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TBH I've never noticed being knocked around as Figter more than the other classes so it's either the above or positioning- getting hit from behind seems to affect it more.
There is a stat called knockdown resistance. For whatever reason, your fighter's resistance isn't all that high.
As a result, they get core abilities and augments specifically designed for that kind of playstyle.
either way your weight definitely affects your carry weight, which would allow you to equip heavier items and use enhancements that increase weight with better boosts towards your resistance. if you want to play a fighter/warrior and minmax, it's best to be a heavier build.
This is a good point. If you're not using your shield as a Fighter then you're wasting your time, switch to Warrior
Meanwhile, warriors get higher damage, defence, health, stagger (both ways) and a more usable parry system along with super armour while charging attacks.
I love playing sword and shield in games, but it really does feel like it got the short end here sadly.
Sure the damage is nothing compared to warrior, but it is still fine vocation. Warriors don't have parry? or do you mean the shoulder bash? that is extremely useless and bad, it will leave you vulnerable for pretty long time, and the enemy you just bashed will recover faster than you.
shields don't only work when held up, and is one of my fantasy game pet peeves