Dragon's Dogma 2

Dragon's Dogma 2

İstatistiklere Bak:
Honestly... I don't know how everyone else has massive damage
Reading this forum, I've come to believe that virtually everyone who plays this somehow achieves god mode by lvl 25, even if they were playing Fighter. Maybe I went through the zones too fast, but on Archer, buying the best gear I could find from the shops, I wasn't oneshotting anything besides first-area goblins. No oneshots in Battahl nearly at all, no speedruns on bosses, and the final dragon was kinda tanky without that ballista.

I fully expect the git-gud brigade.

Just curious, what are your stats and vocation? I'm lvl 40 now, in red world, and I have 518 strength, 441 defense.
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32 yorumdan 16 ile 30 arası gösteriliyor
Almost lvl 67 and I haven't finished the story yet.
İlk olarak Netsa tarafından gönderildi:
İlk olarak Balm tarafından gönderildi:

found the problem
archer has really weak baseline damage and stats
probably the only way to deal decent damage as archer is to spam explosive arrows on weakpoints
I set up archer with the best gear in the game having leveled as warrior and thief (really great STR growth), and it was still anemic compared to simple melee swinging
its hard to pump damage as archer since its a hyrbid charge attack class, but you don't really get all that much damage bonus from max charges

don't pay any attention to people talking about stats leveling out by 200, obviously very few people are going to play the game all the way out to level 200, especially in its current state

if you are in love with archer and intend to play through ng+++ also, you can set your stat growth to another class with better stats at the dragonforged fellow in ng+ for 20 wc, you can pick thief for example, to get thief stat growth as you continue in the game
That sounds pretty cool.
Yeah, I noticed the lack of damage on my charged skills from the start, since it seemed like none of my skills did significantly more damage than my regular Steady shot other than Explosive. Even a perfectly timed Death Arrow is really just there for knockback.

During the final dragon fight, a shot to the heart with Heavenly only did about 1-1.5 bars of damage. Which is... not bad? But it feels off.
If you have a Mage with the maister skill it will let you fire heavenly shot with full stamina. Also, having more stamina total increases the damage if your bar is full when you fire. On a mid-tier bow with one upgrade I did almost 5 healthbars of damage to a Drake. Having full bar makes all the difference.
İlk olarak Netsa tarafından gönderildi:
İlk olarak Balm tarafından gönderildi:

found the problem
archer has really weak baseline damage and stats
probably the only way to deal decent damage as archer is to spam explosive arrows on weakpoints
I set up archer with the best gear in the game having leveled as warrior and thief (really great STR growth), and it was still anemic compared to simple melee swinging
its hard to pump damage as archer since its a hyrbid charge attack class, but you don't really get all that much damage bonus from max charges

don't pay any attention to people talking about stats leveling out by 200, obviously very few people are going to play the game all the way out to level 200, especially in its current state

if you are in love with archer and intend to play through ng+++ also, you can set your stat growth to another class with better stats at the dragonforged fellow in ng+ for 20 wc, you can pick thief for example, to get thief stat growth as you continue in the game
That sounds pretty cool.
Yeah, I noticed the lack of damage on my charged skills from the start, since it seemed like none of my skills did significantly more damage than my regular Steady shot other than Explosive. Even a perfectly timed Death Arrow is really just there for knockback.

During the final dragon fight, a shot to the heart with Heavenly only did about 1-1.5 bars of damage. Which is... not bad? But it feels off.

I actually really like playing archer, its damage just feels off even with the best gear possible. Especially compared to magic archer which does damage at the same range but just melts things utterly, without even using broken martyr arrow.

You can achieve significant damage using tarring arrow into explosive arrow combo, but I find the usage of consumables extremely annoying, considering no other class needs consumable for their skills, including thief who places a ♥♥♥♥♥♥♥ satchel charge on monsters for the same or more damage than explosive arrow, without needing an item.

I modded the game for stacks of 999 special arrows at zero weight and 1g each, and its tolerable that way.
İlk olarak Balm tarafından gönderildi:
İlk olarak Netsa tarafından gönderildi:
but on Archer,

found the problem
archer has really weak baseline damage and stats
probably the only way to deal decent damage as archer is to spam explosive arrows on weakpoints
I set up archer with the best gear in the game having leveled as warrior and thief (really great STR growth), and it was still anemic compared to simple melee swinging
its hard to pump damage as archer since its a hyrbid charge attack class, but you don't really get all that much damage bonus from max charges

don't pay any attention to people talking about stats leveling out by 200, obviously very few people are going to play the game all the way out to level 200, especially in its current state

if you are in love with archer and intend to play through ng+++ also, you can set your stat growth to another class with better stats at the dragonforged fellow in ng+ for 20 wc, you can pick thief for example, to get thief stat growth as you continue in the game
You're not wrong, but its still worth mentioning as this game's leveling, while functioning similarly to DD1 early on, is entirely different at the same time. All classes do eventually equal out the same, even if you'll feel, most poignantly, the difference in stat allocation leveling probably from level 1 to about 30-40.

Again though, really, and I can't emphasize this enough, you can really just play and level however you want and do fine in this game. Even without getting the end game gear, you should still perform perfectly fine with the highest tier of gold bought gear/randomly acquired gear out in the world, as the tier below that of the Dragonforged vendor is still VERY strong, and some even get the benefit of elemental boons permanently.

More than anything really, for those who read this worried about stats, just play whatever you enjoy. The game has very little challenge to it boss wise as it currently stands, and by the time you do hit 60 or so, you'll be able to pretty much roll over anything the game throws at you, with the only exceptions at all in my experience being the Unmoored beacon bosses, and even then they aren't particularly challenging, just takes a bit more to actually kill them due to their gimmicks.
It's possible they're using core skill to exploit the extra damage towards weak areas. That's how I do a lot of damage.
archer kinda suck, i switched to warrior with first sword you get by guild master, having more dmg or near the same dmg (normal attack) than my bow which i bought by elves. even my naked pawn doing reasonable amount of dmg with bare hands.
İlk olarak Valinov tarafından gönderildi:
İlk olarak Netsa tarafından gönderildi:
That sounds pretty cool.
Yeah, I noticed the lack of damage on my charged skills from the start, since it seemed like none of my skills did significantly more damage than my regular Steady shot other than Explosive. Even a perfectly timed Death Arrow is really just there for knockback.

During the final dragon fight, a shot to the heart with Heavenly only did about 1-1.5 bars of damage. Which is... not bad? But it feels off.
If you have a Mage with the maister skill it will let you fire heavenly shot with full stamina. Also, having more stamina total increases the damage if your bar is full when you fire. On a mid-tier bow with one upgrade I did almost 5 healthbars of damage to a Drake. Having full bar makes all the difference.
My bar was full. This wasn't a drake, this was the dragon. I think I missed the window of it counting as "downed", but I'm not sure that would have boosted it to 5-bar oneshot territory. I don't have a Mage using their ultimate, though, so maybe that makes a difference.
I'm lvl 43 right now and when my pawn or I max out a vocation I switch to another one. I can then recombine perks from multiple vocations to create a stronger vocation. I prioritize getting a strong weapon and fill in strong armor from a store if I am missing a piece of strong armor from exploration. I also get maister ultimates and look online for recommended skills to use. At the moment I can take out Drakes without much trouble ans slaughter anything weaker.
I'm not having trouble winning, just not doing crazy damage.
I also preferred to go in blind, so I haven't unlocked Wayfarer yet, or the maister skills for most of the classes. I only looked up where to get my own maister.
I think some of it is play style as well. Archer playstyle is explicitly about nailing those weak points with aiming mode. It's something archers generally have an easier time doing then other classes, so I think their general damage is balanced with the expectation that most attacks will hit weak points. Warriors, thieves, and fighters are all balanced with the expectation that a good chunk of your attacks will be bodyshots and hitting enemy resistances. So their base damage is going to be higher then archer, but overall damage will be about even if the archer is consistently hitting weakpoints while the others are not.

It does mean the other fighting types will end up doing very spikey damage when they hit enemy weak points however, making them seem much more effective then archer when hitting the vulnerable locations. I also noticed that other then exploding shot, most of the damage-focused archer skills are more about doing extra hits. Barrage shot, Torrent shot, and whirling arrow all do more damage through extra hits instead of increasing the raw damage of the hit. This is in contrast to someone like warrior who's skils are more about big damage from a single hit. With the way damage is calculated, that basically means the archer skills are going to be most effective if your base damage can exceed enemy defense values, and the skills will be very lackluster if the enemy defense is too high.

The other thing I noticed is archer seems like the one class with huge potential as a debuff support class (something I was more expecting from trickster). Outside of explosive arrow, the other arrow types are all debuff status effects (drenching, tarring, blighting), and most of the archer's skills have very high knockdown as well. I ended up in the solo Bahtal fight as archer and totally dominated the fight with sweep shot in the 3v1, then dire arrow in the 1v1. The enemy kept getting knocked on their butts every time so they never got close. A few times I actually had to not fire and wait for them to get closer because they ended up behind the crowd (fortunately, couldn't hit the crowd themselves I think, as I did fire past them a few times)
Unfortunately, overall damage is most certainly not even. I'm using a mouse, I hit weakpoints. None of Archer's single-hit skills hit for very much. Heavenly Shot on a weakpoint consistently did about 1 bar or less of damage on virtually every boss I hit with it between when I unlocked it (about midway through Battahl), and all the way through endgame (I just beat the game).

Maybe I just don't get the calculation for it? I was starting it while at full stamina and then releasing it while at empty stamina. Maybe you're supposed to release it early or something?

Ironically, I ended up getting a ton of mileage out of Spiral Arrow instead, a skill I previously thought kinda sucked. It ends up being really powerful against the optional bosses in Unmoored.

It's potential as a support class is also heavily marred by arrow availability, since I never found many sticks for crafting (I didn't know where to find them), and Blight prices and crafting amounts are kinda BS.

Final card, unrelated, just showing off a bit since I'm glad to be finished:
https://steamcommunity.com/sharedfiles/filedetails/?id=3206473490
En son Netsa tarafından düzenlendi; 30 Mar 2024 @ 6:42
Yeah, those "it's too easy, everything dies in seconds" threads don't match my experience. I killed my first drake yesterday at lv35, and it was a hard slog. Died twice & restarted from saves, my pawns spent half their time on the ground needing to be raised, etc. My arisen started as Archer for 15-20 levels, then did Fighter, and is now almost through Mage at lv38. (Main pawn did Fighter, then Archer since I could hand off my gear, now on Warrior)

Base stats are 186 Str, 171 Def, 166 Mag, 186 MDef, 57 knockdown, 50 kd resist; 1400 health, 1229 stam
İlk olarak wesnef tarafından gönderildi:
Yeah, those "it's too easy, everything dies in seconds" threads don't match my experience. I killed my first drake yesterday at lv35, and it was a hard slog. Died twice & restarted from saves, my pawns spent half their time on the ground needing to be raised, etc. My arisen started as Archer for 15-20 levels, then did Fighter, and is now almost through Mage at lv38. (Main pawn did Fighter, then Archer since I could hand off my gear, now on Warrior)

Base stats are 186 Str, 171 Def, 166 Mag, 186 MDef, 57 knockdown, 50 kd resist; 1400 health, 1229 stam
I just wanted to see final stats, not base stats.
I had to upgrade everyone's armor at some point to keep from dying, and I kept at least one Mage from the rift in my party near-permanently. I had to start getting a little more discerning with who I was letting in near the end of the game, since for some reason a lot of people don't like putting Affinities on their Mages, and when I was shopping for damage, I found out a lot of people don't outfit their own pawns with weapons or armor. How are there so many pawns at level 40 still using starter gear? .-.

I leveled Fighter, Thief, and Trickster to ranks 6, 4, and 2 respectively. Started as Archer, tried Thief to grab his augment, back to Archer, tried Fighter for fun but then fought a drake with him and said "fk that", back to Archer, then tried Trickster at endgame, only to almost immediately switch back when I realized
A. Trickster does absolutely no damage on purpose (seems silly to me),
B. I'm being TIMED, and
C. My main pawn is a Warrior, I can't fight anything if I switch off Archer.
En son Netsa tarafından düzenlendi; 30 Mar 2024 @ 8:16
İlk olarak Netsa tarafından gönderildi:
Reading this forum, I've come to believe that virtually everyone who plays this somehow achieves god mode by lvl 25, even if they were playing Fighter. Maybe I went through the zones too fast, but on Archer, buying the best gear I could find from the shops, I wasn't oneshotting anything besides first-area goblins. No oneshots in Battahl nearly at all, no speedruns on bosses, and the final dragon was kinda tanky without that ballista.

I fully expect the git-gud brigade.

Just curious, what are your stats and vocation? I'm lvl 40 now, in red world, and I have 518 strength, 441 defense.
Well I went mystic spear hand and by level 25 I was virtually invulnerable. I killed my first dragon by just spamming the shield and stamina steal skill. This games vocations are all over the ♥♥♥♥♥♥♥ place. And I think it's mostly because of the retarded decisions they made. Warrior swings his weapon like a Geriatric old man swings his cane. Archer gets ♥♥♥♥♥♥ as soon as a few enemies get around you. Spearhand is God Mod as soon as you get the shield and stamina leech skill. And from what I've heard Mystic Archer is still OP and Trickster is a joke. This game is by far one of the easiest games I've played in a long time and don't think I really struggled with a single boss enemy at all honestly.
İlk olarak Netsa tarafından gönderildi:
İlk olarak Scumdrop tarafından gönderildi:
Also depends on how you've levelled, for eg: playing archer, thief, fighter and warrior boosts your base strength the more levels you acquire while in those vocations, same as the magic classes, if you're levelling as a mage then switch to a physical damage vocation later your magic will be high but your strength will be lacking
I'm pretty sure leveling doesn't work like that anymore. It's part of why I was interested in people's stats were at.
I think you do actually get some gains early on but eventually the stats normalize as you go higher.
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32 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 30 Mar 2024 @ 1:36
İleti: 32