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Bir çeviri sorunu bildirin
I actually really like playing archer, its damage just feels off even with the best gear possible. Especially compared to magic archer which does damage at the same range but just melts things utterly, without even using broken martyr arrow.
You can achieve significant damage using tarring arrow into explosive arrow combo, but I find the usage of consumables extremely annoying, considering no other class needs consumable for their skills, including thief who places a ♥♥♥♥♥♥♥ satchel charge on monsters for the same or more damage than explosive arrow, without needing an item.
I modded the game for stacks of 999 special arrows at zero weight and 1g each, and its tolerable that way.
Again though, really, and I can't emphasize this enough, you can really just play and level however you want and do fine in this game. Even without getting the end game gear, you should still perform perfectly fine with the highest tier of gold bought gear/randomly acquired gear out in the world, as the tier below that of the Dragonforged vendor is still VERY strong, and some even get the benefit of elemental boons permanently.
More than anything really, for those who read this worried about stats, just play whatever you enjoy. The game has very little challenge to it boss wise as it currently stands, and by the time you do hit 60 or so, you'll be able to pretty much roll over anything the game throws at you, with the only exceptions at all in my experience being the Unmoored beacon bosses, and even then they aren't particularly challenging, just takes a bit more to actually kill them due to their gimmicks.
I also preferred to go in blind, so I haven't unlocked Wayfarer yet, or the maister skills for most of the classes. I only looked up where to get my own maister.
It does mean the other fighting types will end up doing very spikey damage when they hit enemy weak points however, making them seem much more effective then archer when hitting the vulnerable locations. I also noticed that other then exploding shot, most of the damage-focused archer skills are more about doing extra hits. Barrage shot, Torrent shot, and whirling arrow all do more damage through extra hits instead of increasing the raw damage of the hit. This is in contrast to someone like warrior who's skils are more about big damage from a single hit. With the way damage is calculated, that basically means the archer skills are going to be most effective if your base damage can exceed enemy defense values, and the skills will be very lackluster if the enemy defense is too high.
The other thing I noticed is archer seems like the one class with huge potential as a debuff support class (something I was more expecting from trickster). Outside of explosive arrow, the other arrow types are all debuff status effects (drenching, tarring, blighting), and most of the archer's skills have very high knockdown as well. I ended up in the solo Bahtal fight as archer and totally dominated the fight with sweep shot in the 3v1, then dire arrow in the 1v1. The enemy kept getting knocked on their butts every time so they never got close. A few times I actually had to not fire and wait for them to get closer because they ended up behind the crowd (fortunately, couldn't hit the crowd themselves I think, as I did fire past them a few times)
Maybe I just don't get the calculation for it? I was starting it while at full stamina and then releasing it while at empty stamina. Maybe you're supposed to release it early or something?
Ironically, I ended up getting a ton of mileage out of Spiral Arrow instead, a skill I previously thought kinda sucked. It ends up being really powerful against the optional bosses in Unmoored.
It's potential as a support class is also heavily marred by arrow availability, since I never found many sticks for crafting (I didn't know where to find them), and Blight prices and crafting amounts are kinda BS.
Final card, unrelated, just showing off a bit since I'm glad to be finished:
https://steamcommunity.com/sharedfiles/filedetails/?id=3206473490
Base stats are 186 Str, 171 Def, 166 Mag, 186 MDef, 57 knockdown, 50 kd resist; 1400 health, 1229 stam
I had to upgrade everyone's armor at some point to keep from dying, and I kept at least one Mage from the rift in my party near-permanently. I had to start getting a little more discerning with who I was letting in near the end of the game, since for some reason a lot of people don't like putting Affinities on their Mages, and when I was shopping for damage, I found out a lot of people don't outfit their own pawns with weapons or armor. How are there so many pawns at level 40 still using starter gear? .-.
I leveled Fighter, Thief, and Trickster to ranks 6, 4, and 2 respectively. Started as Archer, tried Thief to grab his augment, back to Archer, tried Fighter for fun but then fought a drake with him and said "fk that", back to Archer, then tried Trickster at endgame, only to almost immediately switch back when I realized
A. Trickster does absolutely no damage on purpose (seems silly to me),
B. I'm being TIMED, and
C. My main pawn is a Warrior, I can't fight anything if I switch off Archer.