Dragon's Dogma 2

Dragon's Dogma 2

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SS Mar 30, 2024 @ 6:31am
Melee Needs a Buff
I think the main thing I could see melee needing to not be such a pain to play would be more poise, meaning they can not be interrupted as much, and more efficiency with stamina.

I am currently a warrior and the belief was that I could basically aggro most enemies and swing through them. You get literally one attack without staggering. So if you just have two somewhat fast enemies you get rolled.

They gotta do something about stunlocking enemies too. I got maybe 4 enemies around me last night and for a literal 10 minutes had to pop pots and wakestones to make it through the stunlock. I think the only skill that would have saved me would of been the fighters shield spin.

I think Fighter is about the same, it seems they aren't that much tankier in terms of stagger defense, and the amount of stamina needed to pull off their decent moveset seems to make both classes hard to play.

Lastly I have had no luck with the "parry" for warrior. You are supposed to charge up and when an enemy attacks it parries. I have waited to be hit, after the hit, and before the hit and usually I just get staggered.

Camps gotta weigh less, and Ox Cart trips shouldn't be attacked so often, please have AI HIT harpies better. Literally a 10 minute fight as a warrior trying to hit harpies. They also one hit stagger the "tank".
Last edited by SS; Mar 30, 2024 @ 6:32am
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Showing 1-15 of 66 comments
Eminem Mar 30, 2024 @ 6:33am 
A lot of threads say Thief is OP and the game is too easy (probably playing thief).
ShadowSkill11 Mar 30, 2024 @ 6:36am 
Are you some low level or something? by the time you get to the 20's and have are on your second vocation you shouldn't be terrible unless you are pushing into areas with stronger ♥♥♥♥ outside the starting plain/forest area.
pr1mus Mar 30, 2024 @ 6:37am 
sounds like skill issue to me.
mutantspicy Mar 30, 2024 @ 6:37am 
Have a melee pawn with support speciality when you play a melee character. Also, use the commands help, to me when in trouble.
Karnivool Mar 30, 2024 @ 6:38am 
as a warrior i shoulder charge then immediately go into a charged swing. Most fast enemies cant stagger me out of that.
Shard of Manus Mar 30, 2024 @ 6:44am 
Melee doesn't need a buff. All of the issues you are describing seem to be the result of you not playing the vocation well.

Warriors can ignore almost any attack besides a few when charging many of their skills, but importantly you want to stack Knockdown Resistance (Dwarven Upgrades) on your armour. While the sword is swinging, almost nothing can interrupt you. Some things can still knock you down, such as drakes landing on you, or some large monster attacks; but you will ignore most stuff.

The stagger on hit is part of the game. If you're in a crowd of enemies and being staggered like that, consider using a fast attack such as shoulder bash as soon as you have an opening and it will engage hyperarmour long enough to start opening up a combo of attacks to prevent you being re-staggered - also, pawns should be helping you.

Repulse is supposed to be timed. You have to strike the enemy at the same time as they would hit you, meaning that you have to release it early enough for your hit to connect with theirs at the same time. I recommend equipping Tidal Fury as an active skill as it's a much stronger riposte and more reliable counter window.

As for harpies - use Roar to draw aggro and then ready a charged attack or a skill to hit them as they swoop down to attack you. They won't stagger you mid-attack, and you should be unleashing it as they descend.

--

Warrior, Fighter, Thief and Mystic Spearhand are all extremely powerful vocations (especially Warrior and Thief).
SS Mar 30, 2024 @ 9:30am 
Originally posted by Shard of Manus:
Melee doesn't need a buff. All of the issues you are describing seem to be the result of you not playing the vocation well.

Warriors can ignore almost any attack besides a few when charging many of their skills, but importantly you want to stack Knockdown Resistance (Dwarven Upgrades) on your armour. While the sword is swinging, almost nothing can interrupt you. Some things can still knock you down, such as drakes landing on you, or some large monster attacks; but you will ignore most stuff.

The stagger on hit is part of the game. If you're in a crowd of enemies and being staggered like that, consider using a fast attack such as shoulder bash as soon as you have an opening and it will engage hyperarmour long enough to start opening up a combo of attacks to prevent you being re-staggered - also, pawns should be helping you.

Repulse is supposed to be timed. You have to strike the enemy at the same time as they would hit you, meaning that you have to release it early enough for your hit to connect with theirs at the same time. I recommend equipping Tidal Fury as an active skill as it's a much stronger riposte and more reliable counter window.

As for harpies - use Roar to draw aggro and then ready a charged attack or a skill to hit them as they swoop down to attack you. They won't stagger you mid-attack, and you should be unleashing it as they descend.

--

Warrior, Fighter, Thief and Mystic Spearhand are all extremely powerful vocations (especially Warrior and Thief).
Total load lol, it definitely gets staggered with two hits from most everything. Wolves knock me down in one hit, some harpies as well.
Rosh+ Mar 30, 2024 @ 9:33am 
https://www.youtube.com/watch?v=9H-bRh8XClI

>Low level Warrior peels a quarter of a health bar off a drake with a single charged lash on a non-weak spot
>melee weak bro, trust me bro
Last edited by Rosh+; Mar 30, 2024 @ 9:35am
Mistral Mar 30, 2024 @ 9:43am 
My dude, i am sorry but i can't relate. I think what you're looking for is knockdown resist. Get a dwarven enhancement to your stuff if you're so low on it - it's higher weight but better kd resist stat upgrade.

That said, there's also a ring for it, making you less likely to stagger/knocked down which is probably what you'd want more of. Unfortunately, i can't remember it's name and where i found it (not in game atm) but it's helped me a lot. It is very concerning how you can get staggered in two hits.
Suzaku Mar 30, 2024 @ 9:43am 
For those that say they rarely/never get staggered, they must be playing a different game or something, I'm level 55, starting my second playthrough, and every strike is a stagger on every vocation. I've leveled fighter, mage, archer, thief, and magick archer to max, and warfarer to 5 so far. Light, medium, or heavy armor. Doesn't matter.

Wolf bites you? That's a stagger. Goblin tosses a rock at you? That's a stagger. Harpy pecks your face? Stagger. Every single slice or arrow from a bandit? Stagger. And certainly anything larger and more threatening is also a stagger. Literally the only attack in the entire game that hasn't staggered my character is a basic magic bolt from bandit mages.
Last edited by Suzaku; Mar 30, 2024 @ 9:45am
Suzaku Mar 30, 2024 @ 9:44am 
Originally posted by Rosh+:
https://www.youtube.com/watch?v=9H-bRh8XClI

>Low level Warrior peels a quarter of a health bar off a drake with a single charged lash on a non-weak spot
>melee weak bro, trust me bro
Literally didn't read the thread at all, did you?
Smug Kot Mar 30, 2024 @ 9:46am 
Originally posted by Suzaku:
For those that say they rarely/never get staggered, they must be playing a different game or something, I'm level 55, starting my second playthrough, and every strike is a stun on every vocation. I've leveled fighter, mage, archer, thief, and magick archer to max, and warfarer to 5 so far. Light, medium, or heavy armor. Doesn't matter.

Wolf bites you? That's a stagger. Goblin tosses a rock at you? That's a stagger. Harpy pecks your face? Stagger. Every single slice or arrow from a bandit? Stagger. And certainly anything larger and more threatening is also a stagger. Literally the only attack in the entire game that hasn't staggered my character is a basic magic bolt from bandit mages.

Thats a huge lie, play warrior and see how you barely get flinched with those 500+ knockback resist.
justfaded Mar 30, 2024 @ 9:47am 
Either the people here saying melee is fine are lying or the people who are saying it's too hard are just bad gamers. It's steam forums so I'm gonna go with bad gamers.
Cadaver Mar 30, 2024 @ 9:49am 
Did you try to use the mechanics that allow you to be neigh unstaggerable? Aka. shoulder bash and charging attacks? Warrior is a absolute beast unless your off in the bollocks on some mountainpath and harassed by 4+ harpies
Suzaku Mar 30, 2024 @ 9:49am 
Originally posted by Smug Kot:
Originally posted by Suzaku:
For those that say they rarely/never get staggered, they must be playing a different game or something, I'm level 55, starting my second playthrough, and every strike is a stun on every vocation. I've leveled fighter, mage, archer, thief, and magick archer to max, and warfarer to 5 so far. Light, medium, or heavy armor. Doesn't matter.

Wolf bites you? That's a stagger. Goblin tosses a rock at you? That's a stagger. Harpy pecks your face? Stagger. Every single slice or arrow from a bandit? Stagger. And certainly anything larger and more threatening is also a stagger. Literally the only attack in the entire game that hasn't staggered my character is a basic magic bolt from bandit mages.

Thats a huge lie, play warrior and see how you barely get flinched with those 500+ knockback resist.
There is no lie.

And suggesting to over-gear a class specifically designed to facetank everything with special passives unique only to it is not a response.
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Date Posted: Mar 30, 2024 @ 6:31am
Posts: 66