I hope they add a bunch of NG+ and they make the game way more difficult to play instead of starting to nerf every class like every developer does with everything..
Cause a sorcerer right now can kill a mini boss in like 3 seconds.. I wish the difficulty becomes way higher, so the sorcerer can stay exactly the way it is, but every boss fight will have to take at least 20 minutes.
Fun as hell to play, both of them! and im a rogue/archer main.
Feels like every where I go I am been watched and constantly getting attacked by griffins and sometimes high level dragons. Not unusual to get creamed during combat since my mage have to go revive pawns when they get killed by giant ogre, cyclops, griffins and dragons, ran into dual ogres and it was lights out for us. Up until around level 25 the pawns just soaked up health remedies, if you don't hire high level pawns the mage is not going to survive...their level must always be higher than yours.
I love DD1, but I feel letdown with my mage in DD2, BY the way you get manual save which overwrites the auto save, if you make a mistake you can only reload from the point of the last Inn that you slept in, the long grind starts all over again.
Mage realy is a pawn class tho. No point in playing it yourself.
Thats on your end. My support mage never dies and the AE skills are OP.
lol, i would pay money to watch you play your mage sometimes!^^
Just get thief to rank 2 for the Subtlety augment.
Description: Decreases the likelihood of being targeted by foes.
And then a fighter or warrior same level as you with drums or roar. Make sure they have Provocation which is fighter rank 4. Description: Increases the likelihood of being targeted by foes. Now you can shield them constantly with Paladium for a way easier time.
With mage/ sorcerer all you do is get angry at the auto-lock on for not aiming/ switching to the right target and very occasionally jump up, hit levitate and fly away if a enemy does get close to you for whatever reason.